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Side by Side Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1626553002: Revert of added support for PLS path rendering (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLGpu.h" 9 #include "GrGLGpu.h"
10 #include "GrGLGLSL.h" 10 #include "GrGLGLSL.h"
11 #include "GrGLStencilAttachment.h" 11 #include "GrGLStencilAttachment.h"
12 #include "GrGLTextureRenderTarget.h" 12 #include "GrGLTextureRenderTarget.h"
13 #include "GrGpuResourcePriv.h" 13 #include "GrGpuResourcePriv.h"
14 #include "GrPipeline.h" 14 #include "GrPipeline.h"
15 #include "GrPLSGeometryProcessor.h"
16 #include "GrRenderTargetPriv.h" 15 #include "GrRenderTargetPriv.h"
17 #include "GrSurfacePriv.h" 16 #include "GrSurfacePriv.h"
18 #include "GrTexturePriv.h" 17 #include "GrTexturePriv.h"
19 #include "GrTypes.h" 18 #include "GrTypes.h"
20 #include "GrVertices.h" 19 #include "GrVertices.h"
21 #include "builders/GrGLShaderStringBuilder.h" 20 #include "builders/GrGLShaderStringBuilder.h"
22 #include "glsl/GrGLSL.h" 21 #include "glsl/GrGLSL.h"
23 #include "glsl/GrGLSLCaps.h" 22 #include "glsl/GrGLSLCaps.h"
24 #include "glsl/GrGLSLPLSPathRendering.h"
25 #include "SkStrokeRec.h" 23 #include "SkStrokeRec.h"
26 #include "SkTemplates.h" 24 #include "SkTemplates.h"
27 25
28 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 26 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
29 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) 27 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
30 28
31 #define SKIP_CACHE_CHECK true 29 #define SKIP_CACHE_CHECK true
32 30
33 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR 31 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
34 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) 32 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface)
35 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) 33 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call)
36 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) 34 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface)
37 #else 35 #else
38 #define CLEAR_ERROR_BEFORE_ALLOC(iface) 36 #define CLEAR_ERROR_BEFORE_ALLOC(iface)
39 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) 37 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call)
40 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR 38 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
41 #endif 39 #endif
42 40
41
43 /////////////////////////////////////////////////////////////////////////////// 42 ///////////////////////////////////////////////////////////////////////////////
44 43
45 44
46 static const GrGLenum gXfermodeEquation2Blend[] = { 45 static const GrGLenum gXfermodeEquation2Blend[] = {
47 // Basic OpenGL blend equations. 46 // Basic OpenGL blend equations.
48 GR_GL_FUNC_ADD, 47 GR_GL_FUNC_ADD,
49 GR_GL_FUNC_SUBTRACT, 48 GR_GL_FUNC_SUBTRACT,
50 GR_GL_FUNC_REVERSE_SUBTRACT, 49 GR_GL_FUNC_REVERSE_SUBTRACT,
51 50
52 // GL_KHR_blend_equation_advanced. 51 // GL_KHR_blend_equation_advanced.
(...skipping 165 matching lines...) Expand 10 before | Expand all | Expand 10 after
218 fTempSrcFBOID = 0; 217 fTempSrcFBOID = 0;
219 fTempDstFBOID = 0; 218 fTempDstFBOID = 0;
220 fStencilClearFBOID = 0; 219 fStencilClearFBOID = 0;
221 220
222 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { 221 if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
223 fPathRendering.reset(new GrGLPathRendering(this)); 222 fPathRendering.reset(new GrGLPathRendering(this));
224 } 223 }
225 this->createCopyPrograms(); 224 this->createCopyPrograms();
226 fWireRectProgram.fProgram = 0; 225 fWireRectProgram.fProgram = 0;
227 fWireRectArrayBuffer = 0; 226 fWireRectArrayBuffer = 0;
228 if (this->glCaps().shaderCaps()->plsPathRenderingSupport()) {
229 this->createPLSSetupProgram();
230 }
231 else {
232 memset(&fPLSSetupProgram, 0, sizeof(fPLSSetupProgram));
233 }
234 fHWPLSEnabled = false;
235 fPLSHasBeenUsed = false;
236 } 227 }
237 228
238 GrGLGpu::~GrGLGpu() { 229 GrGLGpu::~GrGLGpu() {
239 // Delete the path rendering explicitly, since it will need working gpu obje ct to release the 230 // Delete the path rendering explicitly, since it will need working gpu obje ct to release the
240 // resources the object itself holds. 231 // resources the object itself holds.
241 fPathRendering.reset(); 232 fPathRendering.reset();
242 233
243 if (0 != fHWProgramID) { 234 if (0 != fHWProgramID) {
244 // detach the current program so there is no confusion on OpenGL's part 235 // detach the current program so there is no confusion on OpenGL's part
245 // that we want it to be deleted 236 // that we want it to be deleted
(...skipping 21 matching lines...) Expand all
267 } 258 }
268 259
269 if (0 != fWireRectProgram.fProgram) { 260 if (0 != fWireRectProgram.fProgram) {
270 GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); 261 GL_CALL(DeleteProgram(fWireRectProgram.fProgram));
271 } 262 }
272 263
273 if (0 != fWireRectArrayBuffer) { 264 if (0 != fWireRectArrayBuffer) {
274 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); 265 GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer));
275 } 266 }
276 267
277 if (0 != fPLSSetupProgram.fArrayBuffer) {
278 GL_CALL(DeleteBuffers(1, &fPLSSetupProgram.fArrayBuffer));
279 }
280
281 if (0 != fPLSSetupProgram.fProgram) {
282 GL_CALL(DeleteProgram(fPLSSetupProgram.fProgram));
283 }
284
285 delete fProgramCache; 268 delete fProgramCache;
286 } 269 }
287 270
288 void GrGLGpu::createPLSSetupProgram() {
289 const char* version = this->glCaps().glslCaps()->versionDeclString();
290
291 GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute _TypeModifier);
292 GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
293 GrShaderVar::kUniform_TypeModifier);
294 GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUnifo rm_TypeModifier);
295 GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUni form_TypeModifier);
296 GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryi ngOut_TypeModifier);
297
298 SkString vshaderTxt(version);
299 aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
300 vshaderTxt.append(";");
301 uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
302 vshaderTxt.append(";");
303 uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
304 vshaderTxt.append(";");
305 vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
306 vshaderTxt.append(";");
307
308 vshaderTxt.append(
309 "// PLS Setup Program VS\n"
310 "void main() {"
311 " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
312 " gl_Position.zw = vec2(0, 1);"
313 "}"
314 );
315
316 SkString fshaderTxt(version);
317 fshaderTxt.append("#extension ");
318 fshaderTxt.append(this->glCaps().glslCaps()->fbFetchExtensionString());
319 fshaderTxt.append(" : require\n");
320 fshaderTxt.append("#extension GL_EXT_shader_pixel_local_storage : require\n" );
321 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
322 *this->glCaps().glslCaps(),
323 &fshaderTxt);
324 vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
325 vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
326 fshaderTxt.append(";");
327 uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt);
328 fshaderTxt.append(";");
329
330 fshaderTxt.appendf(
331 "// PLS Setup Program FS\n"
332 GR_GL_PLS_PATH_DATA_DECL
333 "void main() {\n"
334 " " GR_GL_PLS_DSTCOLOR_NAME " = gl_LastFragColorARM;\n"
335 " pls.windings = ivec4(0, 0, 0, 0);\n"
336 "}"
337 );
338 GL_CALL_RET(fPLSSetupProgram.fProgram, CreateProgram());
339 const char* str;
340 GrGLint length;
341
342 str = vshaderTxt.c_str();
343 length = SkToInt(vshaderTxt.size());
344 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram. fProgram,
345 GR_GL_VERTEX_SHADER, &str, &le ngth, 1, &fStats);
346
347 str = fshaderTxt.c_str();
348 length = SkToInt(fshaderTxt.size());
349 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram. fProgram,
350 GR_GL_FRAGMENT_SHADER, &str, & length, 1, &fStats);
351
352 GL_CALL(LinkProgram(fPLSSetupProgram.fProgram));
353
354 GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupP rogram.fProgram,
355 "u_posXform")) ;
356
357 GL_CALL(BindAttribLocation(fPLSSetupProgram.fProgram, 0, "a_vertex"));
358
359 GL_CALL(DeleteShader(vshader));
360 GL_CALL(DeleteShader(fshader));
361
362 GL_CALL(GenBuffers(1, &fPLSSetupProgram.fArrayBuffer));
363 fHWGeometryState.setVertexBufferID(this, fPLSSetupProgram.fArrayBuffer);
364 static const GrGLfloat vdata[] = {
365 0, 0,
366 0, 1,
367 1, 0,
368 1, 1
369 };
370 GL_ALLOC_CALL(this->glInterface(),
371 BufferData(GR_GL_ARRAY_BUFFER,
372 (GrGLsizeiptr) sizeof(vdata),
373 vdata, // data ptr
374 GR_GL_STATIC_DRAW));
375 }
376
377 void GrGLGpu::contextAbandoned() { 271 void GrGLGpu::contextAbandoned() {
378 INHERITED::contextAbandoned(); 272 INHERITED::contextAbandoned();
379 fProgramCache->abandon(); 273 fProgramCache->abandon();
380 fHWProgramID = 0; 274 fHWProgramID = 0;
381 fTempSrcFBOID = 0; 275 fTempSrcFBOID = 0;
382 fTempDstFBOID = 0; 276 fTempDstFBOID = 0;
383 fStencilClearFBOID = 0; 277 fStencilClearFBOID = 0;
384 fCopyProgramArrayBuffer = 0; 278 fCopyProgramArrayBuffer = 0;
385 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { 279 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) {
386 fCopyPrograms[i].fProgram = 0; 280 fCopyPrograms[i].fProgram = 0;
(...skipping 1913 matching lines...) Expand 10 before | Expand all | Expand 10 after
2300 if (!flipY) { 2194 if (!flipY) {
2301 dst += rowBytes; 2195 dst += rowBytes;
2302 } else { 2196 } else {
2303 dst -= rowBytes; 2197 dst -= rowBytes;
2304 } 2198 }
2305 } 2199 }
2306 } 2200 }
2307 return true; 2201 return true;
2308 } 2202 }
2309 2203
2310 void GrGLGpu::performFlushWorkaround() { 2204 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
2311 if (fPLSHasBeenUsed) {
2312 /* There is an ARM driver bug where if we use PLS, and then draw a frame which does not
2313 * use PLS, it leaves garbage all over the place. As a workaround, we us e PLS in a
2314 * trivial way every frame. And since we use it every frame, there's nev er a point at which
2315 * it becomes safe to stop using this workaround once we start.
2316 */
2317 this->disableScissor();
2318 // using PLS in the presence of MSAA results in GL_INVALID_OPERATION
2319 this->flushHWAAState(nullptr, false);
2320 SkASSERT(!fHWPLSEnabled);
2321 SkASSERT(fMSAAEnabled != kYes_TriState);
2322 GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
2323 this->stampRectUsingProgram(fPLSSetupProgram.fProgram,
2324 SkRect::MakeXYWH(-100.0f, -100.0f, 0.01f, 0. 01f),
2325 fPLSSetupProgram.fPosXformUniform,
2326 fPLSSetupProgram.fArrayBuffer);
2327 GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
2328 }
2329 }
2330 2205
2331 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
2332 SkASSERT(target); 2206 SkASSERT(target);
2333 2207
2334 uint32_t rtID = target->getUniqueID(); 2208 uint32_t rtID = target->getUniqueID();
2335 if (fHWBoundRenderTargetUniqueID != rtID) { 2209 if (fHWBoundRenderTargetUniqueID != rtID) {
2336 fStats.incRenderTargetBinds(); 2210 fStats.incRenderTargetBinds();
2337 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); 2211 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
2338 #ifdef SK_DEBUG 2212 #ifdef SK_DEBUG
2339 // don't do this check in Chromium -- this is causing 2213 // don't do this check in Chromium -- this is causing
2340 // lots of repeated command buffer flushes when the compositor is 2214 // lots of repeated command buffer flushes when the compositor is
2341 // rendering with Ganesh, which is really slow; even too slow for 2215 // rendering with Ganesh, which is really slow; even too slow for
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
2404 } 2278 }
2405 } 2279 }
2406 #endif 2280 #endif
2407 #endif 2281 #endif
2408 2282
2409 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice s) { 2283 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertice s) {
2410 if (!this->flushGLState(args)) { 2284 if (!this->flushGLState(args)) {
2411 return; 2285 return;
2412 } 2286 }
2413 2287
2414 GrPixelLocalStorageState plsState = args.fPrimitiveProcessor->getPixelLocalS torageState();
2415 if (!fHWPLSEnabled && plsState !=
2416 GrPixelLocalStorageState::kDisabled_GrPixelLocalStorageState) {
2417 GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
2418 this->setupPixelLocalStorage(args);
2419 fHWPLSEnabled = true;
2420 }
2421 if (plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState) {
2422 GrStencilSettings stencil;
2423 stencil.setDisabled();
2424 this->flushStencil(stencil);
2425 }
2426
2427 size_t indexOffsetInBytes = 0; 2288 size_t indexOffsetInBytes = 0;
2428 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes ); 2289 this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes );
2429 2290
2430 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL Mode)); 2291 SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GL Mode));
2431 2292
2432 if (vertices.isIndexed()) { 2293 if (vertices.isIndexed()) {
2433 GrGLvoid* indices = 2294 GrGLvoid* indices =
2434 reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) * 2295 reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) *
2435 vertices.startIndex()); 2296 vertices.startIndex());
2436 // info.startVertex() was accounted for by setupGeometry. 2297 // info.startVertex() was accounted for by setupGeometry.
2437 GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], 2298 GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()],
2438 vertices.indexCount(), 2299 vertices.indexCount(),
2439 GR_GL_UNSIGNED_SHORT, 2300 GR_GL_UNSIGNED_SHORT,
2440 indices)); 2301 indices));
2441 } else { 2302 } else {
2442 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for 2303 // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for
2443 // startVertex in the DrawElements case. So we always rely on setupGeome try to have 2304 // startVertex in the DrawElements case. So we always rely on setupGeome try to have
2444 // accounted for startVertex. 2305 // accounted for startVertex.
2445 GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, 2306 GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0,
2446 vertices.vertexCount())); 2307 vertices.vertexCount()));
2447 } 2308 }
2448
2449 if (fHWPLSEnabled && plsState == GrPixelLocalStorageState::kFinish_GrPixelLo calStorageState) {
2450 // PLS draws always involve multiple draws, finishing up with a non-PLS
2451 // draw that writes to the color buffer. That draw ends up here; we wait
2452 // until after it is complete to actually disable PLS.
2453 GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE));
2454 fHWPLSEnabled = false;
2455 this->disableScissor();
2456 }
2457
2458 #if SWAP_PER_DRAW 2309 #if SWAP_PER_DRAW
2459 glFlush(); 2310 glFlush();
2460 #if defined(SK_BUILD_FOR_MAC) 2311 #if defined(SK_BUILD_FOR_MAC)
2461 aglSwapBuffers(aglGetCurrentContext()); 2312 aglSwapBuffers(aglGetCurrentContext());
2462 int set_a_break_pt_here = 9; 2313 int set_a_break_pt_here = 9;
2463 aglSwapBuffers(aglGetCurrentContext()); 2314 aglSwapBuffers(aglGetCurrentContext());
2464 #elif defined(SK_BUILD_FOR_WIN32) 2315 #elif defined(SK_BUILD_FOR_WIN32)
2465 SwapBuf(); 2316 SwapBuf();
2466 int set_a_break_pt_here = 9; 2317 int set_a_break_pt_here = 9;
2467 SwapBuf(); 2318 SwapBuf();
2468 #endif 2319 #endif
2469 #endif 2320 #endif
2470 } 2321 }
2471 2322
2472 void GrGLGpu::stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGL int posXformUniform,
2473 GrGLuint arrayBuffer) {
2474 GL_CALL(UseProgram(program));
2475 this->fHWGeometryState.setVertexArrayID(this, 0);
2476
2477 GrGLAttribArrayState* attribs =
2478 this->fHWGeometryState.bindArrayAndBufferToDraw(this, arrayBuffer);
2479 attribs->set(this, 0, arrayBuffer, 2, GR_GL_FLOAT, false, 2 * sizeof(GrGLflo at), 0);
2480 attribs->disableUnusedArrays(this, 0x1);
2481
2482 GL_CALL(Uniform4f(posXformUniform, bounds.width(), bounds.height(), bounds.l eft(),
2483 bounds.top()));
2484
2485 GrXferProcessor::BlendInfo blendInfo;
2486 blendInfo.reset();
2487 this->flushBlend(blendInfo, GrSwizzle());
2488 this->flushColorWrite(true);
2489 this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
2490 if (!fHWStencilSettings.isDisabled()) {
2491 GL_CALL(Disable(GR_GL_STENCIL_TEST));
2492 }
2493 GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4));
2494 GL_CALL(UseProgram(fHWProgramID));
2495 if (!fHWStencilSettings.isDisabled()) {
2496 GL_CALL(Enable(GR_GL_STENCIL_TEST));
2497 }
2498 }
2499
2500 void GrGLGpu::setupPixelLocalStorage(const DrawArgs& args) {
2501 fPLSHasBeenUsed = true;
2502 const SkRect& bounds =
2503 static_cast<const GrPLSGeometryProcessor*>(args.fPrimitiveProcessor) ->getBounds();
2504 // setup pixel local storage -- this means capturing and storing the current framebuffer color
2505 // and initializing the winding counts to zero
2506 GrRenderTarget* rt = args.fPipeline->getRenderTarget();
2507 SkScalar width = SkIntToScalar(rt->width());
2508 SkScalar height = SkIntToScalar(rt->height());
2509 // dst rect edges in NDC (-1 to 1)
2510 // having some issues with rounding, just expand the bounds by 1 and trust t he scissor to keep
2511 // it contained properly
2512 GrGLfloat dx0 = 2.0f * (bounds.left() - 1) / width - 1.0f;
2513 GrGLfloat dx1 = 2.0f * (bounds.right() + 1) / width - 1.0f;
2514 GrGLfloat dy0 = -2.0f * (bounds.top() - 1) / height + 1.0f;
2515 GrGLfloat dy1 = -2.0f * (bounds.bottom() + 1) / height + 1.0f;
2516 SkRect deviceBounds = SkRect::MakeXYWH(dx0, dy0, dx1 - dx0, dy1 - dy0);
2517
2518 GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM));
2519 this->stampRectUsingProgram(fPLSSetupProgram.fProgram, deviceBounds,
2520 fPLSSetupProgram.fPosXformUniform, fPLSSetupProg ram.fArrayBuffer);
2521 }
2522
2523 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { 2323 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
2524 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); 2324 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
2525 if (rt->needsResolve()) { 2325 if (rt->needsResolve()) {
2526 // Some extensions automatically resolves the texture when it is read. 2326 // Some extensions automatically resolves the texture when it is read.
2527 if (this->glCaps().usesMSAARenderBuffers()) { 2327 if (this->glCaps().usesMSAARenderBuffers()) {
2528 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); 2328 SkASSERT(rt->textureFBOID() != rt->renderFBOID());
2529 fStats.incRenderTargetBinds(); 2329 fStats.incRenderTargetBinds();
2530 fStats.incRenderTargetBinds(); 2330 fStats.incRenderTargetBinds();
2531 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); 2331 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()));
2532 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())) ; 2332 GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())) ;
(...skipping 1223 matching lines...) Expand 10 before | Expand all | Expand 10 after
3756 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || 3556 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() ||
3757 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { 3557 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) {
3758 copyParams->fFilter = GrTextureParams::kNone_FilterMode; 3558 copyParams->fFilter = GrTextureParams::kNone_FilterMode;
3759 copyParams->fWidth = texture->width(); 3559 copyParams->fWidth = texture->width();
3760 copyParams->fHeight = texture->height(); 3560 copyParams->fHeight = texture->height();
3761 return true; 3561 return true;
3762 } 3562 }
3763 } 3563 }
3764 return false; 3564 return false;
3765 } 3565 }
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