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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_TREES_PROPERTY_TREE_H_ | 5 #ifndef CC_TREES_PROPERTY_TREE_H_ |
6 #define CC_TREES_PROPERTY_TREE_H_ | 6 #define CC_TREES_PROPERTY_TREE_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 | 9 |
10 #include <vector> | 10 #include <vector> |
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85 // This id is used for all content that draws into a render surface associated | 85 // This id is used for all content that draws into a render surface associated |
86 // with this transform node. | 86 // with this transform node. |
87 int content_target_id; | 87 int content_target_id; |
88 | 88 |
89 // This is the node with respect to which source_offset is defined. This will | 89 // This is the node with respect to which source_offset is defined. This will |
90 // not be needed once layerization moves to cc, but is needed in order to | 90 // not be needed once layerization moves to cc, but is needed in order to |
91 // efficiently update the transform tree for changes to position in the layer | 91 // efficiently update the transform tree for changes to position in the layer |
92 // tree. | 92 // tree. |
93 int source_node_id; | 93 int source_node_id; |
94 | 94 |
| 95 // This id determines which 3d rendering context the node is in. 0 is a |
| 96 // special value and indicates that the node is not in any 3d rendering |
| 97 // context. |
| 98 int sorting_context_id; |
| 99 |
95 // TODO(vollick): will be moved when accelerated effects are implemented. | 100 // TODO(vollick): will be moved when accelerated effects are implemented. |
96 bool needs_local_transform_update : 1; | 101 bool needs_local_transform_update : 1; |
97 | 102 |
98 bool is_invertible : 1; | 103 bool is_invertible : 1; |
99 bool ancestors_are_invertible : 1; | 104 bool ancestors_are_invertible : 1; |
100 | 105 |
101 bool is_animated : 1; | 106 bool is_animated : 1; |
102 bool to_screen_is_animated : 1; | 107 bool to_screen_is_animated : 1; |
103 bool has_only_translation_animations : 1; | 108 bool has_only_translation_animations : 1; |
104 bool to_screen_has_scale_animation : 1; | 109 bool to_screen_has_scale_animation : 1; |
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536 ClipTree clip_tree; | 541 ClipTree clip_tree; |
537 ScrollTree scroll_tree; | 542 ScrollTree scroll_tree; |
538 bool needs_rebuild; | 543 bool needs_rebuild; |
539 bool non_root_surfaces_enabled; | 544 bool non_root_surfaces_enabled; |
540 int sequence_number; | 545 int sequence_number; |
541 }; | 546 }; |
542 | 547 |
543 } // namespace cc | 548 } // namespace cc |
544 | 549 |
545 #endif // CC_TREES_PROPERTY_TREE_H_ | 550 #endif // CC_TREES_PROPERTY_TREE_H_ |
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