Index: third_party/WebKit/Source/platform/graphics/paint/PaintArtifact.cpp |
diff --git a/third_party/WebKit/Source/platform/graphics/paint/PaintArtifact.cpp b/third_party/WebKit/Source/platform/graphics/paint/PaintArtifact.cpp |
index 174649d4c63e92e8888ca1d9d7cb439ef407e908..78b8cb11945df9aa2d4ad5938a2df790d767e50f 100644 |
--- a/third_party/WebKit/Source/platform/graphics/paint/PaintArtifact.cpp |
+++ b/third_party/WebKit/Source/platform/graphics/paint/PaintArtifact.cpp |
@@ -7,23 +7,35 @@ |
#include "platform/TraceEvent.h" |
#include "platform/geometry/IntRect.h" |
#include "platform/graphics/paint/DrawingDisplayItem.h" |
+#include "third_party/skia/include/core/SkRegion.h" |
namespace blink { |
namespace { |
-void computeChunkBounds(const DisplayItemList& displayItems, Vector<PaintChunk>& paintChunks) |
+void computeChunkBoundsAndOpaqueness(const DisplayItemList& displayItems, Vector<PaintChunk>& paintChunks) |
{ |
for (PaintChunk& chunk : paintChunks) { |
FloatRect bounds; |
+ SkRegion knownToBeOpaqueRegion; |
for (const DisplayItem& item : displayItems.itemsInPaintChunk(chunk)) { |
if (!item.isDrawing()) |
continue; |
const auto& drawing = static_cast<const DrawingDisplayItem&>(item); |
- if (const SkPicture* picture = drawing.picture()) |
- bounds.unite(picture->cullRect()); |
+ if (const SkPicture* picture = drawing.picture()) { |
+ const SkRect& pictureRect = picture->cullRect(); |
+ bounds.unite(pictureRect); |
+ if (drawing.knownToBeOpaque()) { |
+ SkIRect conservativelyRoundedPictureRect; |
+ pictureRect.roundIn(&conservativelyRoundedPictureRect); |
+ knownToBeOpaqueRegion.op(conservativelyRoundedPictureRect, SkRegion::kUnion_Op); |
+ } |
+ } |
} |
chunk.bounds = bounds; |
+ |
+ if (knownToBeOpaqueRegion.contains(enclosedIntRect(bounds))) |
+ chunk.knownToBeOpaque = true; |
} |
} |
@@ -38,7 +50,7 @@ PaintArtifact::PaintArtifact(DisplayItemList displayItems, Vector<PaintChunk> pa |
: m_displayItemList(std::move(displayItems)) |
, m_paintChunks(std::move(paintChunks)) |
{ |
- computeChunkBounds(m_displayItemList, m_paintChunks); |
+ computeChunkBoundsAndOpaqueness(m_displayItemList, m_paintChunks); |
} |
PaintArtifact::PaintArtifact(PaintArtifact&& source) |