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| 1 /* | |
| 2 * Copyright 2013 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 #include "gm.h" | |
| 8 #include "SkGradientShader.h" | |
| 9 | |
| 10 SkColor gColors[] = { | |
| 11 SK_ColorRED, SK_ColorYELLOW | |
| 12 }; | |
| 13 | |
| 14 // these arrays define the gradient stop points | |
| 15 // as x1, y1, x2, y2 per gradient to draw | |
| 16 SkScalar linearPts[] = { | |
| 17 0, 0, 1, 0, | |
| 18 0, 0, 0, 1, | |
| 19 1, 0, 0, 0, | |
| 20 0, 1, 0, 0, | |
| 21 | |
| 22 0, 0, 1, 1, | |
| 23 1, 1, 0, 0, | |
| 24 1, 0, 0, 1, | |
| 25 0, 1, 1, 0 | |
| 26 }; | |
| 27 | |
| 28 const SkScalar TESTGRID_X = 200; // pixels allocated to each image in x dimen sion | |
| 29 const SkScalar TESTGRID_Y = 200; // pixels allocated to each image in y dimen sion | |
| 30 | |
| 31 const int IMAGES_X = 4; // number of images per row | |
| 32 | |
| 33 static SkShader* make_linear_gradient(SkPoint pts[2]) { | |
| 34 return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gCo lors), | |
| 35 SkShader::kClamp_TileMode, NULL); | |
| 36 } | |
| 37 | |
| 38 void draw_gradients(SkCanvas* canvas, SkShader* (*makeShader)(SkPoint[2]), | |
| 39 SkScalar* ptsArray, int numImages) { | |
|
vandebo (ex-Chrome)
2013/06/11 22:11:05
nit: indent
ducky
2013/06/11 23:18:17
Done.
| |
| 40 for (int i = 0; i < numImages; i++) { | |
| 41 // advance line if necessary | |
| 42 if (i % IMAGES_X == 0 && i != 0) { | |
| 43 canvas->restore(); | |
| 44 canvas->translate(0, TESTGRID_Y); | |
| 45 canvas->save(); | |
| 46 } | |
| 47 | |
| 48 // unpack points, setup shader, draw | |
| 49 SkPoint pts[2] = { | |
|
vandebo (ex-Chrome)
2013/06/11 22:11:05
You shouldn't need this bit.
ducky
2013/06/11 23:18:17
Done.
| |
| 50 { *(ptsArray+0), *(ptsArray+1) }, | |
| 51 { *(ptsArray+2), *(ptsArray+3) } | |
| 52 }; | |
| 53 ptsArray += 4; | |
| 54 | |
| 55 SkMatrix shaderMat = SkMatrix(); | |
|
vandebo (ex-Chrome)
2013/06/11 22:11:05
Pull this stuff above the loop.
ducky
2013/06/11 23:18:17
Done.
| |
| 56 shaderMat.setAll(138, 0, 43, | |
| 57 0, 106, 61, | |
| 58 0, 0, 1); | |
| 59 SkRect rectGrad = { 43, 61, 181, 167 }; // some nice prime numbers | |
| 60 | |
| 61 SkShader* shader = makeShader(pts); | |
|
vandebo (ex-Chrome)
2013/06/11 22:11:05
use SkAutoTUnref
ducky
2013/06/11 23:18:17
Done.
| |
| 62 shader->setLocalMatrix(shaderMat); | |
| 63 | |
| 64 SkPaint paint; | |
| 65 paint.setShader(shader); | |
| 66 canvas->drawRect(rectGrad, paint); | |
| 67 | |
| 68 shader->unref(); | |
| 69 | |
| 70 // advance to next position | |
| 71 canvas->translate(TESTGRID_X, 0); | |
| 72 } | |
| 73 } | |
| 74 | |
| 75 namespace skiagm { | |
| 76 | |
| 77 class GradientMatrixGM : public GM { | |
| 78 public: | |
| 79 GradientMatrixGM() { | |
| 80 this->setBGColor(0xFFDDDDDD); | |
| 81 } | |
| 82 | |
| 83 protected: | |
| 84 SkString onShortName() { | |
| 85 return SkString("gradient_matrix"); | |
| 86 } | |
| 87 | |
| 88 virtual SkISize onISize() { | |
| 89 return SkISize::Make(800, 800); | |
| 90 } | |
| 91 | |
| 92 virtual void onDraw(SkCanvas* canvas) { | |
| 93 canvas->save(); | |
|
vandebo (ex-Chrome)
2013/06/11 22:11:05
Do the save restore around the for loop instead of
ducky
2013/06/11 23:18:17
Done.
| |
| 94 | |
| 95 draw_gradients(canvas, &make_linear_gradient, | |
| 96 linearPts, sizeof(linearPts) / sizeof(linearPts[0]) / 4); | |
|
vandebo (ex-Chrome)
2013/06/11 22:11:05
SK_ARRAY_COUNT()
ducky
2013/06/11 23:18:17
Done.
| |
| 97 | |
| 98 canvas->restore(); | |
| 99 } | |
| 100 | |
| 101 private: | |
| 102 typedef GM INHERITED; | |
| 103 }; | |
| 104 | |
| 105 static GM* MyFactory(void*) { return new GradientMatrixGM; } | |
| 106 static GMRegistry reg(MyFactory); | |
| 107 } | |
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