Descriptioncc:: Add transform nodes at boundaries of 3d rendering contexts
We then store the sorting context id in transform nodes and
use it to determine layer and surface backface visibility.
This patch also fixes a bug in backface visibility
computation when we have nested 3d rendering contexts.
BUG=568746, 581570
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel
Committed: https://crrev.com/e00c8a4bf6e38da254c9624602b2a74e45853103
Cr-Commit-Position: refs/heads/master@{#372150}
Patch Set 1 #
Total comments: 9
Patch Set 2 : Rebase #Patch Set 3 : #
Total comments: 2
Patch Set 4 : #
Messages
Total messages: 21 (8 generated)
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