| Index: Source/core/rendering/RenderListBox.cpp
|
| diff --git a/Source/core/rendering/RenderListBox.cpp b/Source/core/rendering/RenderListBox.cpp
|
| index 26327e05c12a25ca24729da23b339088065b54f6..d5293088bd6201f398371facd656630cf79319ac 100644
|
| --- a/Source/core/rendering/RenderListBox.cpp
|
| +++ b/Source/core/rendering/RenderListBox.cpp
|
| @@ -306,7 +306,7 @@ void RenderListBox::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOf
|
| }
|
|
|
| // Paint the children.
|
| - RenderBlock::paintObject(paintInfo, paintOffset);
|
| + RenderBlockFlow::paintObject(paintInfo, paintOffset);
|
|
|
| switch (paintInfo.phase) {
|
| // Depending on whether we have overlay scrollbars they
|
| @@ -336,7 +336,7 @@ void RenderListBox::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOf
|
| void RenderListBox::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer)
|
| {
|
| if (!isSpatialNavigationEnabled(frame()))
|
| - return RenderBlock::addFocusRingRects(rects, additionalOffset, paintContainer);
|
| + return RenderBlockFlow::addFocusRingRects(rects, additionalOffset, paintContainer);
|
|
|
| HTMLSelectElement* select = selectElement();
|
|
|
| @@ -718,7 +718,7 @@ void RenderListBox::setScrollTop(int newTop)
|
|
|
| bool RenderListBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
|
| {
|
| - if (!RenderBlock::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction))
|
| + if (!RenderBlockFlow::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction))
|
| return false;
|
| const Vector<HTMLElement*>& listItems = selectElement()->listItems();
|
| int size = numItems();
|
|
|