| Index: ash/display/screen_ash.cc
|
| diff --git a/ash/display/screen_ash.cc b/ash/display/screen_ash.cc
|
| index 60089223bac1059192798b8089e8cffb8559919c..477c7106baa716823984f078f5b2fe2255f25058 100644
|
| --- a/ash/display/screen_ash.cc
|
| +++ b/ash/display/screen_ash.cc
|
| @@ -17,6 +17,7 @@
|
| #include "ui/aura/env.h"
|
| #include "ui/aura/window_event_dispatcher.h"
|
| #include "ui/gfx/display.h"
|
| +#include "ui/gfx/display_finder.h"
|
| #include "ui/gfx/screen.h"
|
|
|
| namespace ash {
|
| @@ -27,42 +28,6 @@ DisplayManager* GetDisplayManager() {
|
| return Shell::GetInstance()->display_manager();
|
| }
|
|
|
| -gfx::Display FindDisplayNearestPoint(const std::vector<gfx::Display>& displays,
|
| - const gfx::Point& point) {
|
| - int min_distance = INT_MAX;
|
| - const gfx::Display* nearest_display = NULL;
|
| - for (std::vector<gfx::Display>::const_iterator iter = displays.begin();
|
| - iter != displays.end(); ++iter) {
|
| - const gfx::Display& display = *iter;
|
| - int distance = display.bounds().ManhattanDistanceToPoint(point);
|
| - if (distance < min_distance) {
|
| - min_distance = distance;
|
| - nearest_display = &display;
|
| - }
|
| - }
|
| - // There should always be at least one display that is less than INT_MAX away.
|
| - DCHECK(nearest_display);
|
| - return *nearest_display;
|
| -}
|
| -
|
| -const gfx::Display* FindDisplayMatching(
|
| - const std::vector<gfx::Display>& displays,
|
| - const gfx::Rect& match_rect) {
|
| - int max_area = 0;
|
| - const gfx::Display* matching = NULL;
|
| - for (std::vector<gfx::Display>::const_iterator iter = displays.begin();
|
| - iter != displays.end(); ++iter) {
|
| - const gfx::Display& display = *iter;
|
| - gfx::Rect intersect = gfx::IntersectRects(display.bounds(), match_rect);
|
| - int area = intersect.width() * intersect.height();
|
| - if (area > max_area) {
|
| - max_area = area;
|
| - matching = &display;
|
| - }
|
| - }
|
| - return matching;
|
| -}
|
| -
|
| class ScreenForShutdown : public gfx::Screen {
|
| public:
|
| explicit ScreenForShutdown(ScreenAsh* screen_ash)
|
| @@ -84,11 +49,11 @@ class ScreenForShutdown : public gfx::Screen {
|
| return primary_display_;
|
| }
|
| gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override {
|
| - return FindDisplayNearestPoint(display_list_, point);
|
| + return *gfx::FindDisplayNearestPoint(display_list_, point);
|
| }
|
| gfx::Display GetDisplayMatching(const gfx::Rect& match_rect) const override {
|
| const gfx::Display* matching =
|
| - FindDisplayMatching(display_list_, match_rect);
|
| + gfx::FindDisplayWithBiggestIntersection(display_list_, match_rect);
|
| // Fallback to the primary display if there is no matching display.
|
| return matching ? *matching : GetPrimaryDisplay();
|
| }
|
| @@ -187,14 +152,14 @@ gfx::Display ScreenAsh::GetDisplayNearestPoint(const gfx::Point& point) const {
|
| // Fallback to the display that has the shortest Manhattan distance from
|
| // the |point|. This is correct in the only areas that matter, namely in the
|
| // corners between the physical screens.
|
| - return FindDisplayNearestPoint(GetDisplayManager()->active_display_list(),
|
| - point);
|
| + return *gfx::FindDisplayNearestPoint(
|
| + GetDisplayManager()->active_display_list(), point);
|
| }
|
|
|
| gfx::Display ScreenAsh::GetDisplayMatching(const gfx::Rect& match_rect) const {
|
| if (match_rect.IsEmpty())
|
| return GetDisplayNearestPoint(match_rect.origin());
|
| - const gfx::Display* matching = FindDisplayMatching(
|
| + const gfx::Display* matching = gfx::FindDisplayWithBiggestIntersection(
|
| GetDisplayManager()->active_display_list(), match_rect);
|
| // Fallback to the primary display if there is no matching display.
|
| return matching ? *matching : GetPrimaryDisplay();
|
|
|