Index: gpu/command_buffer/service/gles2_cmd_decoder.h |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.h b/gpu/command_buffer/service/gles2_cmd_decoder.h |
index 3a4825f3fc98800777c392c13f981dae606813ef..03e982210917a5846aca917f2d07249e8f6245a8 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.h |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.h |
@@ -65,7 +65,6 @@ class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>, |
public CommonDecoder { |
public: |
typedef error::Error Error; |
- typedef base::Callback<bool(uint32_t id)> WaitSyncPointCallback; |
typedef base::Callback<void(uint64_t release)> FenceSyncReleaseCallback; |
typedef base::Callback<bool(gpu::CommandBufferNamespace namespace_id, |
uint64_t command_buffer_id, |
@@ -232,11 +231,6 @@ class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>, |
// A callback for messages from the decoder. |
virtual void SetShaderCacheCallback(const ShaderCacheCallback& callback) = 0; |
- // Sets the callback for waiting on a sync point. The callback returns the |
- // scheduling status (i.e. true if the channel is still scheduled). |
- virtual void SetWaitSyncPointCallback( |
- const WaitSyncPointCallback& callback) = 0; |
- |
// Sets the callback for fence sync release and wait calls. The wait call |
// returns true if the channel is still scheduled. |
virtual void SetFenceSyncReleaseCallback( |