Index: xfa/src/fdp/src/fde/fde_geobject.cpp |
diff --git a/xfa/src/fdp/src/fde/fde_geobject.cpp b/xfa/src/fdp/src/fde/fde_geobject.cpp |
index 53770810fc99254a351ec8eb439a9fc2b1ebe83b..c005a74117640049e114bc16d78be4f14f18ca6a 100644 |
--- a/xfa/src/fdp/src/fde/fde_geobject.cpp |
+++ b/xfa/src/fdp/src/fde/fde_geobject.cpp |
@@ -1,267 +1,267 @@ |
-// Copyright 2014 PDFium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
- |
-#include "xfa/src/foxitlib.h" |
-#include "fde_object.h" |
-#include "fde_geobject.h" |
-#ifndef _FDEPLUS |
-IFDE_Path* IFDE_Path::Create() { |
- return new CFDE_Path; |
-} |
-FX_BOOL CFDE_Path::StartFigure() { |
- return CloseFigure(); |
-} |
-FX_BOOL CFDE_Path::CloseFigure() { |
- FX_PATHPOINT* pPoint = GetLastPoint(); |
- if (pPoint) { |
- pPoint->m_Flag |= FXPT_CLOSEFIGURE; |
- } |
- return TRUE; |
-} |
-FX_PATHPOINT* CFDE_Path::GetLastPoint(int32_t iCount) const { |
- if (iCount < 1) { |
- return NULL; |
- } |
- int32_t iPoints = m_Path.GetPointCount(); |
- if (iCount > iPoints) { |
- return NULL; |
- } |
- return m_Path.GetPoints() + iPoints - iCount; |
-} |
-FX_BOOL CFDE_Path::FigureClosed() const { |
- FX_PATHPOINT* pPoint = GetLastPoint(); |
- return pPoint ? (pPoint->m_Flag & FXPT_CLOSEFIGURE) : TRUE; |
-} |
-FX_PATHPOINT* CFDE_Path::AddPoints(int32_t iCount) { |
- if (iCount < 1) { |
- return NULL; |
- } |
- int32_t iPoints = m_Path.GetPointCount(); |
- m_Path.AddPointCount(iCount); |
- return m_Path.GetPoints() + iPoints; |
-} |
-void CFDE_Path::MoveTo(FX_FLOAT fx, FX_FLOAT fy) { |
- FX_PATHPOINT* pPoint = AddPoints(1); |
- pPoint->m_PointX = fx; |
- pPoint->m_PointY = fy; |
- pPoint->m_Flag = FXPT_MOVETO; |
-} |
-void CFDE_Path::LineTo(FX_FLOAT fx, FX_FLOAT fy) { |
- FX_PATHPOINT* pPoint = AddPoints(1); |
- pPoint->m_PointX = fx; |
- pPoint->m_PointY = fy; |
- pPoint->m_Flag = FXPT_LINETO; |
-} |
-void CFDE_Path::BezierTo(const CFX_PointF& p1, |
- const CFX_PointF& p2, |
- const CFX_PointF& p3) { |
- FX_PATHPOINT* p = AddPoints(3); |
- p[0].m_PointX = p1.x; |
- p[0].m_PointY = p1.y; |
- p[0].m_Flag = FXPT_BEZIERTO; |
- p[1].m_PointX = p2.x; |
- p[1].m_PointY = p2.y; |
- p[1].m_Flag = FXPT_BEZIERTO; |
- p[2].m_PointX = p3.x; |
- p[2].m_PointY = p3.y; |
- p[2].m_Flag = FXPT_BEZIERTO; |
-} |
-void CFDE_Path::ArcTo(FX_BOOL bStart, |
- const CFX_RectF& rect, |
- FX_FLOAT startAngle, |
- FX_FLOAT endAngle) { |
- FX_FLOAT rx = rect.width / 2; |
- FX_FLOAT ry = rect.height / 2; |
- FX_FLOAT cx = rect.left + rx; |
- FX_FLOAT cy = rect.top + ry; |
- FX_FLOAT alpha = |
- FXSYS_atan2(rx * FXSYS_sin(startAngle), ry * FXSYS_cos(startAngle)); |
- FX_FLOAT beta = |
- FXSYS_atan2(rx * FXSYS_sin(endAngle), ry * FXSYS_cos(endAngle)); |
- if (FXSYS_fabs(beta - alpha) > FX_PI) { |
- if (beta > alpha) { |
- beta -= 2 * FX_PI; |
- } else { |
- alpha -= 2 * FX_PI; |
- } |
- } |
- FX_FLOAT half_delta = (beta - alpha) / 2; |
- FX_FLOAT bcp = 4.0f / 3 * (1 - FXSYS_cos(half_delta)) / FXSYS_sin(half_delta); |
- FX_FLOAT sin_alpha = FXSYS_sin(alpha); |
- FX_FLOAT sin_beta = FXSYS_sin(beta); |
- FX_FLOAT cos_alpha = FXSYS_cos(alpha); |
- FX_FLOAT cos_beta = FXSYS_cos(beta); |
- if (bStart) { |
- CFX_PointF p0; |
- p0.Set(cx + rx * cos_alpha, cy + ry * sin_alpha); |
- MoveTo(p0); |
- } |
- CFX_PointF p1; |
- p1.Set(cx + rx * (cos_alpha - bcp * sin_alpha), |
- cy + ry * (sin_alpha + bcp * cos_alpha)); |
- CFX_PointF p2; |
- p2.Set(cx + rx * (cos_beta + bcp * sin_beta), |
- cy + ry * (sin_beta - bcp * cos_beta)); |
- CFX_PointF p3; |
- p3.Set(cx + rx * cos_beta, cy + ry * sin_beta); |
- BezierTo(p1, p2, p3); |
-} |
-void CFDE_Path::AddBezier(const CFX_PointsF& points) { |
- if (points.GetSize() != 4) { |
- return; |
- } |
- FX_LPCPOINTF p = points.GetData(); |
- MoveTo(p[0]); |
- BezierTo(p[1], p[2], p[3]); |
-} |
-void CFDE_Path::AddBeziers(const CFX_PointsF& points) { |
- int32_t iCount = points.GetSize(); |
- if (iCount < 4) { |
- return; |
- } |
- FX_LPCPOINTF p = points.GetData(); |
- FX_LPCPOINTF pEnd = p + iCount; |
- MoveTo(p[0]); |
- for (++p; p <= pEnd - 3; p += 3) { |
- BezierTo(p[0], p[1], p[2]); |
- } |
-} |
-void CFDE_Path::GetCurveTangents(const CFX_PointsF& points, |
- CFX_PointsF& tangents, |
- FX_BOOL bClosed, |
- FX_FLOAT fTension) const { |
- int32_t iCount = points.GetSize(); |
- tangents.SetSize(iCount); |
- if (iCount < 3) { |
- return; |
- } |
- FX_FLOAT fCoefficient = fTension / 3.0f; |
- FX_LPCPOINTF pPoints = points.GetData(); |
- FX_LPPOINTF pTangents = tangents.GetData(); |
- for (int32_t i = 0; i < iCount; ++i) { |
- int32_t r = i + 1; |
- int32_t s = i - 1; |
- if (r >= iCount) { |
- r = bClosed ? (r - iCount) : (iCount - 1); |
- } |
- if (s < 0) { |
- s = bClosed ? (s + iCount) : 0; |
- } |
- pTangents[i].x += (fCoefficient * (pPoints[r].x - pPoints[s].x)); |
- pTangents[i].y += (fCoefficient * (pPoints[r].y - pPoints[s].y)); |
- } |
-} |
-void CFDE_Path::AddCurve(const CFX_PointsF& points, |
- FX_BOOL bClosed, |
- FX_FLOAT fTension) { |
- int32_t iLast = points.GetUpperBound(); |
- if (iLast < 1) { |
- return; |
- } |
- CFX_PointsF tangents; |
- GetCurveTangents(points, tangents, bClosed, fTension); |
- FX_LPCPOINTF pPoints = points.GetData(); |
- FX_LPPOINTF pTangents = tangents.GetData(); |
- MoveTo(pPoints[0]); |
- for (int32_t i = 0; i < iLast; ++i) { |
- int32_t j = i + 1; |
- CFX_PointF p1; |
- p1.Set(pPoints[i].x + pTangents[i].x, pPoints[i].y + pTangents[i].y); |
- CFX_PointF p2; |
- p2.Set(pPoints[j].x - pTangents[j].x, pPoints[j].y - pTangents[j].y); |
- CFX_PointF p3; |
- p3.Set(pPoints[j].x, pPoints[j].y); |
- BezierTo(p1, p2, p3); |
- } |
- if (bClosed) { |
- CFX_PointF p1; |
- p1.Set(pPoints[iLast].x + pTangents[iLast].x, |
- pPoints[iLast].y + pTangents[iLast].y); |
- CFX_PointF p2; |
- p2.Set(pPoints[0].x - pTangents[0].x, pPoints[0].y - pTangents[0].y); |
- CFX_PointF p3; |
- p3.Set(pPoints[0].x, pPoints[0].y); |
- BezierTo(p1, p2, p3); |
- CloseFigure(); |
- } |
-} |
-void CFDE_Path::AddEllipse(const CFX_RectF& rect) { |
- FX_FLOAT fStartAngle = 0; |
- FX_FLOAT fEndAngle = FX_PI / 2; |
- for (int32_t i = 0; i < 4; ++i) { |
- ArcTo(i == 0, rect, fStartAngle, fEndAngle); |
- fStartAngle += FX_PI / 2; |
- fEndAngle += FX_PI / 2; |
- } |
- CloseFigure(); |
-} |
-void CFDE_Path::AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2) { |
- FX_PATHPOINT* pLast = GetLastPoint(); |
- if (pLast == NULL || FXSYS_fabs(pLast->m_PointX - pt1.x) > 0.001 || |
- FXSYS_fabs(pLast->m_PointY - pt1.y) > 0.001) { |
- MoveTo(pt1); |
- } |
- LineTo(pt2); |
-} |
-void CFDE_Path::AddPath(const IFDE_Path* pSrc, FX_BOOL bConnect) { |
- CFDE_Path* pPath = (CFDE_Path*)pSrc; |
- if (pPath == NULL) { |
- return; |
- } |
- int32_t iCount = pPath->m_Path.GetPointCount(); |
- if (iCount < 1) { |
- return; |
- } |
- if (bConnect) { |
- LineTo(pPath->m_Path.GetPointX(0), pPath->m_Path.GetPointY(0)); |
- } |
- m_Path.Append(&pPath->m_Path, NULL); |
-} |
-void CFDE_Path::AddPolygon(const CFX_PointsF& points) { |
- int32_t iCount = points.GetSize(); |
- if (iCount < 2) { |
- return; |
- } |
- AddLines(points); |
- FX_LPCPOINTF p = points.GetData(); |
- if (FXSYS_fabs(p[0].x - p[iCount - 1].x) < 0.01f || |
- FXSYS_fabs(p[0].y - p[iCount - 1].y) < 0.01f) { |
- LineTo(p[0]); |
- } |
- CloseFigure(); |
-} |
-void CFDE_Path::AddLines(const CFX_PointsF& points) { |
- int32_t iCount = points.GetSize(); |
- if (iCount < 2) { |
- return; |
- } |
- FX_LPCPOINTF p = points.GetData(); |
- FX_LPCPOINTF pEnd = p + iCount; |
- MoveTo(p[0]); |
- for (++p; p < pEnd; ++p) { |
- LineTo(*p); |
- } |
-} |
-void CFDE_Path::AddRectangle(const CFX_RectF& rect) { |
- MoveTo(rect.TopLeft()); |
- LineTo(rect.TopRight()); |
- LineTo(rect.BottomRight()); |
- LineTo(rect.BottomLeft()); |
- CloseFigure(); |
-} |
-void CFDE_Path::GetBBox(CFX_RectF& bbox) const { |
- CFX_FloatRect rect = m_Path.GetBoundingBox(); |
- bbox.Set(rect.left, rect.top, rect.Width(), rect.Height()); |
- bbox.Normalize(); |
-} |
-void CFDE_Path::GetBBox(CFX_RectF& bbox, |
- FX_FLOAT fLineWidth, |
- FX_FLOAT fMiterLimit) const { |
- CFX_FloatRect rect = m_Path.GetBoundingBox(fLineWidth, fMiterLimit); |
- bbox.Set(rect.left, rect.top, rect.Width(), rect.Height()); |
- bbox.Normalize(); |
-} |
-#endif |
+// Copyright 2014 PDFium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
+ |
+#include "xfa/src/foxitlib.h" |
+#include "fde_object.h" |
+#include "fde_geobject.h" |
+#ifndef _FDEPLUS |
+IFDE_Path* IFDE_Path::Create() { |
+ return new CFDE_Path; |
+} |
+FX_BOOL CFDE_Path::StartFigure() { |
+ return CloseFigure(); |
+} |
+FX_BOOL CFDE_Path::CloseFigure() { |
+ FX_PATHPOINT* pPoint = GetLastPoint(); |
+ if (pPoint) { |
+ pPoint->m_Flag |= FXPT_CLOSEFIGURE; |
+ } |
+ return TRUE; |
+} |
+FX_PATHPOINT* CFDE_Path::GetLastPoint(int32_t iCount) const { |
+ if (iCount < 1) { |
+ return NULL; |
+ } |
+ int32_t iPoints = m_Path.GetPointCount(); |
+ if (iCount > iPoints) { |
+ return NULL; |
+ } |
+ return m_Path.GetPoints() + iPoints - iCount; |
+} |
+FX_BOOL CFDE_Path::FigureClosed() const { |
+ FX_PATHPOINT* pPoint = GetLastPoint(); |
+ return pPoint ? (pPoint->m_Flag & FXPT_CLOSEFIGURE) : TRUE; |
+} |
+FX_PATHPOINT* CFDE_Path::AddPoints(int32_t iCount) { |
+ if (iCount < 1) { |
+ return NULL; |
+ } |
+ int32_t iPoints = m_Path.GetPointCount(); |
+ m_Path.AddPointCount(iCount); |
+ return m_Path.GetPoints() + iPoints; |
+} |
+void CFDE_Path::MoveTo(FX_FLOAT fx, FX_FLOAT fy) { |
+ FX_PATHPOINT* pPoint = AddPoints(1); |
+ pPoint->m_PointX = fx; |
+ pPoint->m_PointY = fy; |
+ pPoint->m_Flag = FXPT_MOVETO; |
+} |
+void CFDE_Path::LineTo(FX_FLOAT fx, FX_FLOAT fy) { |
+ FX_PATHPOINT* pPoint = AddPoints(1); |
+ pPoint->m_PointX = fx; |
+ pPoint->m_PointY = fy; |
+ pPoint->m_Flag = FXPT_LINETO; |
+} |
+void CFDE_Path::BezierTo(const CFX_PointF& p1, |
+ const CFX_PointF& p2, |
+ const CFX_PointF& p3) { |
+ FX_PATHPOINT* p = AddPoints(3); |
+ p[0].m_PointX = p1.x; |
+ p[0].m_PointY = p1.y; |
+ p[0].m_Flag = FXPT_BEZIERTO; |
+ p[1].m_PointX = p2.x; |
+ p[1].m_PointY = p2.y; |
+ p[1].m_Flag = FXPT_BEZIERTO; |
+ p[2].m_PointX = p3.x; |
+ p[2].m_PointY = p3.y; |
+ p[2].m_Flag = FXPT_BEZIERTO; |
+} |
+void CFDE_Path::ArcTo(FX_BOOL bStart, |
+ const CFX_RectF& rect, |
+ FX_FLOAT startAngle, |
+ FX_FLOAT endAngle) { |
+ FX_FLOAT rx = rect.width / 2; |
+ FX_FLOAT ry = rect.height / 2; |
+ FX_FLOAT cx = rect.left + rx; |
+ FX_FLOAT cy = rect.top + ry; |
+ FX_FLOAT alpha = |
+ FXSYS_atan2(rx * FXSYS_sin(startAngle), ry * FXSYS_cos(startAngle)); |
+ FX_FLOAT beta = |
+ FXSYS_atan2(rx * FXSYS_sin(endAngle), ry * FXSYS_cos(endAngle)); |
+ if (FXSYS_fabs(beta - alpha) > FX_PI) { |
+ if (beta > alpha) { |
+ beta -= 2 * FX_PI; |
+ } else { |
+ alpha -= 2 * FX_PI; |
+ } |
+ } |
+ FX_FLOAT half_delta = (beta - alpha) / 2; |
+ FX_FLOAT bcp = 4.0f / 3 * (1 - FXSYS_cos(half_delta)) / FXSYS_sin(half_delta); |
+ FX_FLOAT sin_alpha = FXSYS_sin(alpha); |
+ FX_FLOAT sin_beta = FXSYS_sin(beta); |
+ FX_FLOAT cos_alpha = FXSYS_cos(alpha); |
+ FX_FLOAT cos_beta = FXSYS_cos(beta); |
+ if (bStart) { |
+ CFX_PointF p0; |
+ p0.Set(cx + rx * cos_alpha, cy + ry * sin_alpha); |
+ MoveTo(p0); |
+ } |
+ CFX_PointF p1; |
+ p1.Set(cx + rx * (cos_alpha - bcp * sin_alpha), |
+ cy + ry * (sin_alpha + bcp * cos_alpha)); |
+ CFX_PointF p2; |
+ p2.Set(cx + rx * (cos_beta + bcp * sin_beta), |
+ cy + ry * (sin_beta - bcp * cos_beta)); |
+ CFX_PointF p3; |
+ p3.Set(cx + rx * cos_beta, cy + ry * sin_beta); |
+ BezierTo(p1, p2, p3); |
+} |
+void CFDE_Path::AddBezier(const CFX_PointsF& points) { |
+ if (points.GetSize() != 4) { |
+ return; |
+ } |
+ FX_LPCPOINTF p = points.GetData(); |
+ MoveTo(p[0]); |
+ BezierTo(p[1], p[2], p[3]); |
+} |
+void CFDE_Path::AddBeziers(const CFX_PointsF& points) { |
+ int32_t iCount = points.GetSize(); |
+ if (iCount < 4) { |
+ return; |
+ } |
+ FX_LPCPOINTF p = points.GetData(); |
+ FX_LPCPOINTF pEnd = p + iCount; |
+ MoveTo(p[0]); |
+ for (++p; p <= pEnd - 3; p += 3) { |
+ BezierTo(p[0], p[1], p[2]); |
+ } |
+} |
+void CFDE_Path::GetCurveTangents(const CFX_PointsF& points, |
+ CFX_PointsF& tangents, |
+ FX_BOOL bClosed, |
+ FX_FLOAT fTension) const { |
+ int32_t iCount = points.GetSize(); |
+ tangents.SetSize(iCount); |
+ if (iCount < 3) { |
+ return; |
+ } |
+ FX_FLOAT fCoefficient = fTension / 3.0f; |
+ FX_LPCPOINTF pPoints = points.GetData(); |
+ FX_LPPOINTF pTangents = tangents.GetData(); |
+ for (int32_t i = 0; i < iCount; ++i) { |
+ int32_t r = i + 1; |
+ int32_t s = i - 1; |
+ if (r >= iCount) { |
+ r = bClosed ? (r - iCount) : (iCount - 1); |
+ } |
+ if (s < 0) { |
+ s = bClosed ? (s + iCount) : 0; |
+ } |
+ pTangents[i].x += (fCoefficient * (pPoints[r].x - pPoints[s].x)); |
+ pTangents[i].y += (fCoefficient * (pPoints[r].y - pPoints[s].y)); |
+ } |
+} |
+void CFDE_Path::AddCurve(const CFX_PointsF& points, |
+ FX_BOOL bClosed, |
+ FX_FLOAT fTension) { |
+ int32_t iLast = points.GetUpperBound(); |
+ if (iLast < 1) { |
+ return; |
+ } |
+ CFX_PointsF tangents; |
+ GetCurveTangents(points, tangents, bClosed, fTension); |
+ FX_LPCPOINTF pPoints = points.GetData(); |
+ FX_LPPOINTF pTangents = tangents.GetData(); |
+ MoveTo(pPoints[0]); |
+ for (int32_t i = 0; i < iLast; ++i) { |
+ int32_t j = i + 1; |
+ CFX_PointF p1; |
+ p1.Set(pPoints[i].x + pTangents[i].x, pPoints[i].y + pTangents[i].y); |
+ CFX_PointF p2; |
+ p2.Set(pPoints[j].x - pTangents[j].x, pPoints[j].y - pTangents[j].y); |
+ CFX_PointF p3; |
+ p3.Set(pPoints[j].x, pPoints[j].y); |
+ BezierTo(p1, p2, p3); |
+ } |
+ if (bClosed) { |
+ CFX_PointF p1; |
+ p1.Set(pPoints[iLast].x + pTangents[iLast].x, |
+ pPoints[iLast].y + pTangents[iLast].y); |
+ CFX_PointF p2; |
+ p2.Set(pPoints[0].x - pTangents[0].x, pPoints[0].y - pTangents[0].y); |
+ CFX_PointF p3; |
+ p3.Set(pPoints[0].x, pPoints[0].y); |
+ BezierTo(p1, p2, p3); |
+ CloseFigure(); |
+ } |
+} |
+void CFDE_Path::AddEllipse(const CFX_RectF& rect) { |
+ FX_FLOAT fStartAngle = 0; |
+ FX_FLOAT fEndAngle = FX_PI / 2; |
+ for (int32_t i = 0; i < 4; ++i) { |
+ ArcTo(i == 0, rect, fStartAngle, fEndAngle); |
+ fStartAngle += FX_PI / 2; |
+ fEndAngle += FX_PI / 2; |
+ } |
+ CloseFigure(); |
+} |
+void CFDE_Path::AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2) { |
+ FX_PATHPOINT* pLast = GetLastPoint(); |
+ if (pLast == NULL || FXSYS_fabs(pLast->m_PointX - pt1.x) > 0.001 || |
+ FXSYS_fabs(pLast->m_PointY - pt1.y) > 0.001) { |
+ MoveTo(pt1); |
+ } |
+ LineTo(pt2); |
+} |
+void CFDE_Path::AddPath(const IFDE_Path* pSrc, FX_BOOL bConnect) { |
+ CFDE_Path* pPath = (CFDE_Path*)pSrc; |
+ if (pPath == NULL) { |
+ return; |
+ } |
+ int32_t iCount = pPath->m_Path.GetPointCount(); |
+ if (iCount < 1) { |
+ return; |
+ } |
+ if (bConnect) { |
+ LineTo(pPath->m_Path.GetPointX(0), pPath->m_Path.GetPointY(0)); |
+ } |
+ m_Path.Append(&pPath->m_Path, NULL); |
+} |
+void CFDE_Path::AddPolygon(const CFX_PointsF& points) { |
+ int32_t iCount = points.GetSize(); |
+ if (iCount < 2) { |
+ return; |
+ } |
+ AddLines(points); |
+ FX_LPCPOINTF p = points.GetData(); |
+ if (FXSYS_fabs(p[0].x - p[iCount - 1].x) < 0.01f || |
+ FXSYS_fabs(p[0].y - p[iCount - 1].y) < 0.01f) { |
+ LineTo(p[0]); |
+ } |
+ CloseFigure(); |
+} |
+void CFDE_Path::AddLines(const CFX_PointsF& points) { |
+ int32_t iCount = points.GetSize(); |
+ if (iCount < 2) { |
+ return; |
+ } |
+ FX_LPCPOINTF p = points.GetData(); |
+ FX_LPCPOINTF pEnd = p + iCount; |
+ MoveTo(p[0]); |
+ for (++p; p < pEnd; ++p) { |
+ LineTo(*p); |
+ } |
+} |
+void CFDE_Path::AddRectangle(const CFX_RectF& rect) { |
+ MoveTo(rect.TopLeft()); |
+ LineTo(rect.TopRight()); |
+ LineTo(rect.BottomRight()); |
+ LineTo(rect.BottomLeft()); |
+ CloseFigure(); |
+} |
+void CFDE_Path::GetBBox(CFX_RectF& bbox) const { |
+ CFX_FloatRect rect = m_Path.GetBoundingBox(); |
+ bbox.Set(rect.left, rect.top, rect.Width(), rect.Height()); |
+ bbox.Normalize(); |
+} |
+void CFDE_Path::GetBBox(CFX_RectF& bbox, |
+ FX_FLOAT fLineWidth, |
+ FX_FLOAT fMiterLimit) const { |
+ CFX_FloatRect rect = m_Path.GetBoundingBox(fLineWidth, fMiterLimit); |
+ bbox.Set(rect.left, rect.top, rect.Width(), rect.Height()); |
+ bbox.Normalize(); |
+} |
+#endif |