Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index d7a060031e55deb265d045fd3cc70f023b28f37d..84f2bdda8e915863d4d648d518a5deaa842cea0d 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -12,7 +12,6 @@ |
#include "GrGLTextureRenderTarget.h" |
#include "GrGpuResourcePriv.h" |
#include "GrPipeline.h" |
-#include "GrPLSGeometryProcessor.h" |
#include "GrRenderTargetPriv.h" |
#include "GrSurfacePriv.h" |
#include "GrTexturePriv.h" |
@@ -21,7 +20,6 @@ |
#include "builders/GrGLShaderStringBuilder.h" |
#include "glsl/GrGLSL.h" |
#include "glsl/GrGLSLCaps.h" |
-#include "glsl/GrGLSLPLSPathRendering.h" |
#include "SkStrokeRec.h" |
#include "SkTemplates.h" |
@@ -40,6 +38,7 @@ |
#define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
#endif |
+ |
/////////////////////////////////////////////////////////////////////////////// |
@@ -225,14 +224,6 @@ GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context) |
this->createCopyPrograms(); |
fWireRectProgram.fProgram = 0; |
fWireRectArrayBuffer = 0; |
- if (this->glCaps().shaderCaps()->plsPathRenderingSupport()) { |
- this->createPLSSetupProgram(); |
- } |
- else { |
- memset(&fPLSSetupProgram, 0, sizeof(fPLSSetupProgram)); |
- } |
- fHWPLSEnabled = false; |
- fPLSHasBeenUsed = false; |
} |
GrGLGpu::~GrGLGpu() { |
@@ -274,106 +265,9 @@ GrGLGpu::~GrGLGpu() { |
GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); |
} |
- if (0 != fPLSSetupProgram.fArrayBuffer) { |
- GL_CALL(DeleteBuffers(1, &fPLSSetupProgram.fArrayBuffer)); |
- } |
- |
- if (0 != fPLSSetupProgram.fProgram) { |
- GL_CALL(DeleteProgram(fPLSSetupProgram.fProgram)); |
- } |
- |
delete fProgramCache; |
} |
-void GrGLGpu::createPLSSetupProgram() { |
- const char* version = this->glCaps().glslCaps()->versionDeclString(); |
- |
- GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |
- GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, |
- GrShaderVar::kUniform_TypeModifier); |
- GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); |
- GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUniform_TypeModifier); |
- GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier); |
- |
- SkString vshaderTxt(version); |
- aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
- vshaderTxt.append(";"); |
- uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
- vshaderTxt.append(";"); |
- uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
- vshaderTxt.append(";"); |
- vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
- vshaderTxt.append(";"); |
- |
- vshaderTxt.append( |
- "// PLS Setup Program VS\n" |
- "void main() {" |
- " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" |
- " gl_Position.zw = vec2(0, 1);" |
- "}" |
- ); |
- |
- SkString fshaderTxt(version); |
- fshaderTxt.append("#extension "); |
- fshaderTxt.append(this->glCaps().glslCaps()->fbFetchExtensionString()); |
- fshaderTxt.append(" : require\n"); |
- fshaderTxt.append("#extension GL_EXT_shader_pixel_local_storage : require\n"); |
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
- *this->glCaps().glslCaps(), |
- &fshaderTxt); |
- vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); |
- vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
- fshaderTxt.append(";"); |
- uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); |
- fshaderTxt.append(";"); |
- |
- fshaderTxt.appendf( |
- "// PLS Setup Program FS\n" |
- GR_GL_PLS_PATH_DATA_DECL |
- "void main() {\n" |
- " " GR_GL_PLS_DSTCOLOR_NAME " = gl_LastFragColorARM;\n" |
- " pls.windings = ivec4(0, 0, 0, 0);\n" |
- "}" |
- ); |
- GL_CALL_RET(fPLSSetupProgram.fProgram, CreateProgram()); |
- const char* str; |
- GrGLint length; |
- |
- str = vshaderTxt.c_str(); |
- length = SkToInt(vshaderTxt.size()); |
- GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram.fProgram, |
- GR_GL_VERTEX_SHADER, &str, &length, 1, &fStats); |
- |
- str = fshaderTxt.c_str(); |
- length = SkToInt(fshaderTxt.size()); |
- GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram.fProgram, |
- GR_GL_FRAGMENT_SHADER, &str, &length, 1, &fStats); |
- |
- GL_CALL(LinkProgram(fPLSSetupProgram.fProgram)); |
- |
- GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupProgram.fProgram, |
- "u_posXform")); |
- |
- GL_CALL(BindAttribLocation(fPLSSetupProgram.fProgram, 0, "a_vertex")); |
- |
- GL_CALL(DeleteShader(vshader)); |
- GL_CALL(DeleteShader(fshader)); |
- |
- GL_CALL(GenBuffers(1, &fPLSSetupProgram.fArrayBuffer)); |
- fHWGeometryState.setVertexBufferID(this, fPLSSetupProgram.fArrayBuffer); |
- static const GrGLfloat vdata[] = { |
- 0, 0, |
- 0, 1, |
- 1, 0, |
- 1, 1 |
- }; |
- GL_ALLOC_CALL(this->glInterface(), |
- BufferData(GR_GL_ARRAY_BUFFER, |
- (GrGLsizeiptr) sizeof(vdata), |
- vdata, // data ptr |
- GR_GL_STATIC_DRAW)); |
-} |
- |
void GrGLGpu::contextAbandoned() { |
INHERITED::contextAbandoned(); |
fProgramCache->abandon(); |
@@ -2307,28 +2201,8 @@ bool GrGLGpu::onReadPixels(GrSurface* surface, |
return true; |
} |
-void GrGLGpu::performFlushWorkaround() { |
- if (fPLSHasBeenUsed) { |
- /* There is an ARM driver bug where if we use PLS, and then draw a frame which does not |
- * use PLS, it leaves garbage all over the place. As a workaround, we use PLS in a |
- * trivial way every frame. And since we use it every frame, there's never a point at which |
- * it becomes safe to stop using this workaround once we start. |
- */ |
- this->disableScissor(); |
- // using PLS in the presence of MSAA results in GL_INVALID_OPERATION |
- this->flushHWAAState(nullptr, false); |
- SkASSERT(!fHWPLSEnabled); |
- SkASSERT(fMSAAEnabled != kYes_TriState); |
- GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); |
- this->stampRectUsingProgram(fPLSSetupProgram.fProgram, |
- SkRect::MakeXYWH(-100.0f, -100.0f, 0.01f, 0.01f), |
- fPLSSetupProgram.fPosXformUniform, |
- fPLSSetupProgram.fArrayBuffer); |
- GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); |
- } |
-} |
- |
void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) { |
+ |
SkASSERT(target); |
uint32_t rtID = target->getUniqueID(); |
@@ -2411,19 +2285,6 @@ void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice |
return; |
} |
- GrPixelLocalStorageState plsState = args.fPrimitiveProcessor->getPixelLocalStorageState(); |
- if (!fHWPLSEnabled && plsState != |
- GrPixelLocalStorageState::kDisabled_GrPixelLocalStorageState) { |
- GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); |
- this->setupPixelLocalStorage(args); |
- fHWPLSEnabled = true; |
- } |
- if (plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState) { |
- GrStencilSettings stencil; |
- stencil.setDisabled(); |
- this->flushStencil(stencil); |
- } |
- |
size_t indexOffsetInBytes = 0; |
this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes); |
@@ -2445,16 +2306,6 @@ void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice |
GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, |
vertices.vertexCount())); |
} |
- |
- if (fHWPLSEnabled && plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState) { |
- // PLS draws always involve multiple draws, finishing up with a non-PLS |
- // draw that writes to the color buffer. That draw ends up here; we wait |
- // until after it is complete to actually disable PLS. |
- GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); |
- fHWPLSEnabled = false; |
- this->disableScissor(); |
- } |
- |
#if SWAP_PER_DRAW |
glFlush(); |
#if defined(SK_BUILD_FOR_MAC) |
@@ -2469,57 +2320,6 @@ void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice |
#endif |
} |
-void GrGLGpu::stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGLint posXformUniform, |
- GrGLuint arrayBuffer) { |
- GL_CALL(UseProgram(program)); |
- this->fHWGeometryState.setVertexArrayID(this, 0); |
- |
- GrGLAttribArrayState* attribs = |
- this->fHWGeometryState.bindArrayAndBufferToDraw(this, arrayBuffer); |
- attribs->set(this, 0, arrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLfloat), 0); |
- attribs->disableUnusedArrays(this, 0x1); |
- |
- GL_CALL(Uniform4f(posXformUniform, bounds.width(), bounds.height(), bounds.left(), |
- bounds.top())); |
- |
- GrXferProcessor::BlendInfo blendInfo; |
- blendInfo.reset(); |
- this->flushBlend(blendInfo, GrSwizzle()); |
- this->flushColorWrite(true); |
- this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
- if (!fHWStencilSettings.isDisabled()) { |
- GL_CALL(Disable(GR_GL_STENCIL_TEST)); |
- } |
- GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); |
- GL_CALL(UseProgram(fHWProgramID)); |
- if (!fHWStencilSettings.isDisabled()) { |
- GL_CALL(Enable(GR_GL_STENCIL_TEST)); |
- } |
-} |
- |
-void GrGLGpu::setupPixelLocalStorage(const DrawArgs& args) { |
- fPLSHasBeenUsed = true; |
- const SkRect& bounds = |
- static_cast<const GrPLSGeometryProcessor*>(args.fPrimitiveProcessor)->getBounds(); |
- // setup pixel local storage -- this means capturing and storing the current framebuffer color |
- // and initializing the winding counts to zero |
- GrRenderTarget* rt = args.fPipeline->getRenderTarget(); |
- SkScalar width = SkIntToScalar(rt->width()); |
- SkScalar height = SkIntToScalar(rt->height()); |
- // dst rect edges in NDC (-1 to 1) |
- // having some issues with rounding, just expand the bounds by 1 and trust the scissor to keep |
- // it contained properly |
- GrGLfloat dx0 = 2.0f * (bounds.left() - 1) / width - 1.0f; |
- GrGLfloat dx1 = 2.0f * (bounds.right() + 1) / width - 1.0f; |
- GrGLfloat dy0 = -2.0f * (bounds.top() - 1) / height + 1.0f; |
- GrGLfloat dy1 = -2.0f * (bounds.bottom() + 1) / height + 1.0f; |
- SkRect deviceBounds = SkRect::MakeXYWH(dx0, dy0, dx1 - dx0, dy1 - dy0); |
- |
- GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); |
- this->stampRectUsingProgram(fPLSSetupProgram.fProgram, deviceBounds, |
- fPLSSetupProgram.fPosXformUniform, fPLSSetupProgram.fArrayBuffer); |
-} |
- |
void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { |
GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); |
if (rt->needsResolve()) { |