Chromium Code Reviews| Index: experimental/HelloSkia/HelloSkia.cpp |
| diff --git a/experimental/HelloSkia/HelloSkia.cpp b/experimental/HelloSkia/HelloSkia.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..01d5126118bacfba1a6a15276878925b486fa0f7 |
| --- /dev/null |
| +++ b/experimental/HelloSkia/HelloSkia.cpp |
| @@ -0,0 +1,174 @@ |
| +/* |
| + * Copyright 2013 Google Inc. |
| + * |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + * |
| + */ |
| + |
| +#include "HelloSkia.h" |
| + |
| +#include "SkDraw.h" |
| +#include "SkGradientShader.h" |
| +#include "SkGraphics.h" |
| +#include "SkUnitMappers.h" |
| + |
| +#ifdef SK_HelloSkia_ENABLE_GPU |
| +#include "gl/GrGLInterface.h" |
| +#include "GrContext.h" |
| +#include "SkDevice.h" |
| +#include "SkGpuDevice.h" |
| +#include "GrTypes.h" |
| +#endif |
| + |
| +SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
| + return new HelloWindow(hwnd, argc, argv); |
| +} |
| + |
| +void application_init() { |
| + SkGraphics::Init(); |
| + SkEvent::Init(); |
| +} |
| + |
| +void application_term() { |
| + SkEvent::Term(); |
| + SkGraphics::Term(); |
| +} |
| + |
| +HelloWindow::HelloWindow(void* hWnd, int argc, char** argv) |
| + : INHERITED(hWnd) |
| +{ |
| + this->setConfig(SkBitmap::kARGB_8888_Config); |
| + this->setVisibleP(true); |
| + this->setClipToBounds(false); |
| + |
| + fBGColor = SK_ColorWHITE; |
| + fRotationAngle = SkIntToScalar(0); |
| + |
| + setupBackend(); |
| +} |
| + |
| +HelloWindow::~HelloWindow() { |
| +#ifdef SK_HelloSkia_ENABLE_GPU |
| + SkSafeUnref(fContext); |
| + SkSafeUnref(fInterface); |
| + SkSafeUnref(fRenderTarget); |
| +#endif |
| +} |
| + |
| +void HelloWindow::setupBackend() { |
| +#ifdef SK_HelloSkia_ENABLE_GPU |
| + AttachmentInfo attachmentInfo; |
| + bool result = attach(kNativeGL_BackEndType, 0 /*msaa*/, &attachmentInfo); |
| + if (false == result) { |
| + SkDebugf("Not possible to create GL backend. Defaulting to raster."); |
|
caryclark
2013/06/05 11:55:33
this should change the state of the runtime switch
sglez
2013/06/05 16:15:31
Yes, this was incomplete. Thanks.
|
| + } |
| + |
| + const GrGLInterface* interface = GrGLCreateNativeInterface(); |
| + fInterface = const_cast<GrGLInterface*>(interface); |
| + SkASSERT(NULL != interface); |
| + |
| + fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)interface); |
| + SkASSERT(NULL != fContext); |
| + |
| + GrBackendRenderTargetDesc desc; |
| + desc.fWidth = SkScalarRound(width()); |
| + desc.fHeight = SkScalarRound(height()); |
| + desc.fConfig = kSkia8888_GrPixelConfig; |
| + desc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
| + desc.fSampleCnt = attachmentInfo.fSampleCount; |
| + desc.fStencilBits = attachmentInfo.fStencilBits; |
| + |
| + GrGLint buffer; |
| + interface->fGetIntegerv(GL_FRAMEBUFFER_BINDING, &buffer); |
| + desc.fRenderTargetHandle = buffer; |
| + |
| + fRenderTarget = fContext->wrapBackendRenderTarget(desc); |
| + |
| + fContext->setRenderTarget(fRenderTarget); |
| +#endif |
| +} |
| + |
| +SkCanvas* HelloWindow::createCanvas() { |
| +#ifdef SK_HelloSkia_ENABLE_GPU |
|
caryclark
2013/06/05 11:55:33
It looks like the only runtime decision is here (e
|
| + if (fContext && fRenderTarget) { |
| + SkASSERT(NULL != fContext && NULL != fRenderTarget); |
| + SkAutoTUnref<SkDevice> device(new SkGpuDevice(fContext, fRenderTarget)); |
| + return new SkCanvas(device); |
| + } else { |
| + SkDebugf("Not using GPU canvas.\n"); |
| + return INHERITED::createCanvas(); |
| + } |
| +#else |
| + return INHERITED::createCanvas(); |
| +#endif |
| +} |
| + |
| +void HelloWindow::draw(SkCanvas* canvas) { |
| + // Clear background |
| + canvas->drawColor(fBGColor); |
| + |
| + SkPaint paint; |
| + paint.setColor(SK_ColorRED); // SkColor is ARGB |
| + |
| + // Draw a rectangle with blue paint |
| + SkRect rect = {10, 10, 128, 128}; |
| + canvas->drawRect(rect, paint); |
| + |
| + // Set up a linear gradient and draw a circle |
| + { |
| + SkPoint linearPoints[] = {{0, 0}, {SkIntToScalar(300), SkIntToScalar(300)}}; |
| + SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK}; |
| + |
| + SkUnitMapper* linearMapper = new SkDiscreteMapper(100); |
| + SkAutoUnref lm_deleter(linearMapper); |
| + |
| + SkShader* shader = SkGradientShader::CreateLinear( |
| + linearPoints, linearColors, NULL, 2, SkShader::kMirror_TileMode, linearMapper); |
| + SkAutoUnref shader_deleter(shader); |
| + |
| + paint.setShader(shader); |
| + paint.setFlags(SkPaint::kAntiAlias_Flag); |
| + |
| + canvas->drawCircle(200, 200, 64, paint); |
| + |
| + // Detach shader |
| + paint.setShader(NULL); |
| + } |
| + |
| + |
| + // Draw a message with a nice black paint. |
| + paint.setFlags( |
| + SkPaint::kAntiAlias_Flag | |
| + SkPaint::kSubpixelText_Flag | // ... avoid waggly text when rotating. |
| + SkPaint::kUnderlineText_Flag); |
| + paint.setColor(SK_ColorBLACK); |
| + paint.setTextSize(SkIntToScalar(20)); |
| + |
| + canvas->save(); |
| + |
| + static const char message[] = "Hello Skia!!!"; |
| + |
| + // Translate and rotate |
| + canvas->translate(300, 300); |
| + fRotationAngle += SkFloatToScalar(0.2); |
| + if (fRotationAngle > SkFloatToScalar(360.0)) { |
| + fRotationAngle -= SkFloatToScalar(360.0); |
| + } |
| + canvas->rotate(fRotationAngle); |
| + |
| + // Draw the text: |
| + canvas->drawText(message, strlen(message), 0, 0, paint); |
| + |
| + canvas->restore(); |
| + |
| + // Invalidate the window to force a redraw. Poor man's animation mechanism. |
| + this->inval(NULL); |
| + canvas->flush(); |
| +#ifdef SK_HelloSkia_ENABLE_GPU |
| + // Swap buffers if we are using GL. |
| + present(); |
| +#endif |
| +} |
| + |