Index: experimental/HelloSkia/HelloSkia.cpp |
diff --git a/experimental/HelloSkia/HelloSkia.cpp b/experimental/HelloSkia/HelloSkia.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..01d5126118bacfba1a6a15276878925b486fa0f7 |
--- /dev/null |
+++ b/experimental/HelloSkia/HelloSkia.cpp |
@@ -0,0 +1,174 @@ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ * |
+ */ |
+ |
+#include "HelloSkia.h" |
+ |
+#include "SkDraw.h" |
+#include "SkGradientShader.h" |
+#include "SkGraphics.h" |
+#include "SkUnitMappers.h" |
+ |
+#ifdef SK_HelloSkia_ENABLE_GPU |
+#include "gl/GrGLInterface.h" |
+#include "GrContext.h" |
+#include "SkDevice.h" |
+#include "SkGpuDevice.h" |
+#include "GrTypes.h" |
+#endif |
+ |
+SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
+ return new HelloWindow(hwnd, argc, argv); |
+} |
+ |
+void application_init() { |
+ SkGraphics::Init(); |
+ SkEvent::Init(); |
+} |
+ |
+void application_term() { |
+ SkEvent::Term(); |
+ SkGraphics::Term(); |
+} |
+ |
+HelloWindow::HelloWindow(void* hWnd, int argc, char** argv) |
+ : INHERITED(hWnd) |
+{ |
+ this->setConfig(SkBitmap::kARGB_8888_Config); |
+ this->setVisibleP(true); |
+ this->setClipToBounds(false); |
+ |
+ fBGColor = SK_ColorWHITE; |
+ fRotationAngle = SkIntToScalar(0); |
+ |
+ setupBackend(); |
+} |
+ |
+HelloWindow::~HelloWindow() { |
+#ifdef SK_HelloSkia_ENABLE_GPU |
+ SkSafeUnref(fContext); |
+ SkSafeUnref(fInterface); |
+ SkSafeUnref(fRenderTarget); |
+#endif |
+} |
+ |
+void HelloWindow::setupBackend() { |
+#ifdef SK_HelloSkia_ENABLE_GPU |
+ AttachmentInfo attachmentInfo; |
+ bool result = attach(kNativeGL_BackEndType, 0 /*msaa*/, &attachmentInfo); |
+ if (false == result) { |
+ SkDebugf("Not possible to create GL backend. Defaulting to raster."); |
caryclark
2013/06/05 11:55:33
this should change the state of the runtime switch
sglez
2013/06/05 16:15:31
Yes, this was incomplete. Thanks.
|
+ } |
+ |
+ const GrGLInterface* interface = GrGLCreateNativeInterface(); |
+ fInterface = const_cast<GrGLInterface*>(interface); |
+ SkASSERT(NULL != interface); |
+ |
+ fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)interface); |
+ SkASSERT(NULL != fContext); |
+ |
+ GrBackendRenderTargetDesc desc; |
+ desc.fWidth = SkScalarRound(width()); |
+ desc.fHeight = SkScalarRound(height()); |
+ desc.fConfig = kSkia8888_GrPixelConfig; |
+ desc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
+ desc.fSampleCnt = attachmentInfo.fSampleCount; |
+ desc.fStencilBits = attachmentInfo.fStencilBits; |
+ |
+ GrGLint buffer; |
+ interface->fGetIntegerv(GL_FRAMEBUFFER_BINDING, &buffer); |
+ desc.fRenderTargetHandle = buffer; |
+ |
+ fRenderTarget = fContext->wrapBackendRenderTarget(desc); |
+ |
+ fContext->setRenderTarget(fRenderTarget); |
+#endif |
+} |
+ |
+SkCanvas* HelloWindow::createCanvas() { |
+#ifdef SK_HelloSkia_ENABLE_GPU |
caryclark
2013/06/05 11:55:33
It looks like the only runtime decision is here (e
|
+ if (fContext && fRenderTarget) { |
+ SkASSERT(NULL != fContext && NULL != fRenderTarget); |
+ SkAutoTUnref<SkDevice> device(new SkGpuDevice(fContext, fRenderTarget)); |
+ return new SkCanvas(device); |
+ } else { |
+ SkDebugf("Not using GPU canvas.\n"); |
+ return INHERITED::createCanvas(); |
+ } |
+#else |
+ return INHERITED::createCanvas(); |
+#endif |
+} |
+ |
+void HelloWindow::draw(SkCanvas* canvas) { |
+ // Clear background |
+ canvas->drawColor(fBGColor); |
+ |
+ SkPaint paint; |
+ paint.setColor(SK_ColorRED); // SkColor is ARGB |
+ |
+ // Draw a rectangle with blue paint |
+ SkRect rect = {10, 10, 128, 128}; |
+ canvas->drawRect(rect, paint); |
+ |
+ // Set up a linear gradient and draw a circle |
+ { |
+ SkPoint linearPoints[] = {{0, 0}, {SkIntToScalar(300), SkIntToScalar(300)}}; |
+ SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK}; |
+ |
+ SkUnitMapper* linearMapper = new SkDiscreteMapper(100); |
+ SkAutoUnref lm_deleter(linearMapper); |
+ |
+ SkShader* shader = SkGradientShader::CreateLinear( |
+ linearPoints, linearColors, NULL, 2, SkShader::kMirror_TileMode, linearMapper); |
+ SkAutoUnref shader_deleter(shader); |
+ |
+ paint.setShader(shader); |
+ paint.setFlags(SkPaint::kAntiAlias_Flag); |
+ |
+ canvas->drawCircle(200, 200, 64, paint); |
+ |
+ // Detach shader |
+ paint.setShader(NULL); |
+ } |
+ |
+ |
+ // Draw a message with a nice black paint. |
+ paint.setFlags( |
+ SkPaint::kAntiAlias_Flag | |
+ SkPaint::kSubpixelText_Flag | // ... avoid waggly text when rotating. |
+ SkPaint::kUnderlineText_Flag); |
+ paint.setColor(SK_ColorBLACK); |
+ paint.setTextSize(SkIntToScalar(20)); |
+ |
+ canvas->save(); |
+ |
+ static const char message[] = "Hello Skia!!!"; |
+ |
+ // Translate and rotate |
+ canvas->translate(300, 300); |
+ fRotationAngle += SkFloatToScalar(0.2); |
+ if (fRotationAngle > SkFloatToScalar(360.0)) { |
+ fRotationAngle -= SkFloatToScalar(360.0); |
+ } |
+ canvas->rotate(fRotationAngle); |
+ |
+ // Draw the text: |
+ canvas->drawText(message, strlen(message), 0, 0, paint); |
+ |
+ canvas->restore(); |
+ |
+ // Invalidate the window to force a redraw. Poor man's animation mechanism. |
+ this->inval(NULL); |
+ canvas->flush(); |
+#ifdef SK_HelloSkia_ENABLE_GPU |
+ // Swap buffers if we are using GL. |
+ present(); |
+#endif |
+} |
+ |