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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/display/screen_ash.h" | 5 #include "ash/display/screen_ash.h" |
| 6 | 6 |
| 7 #include "ash/display/display_manager.h" | 7 #include "ash/display/display_manager.h" |
| 8 #include "ash/display/window_tree_host_manager.h" | 8 #include "ash/display/window_tree_host_manager.h" |
| 9 #include "ash/root_window_controller.h" | 9 #include "ash/root_window_controller.h" |
| 10 #include "ash/root_window_settings.h" | 10 #include "ash/root_window_settings.h" |
| 11 #include "ash/shelf/shelf_layout_manager.h" | 11 #include "ash/shelf/shelf_layout_manager.h" |
| 12 #include "ash/shelf/shelf_widget.h" | 12 #include "ash/shelf/shelf_widget.h" |
| 13 #include "ash/shell.h" | 13 #include "ash/shell.h" |
| 14 #include "ash/wm/coordinate_conversion.h" | 14 #include "ash/wm/coordinate_conversion.h" |
| 15 #include "base/logging.h" | 15 #include "base/logging.h" |
| 16 #include "ui/aura/client/screen_position_client.h" | 16 #include "ui/aura/client/screen_position_client.h" |
| 17 #include "ui/aura/env.h" | 17 #include "ui/aura/env.h" |
| 18 #include "ui/aura/window_event_dispatcher.h" | 18 #include "ui/aura/window_event_dispatcher.h" |
| 19 #include "ui/gfx/display.h" | 19 #include "ui/gfx/display.h" |
| 20 #include "ui/gfx/display_finder.h" |
| 20 #include "ui/gfx/screen.h" | 21 #include "ui/gfx/screen.h" |
| 21 | 22 |
| 22 namespace ash { | 23 namespace ash { |
| 23 | 24 |
| 24 namespace { | 25 namespace { |
| 25 | 26 |
| 26 DisplayManager* GetDisplayManager() { | 27 DisplayManager* GetDisplayManager() { |
| 27 return Shell::GetInstance()->display_manager(); | 28 return Shell::GetInstance()->display_manager(); |
| 28 } | 29 } |
| 29 | 30 |
| 30 gfx::Display FindDisplayNearestPoint(const std::vector<gfx::Display>& displays, | |
| 31 const gfx::Point& point) { | |
| 32 int min_distance = INT_MAX; | |
| 33 const gfx::Display* nearest_display = NULL; | |
| 34 for (std::vector<gfx::Display>::const_iterator iter = displays.begin(); | |
| 35 iter != displays.end(); ++iter) { | |
| 36 const gfx::Display& display = *iter; | |
| 37 int distance = display.bounds().ManhattanDistanceToPoint(point); | |
| 38 if (distance < min_distance) { | |
| 39 min_distance = distance; | |
| 40 nearest_display = &display; | |
| 41 } | |
| 42 } | |
| 43 // There should always be at least one display that is less than INT_MAX away. | |
| 44 DCHECK(nearest_display); | |
| 45 return *nearest_display; | |
| 46 } | |
| 47 | |
| 48 const gfx::Display* FindDisplayMatching( | |
| 49 const std::vector<gfx::Display>& displays, | |
| 50 const gfx::Rect& match_rect) { | |
| 51 int max_area = 0; | |
| 52 const gfx::Display* matching = NULL; | |
| 53 for (std::vector<gfx::Display>::const_iterator iter = displays.begin(); | |
| 54 iter != displays.end(); ++iter) { | |
| 55 const gfx::Display& display = *iter; | |
| 56 gfx::Rect intersect = gfx::IntersectRects(display.bounds(), match_rect); | |
| 57 int area = intersect.width() * intersect.height(); | |
| 58 if (area > max_area) { | |
| 59 max_area = area; | |
| 60 matching = &display; | |
| 61 } | |
| 62 } | |
| 63 return matching; | |
| 64 } | |
| 65 | |
| 66 class ScreenForShutdown : public gfx::Screen { | 31 class ScreenForShutdown : public gfx::Screen { |
| 67 public: | 32 public: |
| 68 explicit ScreenForShutdown(ScreenAsh* screen_ash) | 33 explicit ScreenForShutdown(ScreenAsh* screen_ash) |
| 69 : display_list_(screen_ash->GetAllDisplays()), | 34 : display_list_(screen_ash->GetAllDisplays()), |
| 70 primary_display_(screen_ash->GetPrimaryDisplay()) { | 35 primary_display_(screen_ash->GetPrimaryDisplay()) { |
| 71 } | 36 } |
| 72 | 37 |
| 73 // gfx::Screen overrides: | 38 // gfx::Screen overrides: |
| 74 gfx::Point GetCursorScreenPoint() override { return gfx::Point(); } | 39 gfx::Point GetCursorScreenPoint() override { return gfx::Point(); } |
| 75 gfx::NativeWindow GetWindowUnderCursor() override { return NULL; } | 40 gfx::NativeWindow GetWindowUnderCursor() override { return NULL; } |
| 76 gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override { | 41 gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override { |
| 77 return NULL; | 42 return NULL; |
| 78 } | 43 } |
| 79 int GetNumDisplays() const override { return display_list_.size(); } | 44 int GetNumDisplays() const override { return display_list_.size(); } |
| 80 std::vector<gfx::Display> GetAllDisplays() const override { | 45 std::vector<gfx::Display> GetAllDisplays() const override { |
| 81 return display_list_; | 46 return display_list_; |
| 82 } | 47 } |
| 83 gfx::Display GetDisplayNearestWindow(gfx::NativeView view) const override { | 48 gfx::Display GetDisplayNearestWindow(gfx::NativeView view) const override { |
| 84 return primary_display_; | 49 return primary_display_; |
| 85 } | 50 } |
| 86 gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override { | 51 gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override { |
| 87 return FindDisplayNearestPoint(display_list_, point); | 52 return *gfx::FindDisplayNearestPoint(display_list_, point); |
| 88 } | 53 } |
| 89 gfx::Display GetDisplayMatching(const gfx::Rect& match_rect) const override { | 54 gfx::Display GetDisplayMatching(const gfx::Rect& match_rect) const override { |
| 90 const gfx::Display* matching = | 55 const gfx::Display* matching = |
| 91 FindDisplayMatching(display_list_, match_rect); | 56 gfx::FindDisplayWithBiggestIntersection(display_list_, match_rect); |
| 92 // Fallback to the primary display if there is no matching display. | 57 // Fallback to the primary display if there is no matching display. |
| 93 return matching ? *matching : GetPrimaryDisplay(); | 58 return matching ? *matching : GetPrimaryDisplay(); |
| 94 } | 59 } |
| 95 gfx::Display GetPrimaryDisplay() const override { return primary_display_; } | 60 gfx::Display GetPrimaryDisplay() const override { return primary_display_; } |
| 96 void AddObserver(gfx::DisplayObserver* observer) override { | 61 void AddObserver(gfx::DisplayObserver* observer) override { |
| 97 NOTREACHED() << "Observer should not be added during shutdown"; | 62 NOTREACHED() << "Observer should not be added during shutdown"; |
| 98 } | 63 } |
| 99 void RemoveObserver(gfx::DisplayObserver* observer) override {} | 64 void RemoveObserver(gfx::DisplayObserver* observer) override {} |
| 100 | 65 |
| 101 private: | 66 private: |
| (...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 180 } | 145 } |
| 181 | 146 |
| 182 gfx::Display ScreenAsh::GetDisplayNearestPoint(const gfx::Point& point) const { | 147 gfx::Display ScreenAsh::GetDisplayNearestPoint(const gfx::Point& point) const { |
| 183 const gfx::Display& display = | 148 const gfx::Display& display = |
| 184 GetDisplayManager()->FindDisplayContainingPoint(point); | 149 GetDisplayManager()->FindDisplayContainingPoint(point); |
| 185 if (display.is_valid()) | 150 if (display.is_valid()) |
| 186 return display; | 151 return display; |
| 187 // Fallback to the display that has the shortest Manhattan distance from | 152 // Fallback to the display that has the shortest Manhattan distance from |
| 188 // the |point|. This is correct in the only areas that matter, namely in the | 153 // the |point|. This is correct in the only areas that matter, namely in the |
| 189 // corners between the physical screens. | 154 // corners between the physical screens. |
| 190 return FindDisplayNearestPoint(GetDisplayManager()->active_display_list(), | 155 return *gfx::FindDisplayNearestPoint( |
| 191 point); | 156 GetDisplayManager()->active_display_list(), point); |
| 192 } | 157 } |
| 193 | 158 |
| 194 gfx::Display ScreenAsh::GetDisplayMatching(const gfx::Rect& match_rect) const { | 159 gfx::Display ScreenAsh::GetDisplayMatching(const gfx::Rect& match_rect) const { |
| 195 if (match_rect.IsEmpty()) | 160 if (match_rect.IsEmpty()) |
| 196 return GetDisplayNearestPoint(match_rect.origin()); | 161 return GetDisplayNearestPoint(match_rect.origin()); |
| 197 const gfx::Display* matching = FindDisplayMatching( | 162 const gfx::Display* matching = gfx::FindDisplayWithBiggestIntersection( |
| 198 GetDisplayManager()->active_display_list(), match_rect); | 163 GetDisplayManager()->active_display_list(), match_rect); |
| 199 // Fallback to the primary display if there is no matching display. | 164 // Fallback to the primary display if there is no matching display. |
| 200 return matching ? *matching : GetPrimaryDisplay(); | 165 return matching ? *matching : GetPrimaryDisplay(); |
| 201 } | 166 } |
| 202 | 167 |
| 203 gfx::Display ScreenAsh::GetPrimaryDisplay() const { | 168 gfx::Display ScreenAsh::GetPrimaryDisplay() const { |
| 204 return GetDisplayManager()->GetDisplayForId( | 169 return GetDisplayManager()->GetDisplayForId( |
| 205 WindowTreeHostManager::GetPrimaryDisplayId()); | 170 WindowTreeHostManager::GetPrimaryDisplayId()); |
| 206 } | 171 } |
| 207 | 172 |
| 208 void ScreenAsh::AddObserver(gfx::DisplayObserver* observer) { | 173 void ScreenAsh::AddObserver(gfx::DisplayObserver* observer) { |
| 209 observers_.AddObserver(observer); | 174 observers_.AddObserver(observer); |
| 210 } | 175 } |
| 211 | 176 |
| 212 void ScreenAsh::RemoveObserver(gfx::DisplayObserver* observer) { | 177 void ScreenAsh::RemoveObserver(gfx::DisplayObserver* observer) { |
| 213 observers_.RemoveObserver(observer); | 178 observers_.RemoveObserver(observer); |
| 214 } | 179 } |
| 215 | 180 |
| 216 gfx::Screen* ScreenAsh::CloneForShutdown() { | 181 gfx::Screen* ScreenAsh::CloneForShutdown() { |
| 217 return new ScreenForShutdown(this); | 182 return new ScreenForShutdown(this); |
| 218 } | 183 } |
| 219 | 184 |
| 220 } // namespace ash | 185 } // namespace ash |
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