Index: experimental/SkiaExamples/HelloSkiaExample.cpp |
diff --git a/experimental/SkiaExamples/HelloSkiaExample.cpp b/experimental/SkiaExamples/HelloSkiaExample.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8477162cb4845647c7561188a829d8d79cf78480 |
--- /dev/null |
+++ b/experimental/SkiaExamples/HelloSkiaExample.cpp |
@@ -0,0 +1,108 @@ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ * |
+ */ |
+ |
+#include "HelloSkiaExample.h" |
+ |
+#include "SkDraw.h" |
+#include "SkGradientShader.h" |
+#include "SkGraphics.h" |
+#include "SkUnitMappers.h" |
+ |
+// The following three methods need to be defined so that your example |
+// runs on Linux and Mac. |
+SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
+ return new HelloSkia(hwnd, argc, argv); |
+} |
+ |
+void application_init() { |
+ SkGraphics::Init(); |
+ SkEvent::Init(); |
+} |
+ |
+void application_term() { |
+ SkEvent::Term(); |
+ SkGraphics::Term(); |
+} |
+ |
+HelloSkia::HelloSkia(void* hWnd, int argc, char** argv) |
+ : INHERITED(hWnd, argc, argv) |
+{ |
+ fBGColor = SK_ColorWHITE; |
+ fRotationAngle = SkIntToScalar(0); |
+ |
+ setupBackend(kGPU_DeviceType); |
+} |
+ |
+void HelloSkia::draw(SkCanvas* canvas) { |
+ // Clear background |
+ canvas->drawColor(fBGColor); |
+ |
+ SkPaint paint; |
+ paint.setColor(SK_ColorRED); // SkColor is ARGB |
+ |
+ // Draw a rectangle with blue paint |
+ SkRect rect = {10, 10, 128, 128}; |
caryclark
2013/06/10 15:48:40
these need SkIntToScalar functions
sglez
2013/06/11 04:24:38
Thanks; did a regex substitution on the file.
|
+ canvas->drawRect(rect, paint); |
+ |
+ // Set up a linear gradient and draw a circle |
+ { |
+ SkPoint linearPoints[] = {{0, 0}, {SkIntToScalar(300), SkIntToScalar(300)}}; |
+ SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK}; |
+ |
+ SkUnitMapper* linearMapper = new SkDiscreteMapper(100); |
+ SkAutoUnref lm_deleter(linearMapper); |
+ |
+ SkShader* shader = SkGradientShader::CreateLinear( |
+ linearPoints, linearColors, NULL, 2, SkShader::kMirror_TileMode, linearMapper); |
+ SkAutoUnref shader_deleter(shader); |
+ |
+ paint.setShader(shader); |
+ paint.setFlags(SkPaint::kAntiAlias_Flag); |
+ |
+ canvas->drawCircle(200, 200, 64, paint); |
caryclark
2013/06/10 15:48:40
SkIntToScalar
|
+ |
+ // Detach shader |
+ paint.setShader(NULL); |
+ } |
+ |
+ |
+ // Draw a message with a nice black paint. |
+ paint.setFlags( |
+ SkPaint::kAntiAlias_Flag | |
+ SkPaint::kSubpixelText_Flag | // ... avoid waggly text when rotating. |
+ SkPaint::kUnderlineText_Flag); |
+ paint.setColor(SK_ColorBLACK); |
+ paint.setTextSize(SkIntToScalar(20)); |
+ |
+ canvas->save(); |
+ |
+ static const char message[] = "Hello Skia!!!"; |
+ |
+ // Translate and rotate |
+ canvas->translate(300, 300); |
+ fRotationAngle += SkDoubleToScalar(0.2); |
+ if (fRotationAngle > SkDoubleToScalar(360.0)) { |
+ fRotationAngle -= SkDoubleToScalar(360.0); |
+ } |
+ canvas->rotate(fRotationAngle); |
+ |
+ // Draw the text: |
+ canvas->drawText(message, strlen(message), 0, 0, paint); |
+ |
+ canvas->restore(); |
+ |
+ // Invalidate the window to force a redraw. Poor man's animation mechanism. |
+ this->inval(NULL); |
+ canvas->flush(); |
+ |
+ if (getDeviceType() == kGPU_DeviceType) { |
caryclark
2013/06/10 15:48:40
since the base class does this, call it here
sglez
2013/06/11 04:24:38
Done.
|
+ present(); |
+ } |
+} |
+ |