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Unified Diff: gm/gradient_matrix.cpp

Issue 16094020: Fixed a bug with linear gradient PDF matrices and added test cases (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Addressing code review comments Created 7 years, 6 months ago
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Index: gm/gradient_matrix.cpp
diff --git a/gm/gradient_matrix.cpp b/gm/gradient_matrix.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..756e6e6ee0d98e7f667424e8489b6223d653ef18
--- /dev/null
+++ b/gm/gradient_matrix.cpp
@@ -0,0 +1,107 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "gm.h"
+#include "SkGradientShader.h"
+
+SkColor gColors[] = {
+ SK_ColorRED, SK_ColorYELLOW
+};
+
+// these arrays define the gradient stop points
+// as x1, y1, x2, y2 per gradient to draw
+SkScalar linearPts[] = {
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+
+ 0, 0, 1, 1,
+ 1, 1, 0, 0,
+ 1, 0, 0, 1,
+ 0, 1, 1, 0
+};
+
+const SkScalar TESTGRID_X = 200; // pixels allocated to each image in x dimension
+const SkScalar TESTGRID_Y = 200; // pixels allocated to each image in y dimension
+
+const int IMAGES_X = 4; // number of images per row
+
+static SkShader* make_linear_gradient(SkPoint pts[2]) {
+ return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gColors),
+ SkShader::kClamp_TileMode, NULL);
+}
+
+void draw_gradients(SkCanvas* canvas, SkShader* (*makeShader)(SkPoint[2]),
+ SkScalar* ptsArray, int numImages) {
vandebo (ex-Chrome) 2013/06/11 22:11:05 nit: indent
ducky 2013/06/11 23:18:17 Done.
+ for (int i = 0; i < numImages; i++) {
+ // advance line if necessary
+ if (i % IMAGES_X == 0 && i != 0) {
+ canvas->restore();
+ canvas->translate(0, TESTGRID_Y);
+ canvas->save();
+ }
+
+ // unpack points, setup shader, draw
+ SkPoint pts[2] = {
vandebo (ex-Chrome) 2013/06/11 22:11:05 You shouldn't need this bit.
ducky 2013/06/11 23:18:17 Done.
+ { *(ptsArray+0), *(ptsArray+1) },
+ { *(ptsArray+2), *(ptsArray+3) }
+ };
+ ptsArray += 4;
+
+ SkMatrix shaderMat = SkMatrix();
vandebo (ex-Chrome) 2013/06/11 22:11:05 Pull this stuff above the loop.
ducky 2013/06/11 23:18:17 Done.
+ shaderMat.setAll(138, 0, 43,
+ 0, 106, 61,
+ 0, 0, 1);
+ SkRect rectGrad = { 43, 61, 181, 167 }; // some nice prime numbers
+
+ SkShader* shader = makeShader(pts);
vandebo (ex-Chrome) 2013/06/11 22:11:05 use SkAutoTUnref
ducky 2013/06/11 23:18:17 Done.
+ shader->setLocalMatrix(shaderMat);
+
+ SkPaint paint;
+ paint.setShader(shader);
+ canvas->drawRect(rectGrad, paint);
+
+ shader->unref();
+
+ // advance to next position
+ canvas->translate(TESTGRID_X, 0);
+ }
+}
+
+namespace skiagm {
+
+class GradientMatrixGM : public GM {
+public:
+ GradientMatrixGM() {
+ this->setBGColor(0xFFDDDDDD);
+ }
+
+protected:
+ SkString onShortName() {
+ return SkString("gradient_matrix");
+ }
+
+ virtual SkISize onISize() {
+ return SkISize::Make(800, 800);
+ }
+
+ virtual void onDraw(SkCanvas* canvas) {
+ canvas->save();
vandebo (ex-Chrome) 2013/06/11 22:11:05 Do the save restore around the for loop instead of
ducky 2013/06/11 23:18:17 Done.
+
+ draw_gradients(canvas, &make_linear_gradient,
+ linearPts, sizeof(linearPts) / sizeof(linearPts[0]) / 4);
vandebo (ex-Chrome) 2013/06/11 22:11:05 SK_ARRAY_COUNT()
ducky 2013/06/11 23:18:17 Done.
+
+ canvas->restore();
+ }
+
+private:
+ typedef GM INHERITED;
+};
+
+static GM* MyFactory(void*) { return new GradientMatrixGM; }
+static GMRegistry reg(MyFactory);
+}
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