Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h b/content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
index 813a62dd884015b4738e6db1710073a1c4da5106..f1efab3440bd6098d36d8b4710e24a19c591ba24 100644 |
--- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
+++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
@@ -24,6 +24,7 @@ |
#include "base/scoped_native_library.h" |
#include "content/browser/gamepad/gamepad_data_fetcher.h" |
#include "content/browser/gamepad/gamepad_standard_mappings.h" |
+#include "content/browser/gamepad/raw_input_data_fetcher_win.h" |
#include "third_party/WebKit/public/platform/WebGamepads.h" |
namespace content { |
@@ -32,10 +33,14 @@ |
public: |
GamepadPlatformDataFetcherWin(); |
~GamepadPlatformDataFetcherWin() override; |
- void GetGamepadData(bool devices_changed_hint) override; |
+ void GetGamepadData(blink::WebGamepads* pads, |
+ bool devices_changed_hint) override; |
+ void PauseHint(bool paused) override; |
private: |
- void OnAddedToProvider() override; |
+ // XInput-specific implementation for GetGamepadData. |
+ bool GetXInputGamepadData(blink::WebGamepads* pads, |
+ bool devices_changed_hint); |
// The three function types we use from xinput1_3.dll. |
typedef void (WINAPI *XInputEnableFunc)(BOOL enable); |
@@ -52,7 +57,14 @@ |
// Scan for connected XInput and DirectInput gamepads. |
void EnumerateDevices(); |
- void GetXInputPadData(int i); |
+ bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const; |
+ |
+ void GetXInputPadData(int i, blink::WebGamepad* pad); |
+ void GetRawInputPadData(int i, blink::WebGamepad* pad); |
+ |
+ int FirstAvailableGamepadId() const; |
+ bool HasXInputGamepad(int index) const; |
+ bool HasRawInputGamepad(const HANDLE handle) const; |
base::ScopedNativeLibrary xinput_dll_; |
bool xinput_available_; |
@@ -63,7 +75,21 @@ |
XInputGetCapabilitiesFunc xinput_get_capabilities_; |
XInputGetStateFunc xinput_get_state_; |
- bool xinput_connected_[XUSER_MAX_COUNT]; |
+ enum PadConnectionStatus { |
+ DISCONNECTED, |
+ XINPUT_CONNECTED, |
+ RAWINPUT_CONNECTED |
+ }; |
+ |
+ struct PlatformPadState { |
+ PadConnectionStatus status; |
+ |
+ int xinput_index; // XInput-only |
+ HANDLE raw_input_handle; // RawInput-only fields. |
+ }; |
+ PlatformPadState platform_pad_state_[blink::WebGamepads::itemsLengthCap]; |
+ |
+ scoped_ptr<RawInputDataFetcher> raw_input_fetcher_; |
DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
}; |