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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file contains the GLES2Decoder class. | 5 // This file contains the GLES2Decoder class. |
| 6 | 6 |
| 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ | 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ |
| 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ | 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ |
| 9 | 9 |
| 10 #include <stdint.h> | 10 #include <stdint.h> |
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| 58 | 58 |
| 59 typedef base::Callback<void(const std::string& key, | 59 typedef base::Callback<void(const std::string& key, |
| 60 const std::string& shader)> ShaderCacheCallback; | 60 const std::string& shader)> ShaderCacheCallback; |
| 61 | 61 |
| 62 // This class implements the AsyncAPIInterface interface, decoding GLES2 | 62 // This class implements the AsyncAPIInterface interface, decoding GLES2 |
| 63 // commands and calling GL. | 63 // commands and calling GL. |
| 64 class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>, | 64 class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>, |
| 65 public CommonDecoder { | 65 public CommonDecoder { |
| 66 public: | 66 public: |
| 67 typedef error::Error Error; | 67 typedef error::Error Error; |
| 68 typedef base::Callback<bool(uint32_t id)> WaitSyncPointCallback; | |
| 69 typedef base::Callback<void(uint64_t release)> FenceSyncReleaseCallback; | 68 typedef base::Callback<void(uint64_t release)> FenceSyncReleaseCallback; |
| 70 typedef base::Callback<bool(gpu::CommandBufferNamespace namespace_id, | 69 typedef base::Callback<bool(gpu::CommandBufferNamespace namespace_id, |
| 71 uint64_t command_buffer_id, | 70 uint64_t command_buffer_id, |
| 72 uint64_t release)> WaitFenceSyncCallback; | 71 uint64_t release)> WaitFenceSyncCallback; |
| 73 | 72 |
| 74 // The default stencil mask, which has all bits set. This really should be a | 73 // The default stencil mask, which has all bits set. This really should be a |
| 75 // GLuint, but we can't #include gl_bindings.h in this file without causing | 74 // GLuint, but we can't #include gl_bindings.h in this file without causing |
| 76 // macro redefinitions. | 75 // macro redefinitions. |
| 77 static const unsigned int kDefaultStencilMask; | 76 static const unsigned int kDefaultStencilMask; |
| 78 | 77 |
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| 225 int xoffset, | 224 int xoffset, |
| 226 int yoffset, | 225 int yoffset, |
| 227 int width, | 226 int width, |
| 228 int height) = 0; | 227 int height) = 0; |
| 229 | 228 |
| 230 virtual ErrorState* GetErrorState() = 0; | 229 virtual ErrorState* GetErrorState() = 0; |
| 231 | 230 |
| 232 // A callback for messages from the decoder. | 231 // A callback for messages from the decoder. |
| 233 virtual void SetShaderCacheCallback(const ShaderCacheCallback& callback) = 0; | 232 virtual void SetShaderCacheCallback(const ShaderCacheCallback& callback) = 0; |
| 234 | 233 |
| 235 // Sets the callback for waiting on a sync point. The callback returns the | |
| 236 // scheduling status (i.e. true if the channel is still scheduled). | |
| 237 virtual void SetWaitSyncPointCallback( | |
| 238 const WaitSyncPointCallback& callback) = 0; | |
| 239 | |
| 240 // Sets the callback for fence sync release and wait calls. The wait call | 234 // Sets the callback for fence sync release and wait calls. The wait call |
| 241 // returns true if the channel is still scheduled. | 235 // returns true if the channel is still scheduled. |
| 242 virtual void SetFenceSyncReleaseCallback( | 236 virtual void SetFenceSyncReleaseCallback( |
| 243 const FenceSyncReleaseCallback& callback) = 0; | 237 const FenceSyncReleaseCallback& callback) = 0; |
| 244 virtual void SetWaitFenceSyncCallback( | 238 virtual void SetWaitFenceSyncCallback( |
| 245 const WaitFenceSyncCallback& callback) = 0; | 239 const WaitFenceSyncCallback& callback) = 0; |
| 246 | 240 |
| 247 virtual void WaitForReadPixels(base::Closure callback) = 0; | 241 virtual void WaitForReadPixels(base::Closure callback) = 0; |
| 248 virtual uint32_t GetTextureUploadCount() = 0; | 242 virtual uint32_t GetTextureUploadCount() = 0; |
| 249 virtual base::TimeDelta GetTotalTextureUploadTime() = 0; | 243 virtual base::TimeDelta GetTotalTextureUploadTime() = 0; |
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| 276 bool log_commands_; | 270 bool log_commands_; |
| 277 bool unsafe_es3_apis_enabled_; | 271 bool unsafe_es3_apis_enabled_; |
| 278 bool force_shader_name_hashing_for_test_; | 272 bool force_shader_name_hashing_for_test_; |
| 279 DISALLOW_COPY_AND_ASSIGN(GLES2Decoder); | 273 DISALLOW_COPY_AND_ASSIGN(GLES2Decoder); |
| 280 }; | 274 }; |
| 281 | 275 |
| 282 } // namespace gles2 | 276 } // namespace gles2 |
| 283 } // namespace gpu | 277 } // namespace gpu |
| 284 | 278 |
| 285 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ | 279 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ |
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