Chromium Code Reviews| Index: gm/gradient_matrix.cpp |
| diff --git a/gm/gradient_matrix.cpp b/gm/gradient_matrix.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5dbb390ffab9b9dfa962d2765ed2e9d89e9897c4 |
| --- /dev/null |
| +++ b/gm/gradient_matrix.cpp |
| @@ -0,0 +1,115 @@ |
| +/* |
| + * Copyright 2013 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "SkCanvas.h" |
| +#include "SkColor.h" |
| +#include "SkGradientShader.h" |
| +#include "SkMatrix.h" |
| +#include "SkPaint.h" |
| +#include "SkPoint.h" |
| +#include "SkRect.h" |
| +#include "SkRefCnt.h" |
| +#include "SkScalar.h" |
| +#include "SkSize.h" |
| +#include "SkString.h" |
| + |
| +#include "gm.h" |
| + |
| +static const SkColor gColors[] = { |
| + SK_ColorRED, SK_ColorYELLOW |
| +}; |
| + |
| +// these arrays define the gradient stop points |
| +// as x1, y1, x2, y2 per gradient to draw |
| +static const SkPoint linearPts[][2] = { |
| + {{0, 0}, {1, 0}}, |
| + {{0, 0}, {0, 1}}, |
| + {{1, 0}, {0, 0}}, |
| + {{0, 1}, {0, 0}}, |
| + |
| + {{0, 0}, {1, 1}}, |
| + {{1, 1}, {0, 0}}, |
| + {{1, 0}, {0, 1}}, |
| + {{0, 1}, {1, 0}} |
| +}; |
| + |
| +static const SkScalar TESTGRID_X = 200; // pixels allocated to each image in x dimension |
| +static const SkScalar TESTGRID_Y = 200; // pixels allocated to each image in y dimension |
| + |
| +static const int IMAGES_X = 4; // number of images per row |
| + |
| +static SkShader* make_linear_gradient(const SkPoint pts[2]) { |
| + return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gColors), |
| + SkShader::kClamp_TileMode, NULL); |
| +} |
| + |
| +void draw_gradients(SkCanvas* canvas, SkShader* (*makeShader)(const SkPoint[2]), |
| + const SkPoint ptsArray[][2], int numImages) { |
| + // Use some nice prime numbers for the rectangle so that |
| + // symmetry won't cause false negatives. |
| + SkRect rectGrad = { 43, 61, 181, 167 }; |
| + // Make matrix consistent with the rectangle, and have different |
|
reed1
2013/06/12 18:32:28
What does 'consistent' mean here? That the matrix'
ducky
2013/06/12 18:41:06
Yes. Otherwise, the shader gradient bounds won't l
|
| + // scaling and translation on the different axes |
| + // (this was the bug this test addresses, where bad order |
| + // of operations mixed up the axes). |
| + SkMatrix shaderMat; |
| + shaderMat.setAll(138, 0, 43, |
| + 0, 106, 61, |
| + 0, 0, 1); |
| + |
| + canvas->save(); |
| + for (int i = 0; i < numImages; i++) { |
| + // Advance line downwards if necessary. |
| + if (i % IMAGES_X == 0 && i != 0) { |
| + canvas->restore(); |
| + canvas->translate(0, TESTGRID_Y); |
| + canvas->save(); |
| + } |
| + |
| + // Setup shader and draw. |
| + SkAutoTUnref<SkShader> shader(makeShader(*ptsArray)); |
| + shader->setLocalMatrix(shaderMat); |
| + |
| + SkPaint paint; |
| + paint.setShader(shader); |
| + canvas->drawRect(rectGrad, paint); |
| + |
| + // Advance to next position. |
| + canvas->translate(TESTGRID_X, 0); |
| + ptsArray++; |
| + } |
| + canvas->restore(); |
| +} |
| + |
| +namespace skiagm { |
| + |
| +class GradientMatrixGM : public GM { |
| +public: |
| + GradientMatrixGM() { |
| + this->setBGColor(0xFFDDDDDD); |
| + } |
| + |
| +protected: |
| + SkString onShortName() SK_OVERRIDE { |
| + return SkString("gradient_matrix"); |
| + } |
| + |
| + virtual SkISize onISize() SK_OVERRIDE { |
| + return SkISize::Make(800, 800); |
| + } |
| + |
| + virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
| + draw_gradients(canvas, &make_linear_gradient, |
| + linearPts, SK_ARRAY_COUNT(linearPts)); |
| + } |
| + |
| +private: |
| + typedef GM INHERITED; |
| +}; |
| + |
| +DEF_GM( return new GradientMatrixGM; ) |
| +} |