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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
7 | 7 |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 | 9 |
10 #ifndef WIN32_LEAN_AND_MEAN | 10 #ifndef WIN32_LEAN_AND_MEAN |
11 #define WIN32_LEAN_AND_MEAN | 11 #define WIN32_LEAN_AND_MEAN |
12 #endif | 12 #endif |
13 #include <stdlib.h> | 13 #include <stdlib.h> |
14 #include <Unknwn.h> | 14 #include <Unknwn.h> |
15 #include <WinDef.h> | 15 #include <WinDef.h> |
16 #include <windows.h> | 16 #include <windows.h> |
17 #include <XInput.h> | 17 #include <XInput.h> |
18 | 18 |
19 #include "base/compiler_specific.h" | 19 #include "base/compiler_specific.h" |
20 #include "base/macros.h" | 20 #include "base/macros.h" |
21 #include "base/memory/scoped_ptr.h" | 21 #include "base/memory/scoped_ptr.h" |
22 #include "base/memory/weak_ptr.h" | 22 #include "base/memory/weak_ptr.h" |
23 #include "base/message_loop/message_loop.h" | 23 #include "base/message_loop/message_loop.h" |
24 #include "base/scoped_native_library.h" | 24 #include "base/scoped_native_library.h" |
25 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 25 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
26 #include "content/browser/gamepad/gamepad_standard_mappings.h" | 26 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| 27 #include "content/browser/gamepad/raw_input_data_fetcher_win.h" |
27 #include "third_party/WebKit/public/platform/WebGamepads.h" | 28 #include "third_party/WebKit/public/platform/WebGamepads.h" |
28 | 29 |
29 namespace content { | 30 namespace content { |
30 | 31 |
31 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { | 32 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
32 public: | 33 public: |
33 GamepadPlatformDataFetcherWin(); | 34 GamepadPlatformDataFetcherWin(); |
34 ~GamepadPlatformDataFetcherWin() override; | 35 ~GamepadPlatformDataFetcherWin() override; |
35 void GetGamepadData(bool devices_changed_hint) override; | 36 void GetGamepadData(blink::WebGamepads* pads, |
| 37 bool devices_changed_hint) override; |
| 38 void PauseHint(bool paused) override; |
36 | 39 |
37 private: | 40 private: |
38 void OnAddedToProvider() override; | 41 // XInput-specific implementation for GetGamepadData. |
| 42 bool GetXInputGamepadData(blink::WebGamepads* pads, |
| 43 bool devices_changed_hint); |
39 | 44 |
40 // The three function types we use from xinput1_3.dll. | 45 // The three function types we use from xinput1_3.dll. |
41 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); | 46 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); |
42 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( | 47 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( |
43 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); | 48 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); |
44 typedef DWORD (WINAPI *XInputGetStateFunc)( | 49 typedef DWORD (WINAPI *XInputGetStateFunc)( |
45 DWORD dwUserIndex, XINPUT_STATE* pState); | 50 DWORD dwUserIndex, XINPUT_STATE* pState); |
46 | 51 |
47 // Get functions from dynamically loaded xinput1_3.dll. We don't use | 52 // Get functions from dynamically loaded xinput1_3.dll. We don't use |
48 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which | 53 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which |
49 // isn't redistributable. Returns true if loading was successful. We include | 54 // isn't redistributable. Returns true if loading was successful. We include |
50 // xinput1_3.dll with Chrome. | 55 // xinput1_3.dll with Chrome. |
51 bool GetXInputDllFunctions(); | 56 bool GetXInputDllFunctions(); |
52 | 57 |
53 // Scan for connected XInput and DirectInput gamepads. | 58 // Scan for connected XInput and DirectInput gamepads. |
54 void EnumerateDevices(); | 59 void EnumerateDevices(); |
55 void GetXInputPadData(int i); | 60 bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const; |
| 61 |
| 62 void GetXInputPadData(int i, blink::WebGamepad* pad); |
| 63 void GetRawInputPadData(int i, blink::WebGamepad* pad); |
| 64 |
| 65 int FirstAvailableGamepadId() const; |
| 66 bool HasXInputGamepad(int index) const; |
| 67 bool HasRawInputGamepad(const HANDLE handle) const; |
56 | 68 |
57 base::ScopedNativeLibrary xinput_dll_; | 69 base::ScopedNativeLibrary xinput_dll_; |
58 bool xinput_available_; | 70 bool xinput_available_; |
59 | 71 |
60 // Function pointers to XInput functionality, retrieved in | 72 // Function pointers to XInput functionality, retrieved in |
61 // |GetXinputDllFunctions|. | 73 // |GetXinputDllFunctions|. |
62 XInputEnableFunc xinput_enable_; | 74 XInputEnableFunc xinput_enable_; |
63 XInputGetCapabilitiesFunc xinput_get_capabilities_; | 75 XInputGetCapabilitiesFunc xinput_get_capabilities_; |
64 XInputGetStateFunc xinput_get_state_; | 76 XInputGetStateFunc xinput_get_state_; |
65 | 77 |
66 bool xinput_connected_[XUSER_MAX_COUNT]; | 78 enum PadConnectionStatus { |
| 79 DISCONNECTED, |
| 80 XINPUT_CONNECTED, |
| 81 RAWINPUT_CONNECTED |
| 82 }; |
| 83 |
| 84 struct PlatformPadState { |
| 85 PadConnectionStatus status; |
| 86 |
| 87 int xinput_index; // XInput-only |
| 88 HANDLE raw_input_handle; // RawInput-only fields. |
| 89 }; |
| 90 PlatformPadState platform_pad_state_[blink::WebGamepads::itemsLengthCap]; |
| 91 |
| 92 scoped_ptr<RawInputDataFetcher> raw_input_fetcher_; |
67 | 93 |
68 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); | 94 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
69 }; | 95 }; |
70 | 96 |
71 } // namespace content | 97 } // namespace content |
72 | 98 |
73 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 99 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
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