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1 /* | |
2 * Copyright 2013 Google Inc. | |
3 * | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 * | |
8 */ | |
9 | |
10 #include "HelloSkia.h" | |
11 | |
12 #include "SkDraw.h" | |
13 #include "SkGradientShader.h" | |
14 #include "SkGraphics.h" | |
15 #include "SkUnitMappers.h" | |
16 | |
17 #ifdef SK_HelloSkia_ENABLE_GPU | |
18 #include "gl/GrGLInterface.h" | |
19 #include "GrContext.h" | |
20 #include "SkDevice.h" | |
21 #include "SkGpuDevice.h" | |
22 #include "GrTypes.h" | |
23 #endif | |
24 | |
25 SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { | |
26 return new HelloWindow(hwnd, argc, argv); | |
27 } | |
28 | |
29 void application_init() { | |
30 SkGraphics::Init(); | |
31 SkEvent::Init(); | |
32 } | |
33 | |
34 void application_term() { | |
35 SkEvent::Term(); | |
36 SkGraphics::Term(); | |
37 } | |
38 | |
39 HelloWindow::HelloWindow(void* hWnd, int argc, char** argv) | |
40 : INHERITED(hWnd) | |
41 { | |
42 this->setConfig(SkBitmap::kARGB_8888_Config); | |
43 this->setVisibleP(true); | |
44 this->setClipToBounds(false); | |
45 | |
46 fBGColor = SK_ColorWHITE; | |
47 fRotationAngle = SkIntToScalar(0); | |
48 | |
49 setupBackend(); | |
50 } | |
51 | |
52 HelloWindow::~HelloWindow() { | |
53 #ifdef SK_HelloSkia_ENABLE_GPU | |
54 SkSafeUnref(fContext); | |
55 SkSafeUnref(fInterface); | |
56 SkSafeUnref(fRenderTarget); | |
57 #endif | |
58 } | |
59 | |
60 void HelloWindow::setupBackend() { | |
61 #ifdef SK_HelloSkia_ENABLE_GPU | |
62 AttachmentInfo attachmentInfo; | |
63 bool result = attach(kNativeGL_BackEndType, 0 /*msaa*/, &attachmentInfo); | |
64 if (false == result) { | |
65 SkDebugf("Not possible to create GL backend. Defaulting to raster."); | |
caryclark
2013/06/05 11:55:33
this should change the state of the runtime switch
sglez
2013/06/05 16:15:31
Yes, this was incomplete. Thanks.
| |
66 } | |
67 | |
68 const GrGLInterface* interface = GrGLCreateNativeInterface(); | |
69 fInterface = const_cast<GrGLInterface*>(interface); | |
70 SkASSERT(NULL != interface); | |
71 | |
72 fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)interface) ; | |
73 SkASSERT(NULL != fContext); | |
74 | |
75 GrBackendRenderTargetDesc desc; | |
76 desc.fWidth = SkScalarRound(width()); | |
77 desc.fHeight = SkScalarRound(height()); | |
78 desc.fConfig = kSkia8888_GrPixelConfig; | |
79 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; | |
80 desc.fSampleCnt = attachmentInfo.fSampleCount; | |
81 desc.fStencilBits = attachmentInfo.fStencilBits; | |
82 | |
83 GrGLint buffer; | |
84 interface->fGetIntegerv(GL_FRAMEBUFFER_BINDING, &buffer); | |
85 desc.fRenderTargetHandle = buffer; | |
86 | |
87 fRenderTarget = fContext->wrapBackendRenderTarget(desc); | |
88 | |
89 fContext->setRenderTarget(fRenderTarget); | |
90 #endif | |
91 } | |
92 | |
93 SkCanvas* HelloWindow::createCanvas() { | |
94 #ifdef SK_HelloSkia_ENABLE_GPU | |
caryclark
2013/06/05 11:55:33
It looks like the only runtime decision is here (e
| |
95 if (fContext && fRenderTarget) { | |
96 SkASSERT(NULL != fContext && NULL != fRenderTarget); | |
97 SkAutoTUnref<SkDevice> device(new SkGpuDevice(fContext, fRenderTarget)); | |
98 return new SkCanvas(device); | |
99 } else { | |
100 SkDebugf("Not using GPU canvas.\n"); | |
101 return INHERITED::createCanvas(); | |
102 } | |
103 #else | |
104 return INHERITED::createCanvas(); | |
105 #endif | |
106 } | |
107 | |
108 void HelloWindow::draw(SkCanvas* canvas) { | |
109 // Clear background | |
110 canvas->drawColor(fBGColor); | |
111 | |
112 SkPaint paint; | |
113 paint.setColor(SK_ColorRED); // SkColor is ARGB | |
114 | |
115 // Draw a rectangle with blue paint | |
116 SkRect rect = {10, 10, 128, 128}; | |
117 canvas->drawRect(rect, paint); | |
118 | |
119 // Set up a linear gradient and draw a circle | |
120 { | |
121 SkPoint linearPoints[] = {{0, 0}, {SkIntToScalar(300), SkIntToScalar(300 )}}; | |
122 SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK}; | |
123 | |
124 SkUnitMapper* linearMapper = new SkDiscreteMapper(100); | |
125 SkAutoUnref lm_deleter(linearMapper); | |
126 | |
127 SkShader* shader = SkGradientShader::CreateLinear( | |
128 linearPoints, linearColors, NULL, 2, SkShader::kMirror_TileMode, linearMapper); | |
129 SkAutoUnref shader_deleter(shader); | |
130 | |
131 paint.setShader(shader); | |
132 paint.setFlags(SkPaint::kAntiAlias_Flag); | |
133 | |
134 canvas->drawCircle(200, 200, 64, paint); | |
135 | |
136 // Detach shader | |
137 paint.setShader(NULL); | |
138 } | |
139 | |
140 | |
141 // Draw a message with a nice black paint. | |
142 paint.setFlags( | |
143 SkPaint::kAntiAlias_Flag | | |
144 SkPaint::kSubpixelText_Flag | // ... avoid waggly text when rotatin g. | |
145 SkPaint::kUnderlineText_Flag); | |
146 paint.setColor(SK_ColorBLACK); | |
147 paint.setTextSize(SkIntToScalar(20)); | |
148 | |
149 canvas->save(); | |
150 | |
151 static const char message[] = "Hello Skia!!!"; | |
152 | |
153 // Translate and rotate | |
154 canvas->translate(300, 300); | |
155 fRotationAngle += SkFloatToScalar(0.2); | |
156 if (fRotationAngle > SkFloatToScalar(360.0)) { | |
157 fRotationAngle -= SkFloatToScalar(360.0); | |
158 } | |
159 canvas->rotate(fRotationAngle); | |
160 | |
161 // Draw the text: | |
162 canvas->drawText(message, strlen(message), 0, 0, paint); | |
163 | |
164 canvas->restore(); | |
165 | |
166 // Invalidate the window to force a redraw. Poor man's animation mechanism. | |
167 this->inval(NULL); | |
168 canvas->flush(); | |
169 #ifdef SK_HelloSkia_ENABLE_GPU | |
170 // Swap buffers if we are using GL. | |
171 present(); | |
172 #endif | |
173 } | |
174 | |
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