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| 1 /* | |
| 2 * Copyright 2013 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "SkCanvas.h" | |
| 9 #include "SkColor.h" | |
| 10 #include "SkGradientShader.h" | |
| 11 #include "SkMatrix.h" | |
| 12 #include "SkPaint.h" | |
| 13 #include "SkPoint.h" | |
| 14 #include "SkRect.h" | |
| 15 #include "SkRefCnt.h" | |
| 16 #include "SkScalar.h" | |
| 17 #include "SkSize.h" | |
| 18 #include "SkString.h" | |
| 19 | |
| 20 #include "gm.h" | |
| 21 | |
| 22 static const SkColor gColors[] = { | |
| 23 SK_ColorRED, SK_ColorYELLOW | |
| 24 }; | |
| 25 | |
| 26 // these arrays define the gradient stop points | |
| 27 // as x1, y1, x2, y2 per gradient to draw | |
| 28 static const SkPoint linearPts[][2] = { | |
| 29 {{0, 0}, {1, 0}}, | |
| 30 {{0, 0}, {0, 1}}, | |
| 31 {{1, 0}, {0, 0}}, | |
| 32 {{0, 1}, {0, 0}}, | |
| 33 | |
| 34 {{0, 0}, {1, 1}}, | |
| 35 {{1, 1}, {0, 0}}, | |
| 36 {{1, 0}, {0, 1}}, | |
| 37 {{0, 1}, {1, 0}} | |
| 38 }; | |
| 39 | |
| 40 static const SkScalar TESTGRID_X = 200; // pixels allocated to each image in x dimension | |
| 41 static const SkScalar TESTGRID_Y = 200; // pixels allocated to each image in y dimension | |
| 42 | |
| 43 static const int IMAGES_X = 4; // number of images per row | |
| 44 | |
| 45 static SkShader* make_linear_gradient(const SkPoint pts[2]) { | |
| 46 return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gCo lors), | |
| 47 SkShader::kClamp_TileMode, NULL); | |
| 48 } | |
| 49 | |
| 50 void draw_gradients(SkCanvas* canvas, SkShader* (*makeShader)(const SkPoint[2]), | |
| 51 const SkPoint ptsArray[][2], int numImages) { | |
| 52 // Use some nice prime numbers for the rectangle so that | |
| 53 // symmetry won't cause false negatives. | |
| 54 SkRect rectGrad = { 43, 61, 181, 167 }; | |
| 55 // Make matrix consistent with the rectangle, and have different | |
|
reed1
2013/06/12 18:32:28
What does 'consistent' mean here? That the matrix'
ducky
2013/06/12 18:41:06
Yes. Otherwise, the shader gradient bounds won't l
| |
| 56 // scaling and translation on the different axes | |
| 57 // (this was the bug this test addresses, where bad order | |
| 58 // of operations mixed up the axes). | |
| 59 SkMatrix shaderMat; | |
| 60 shaderMat.setAll(138, 0, 43, | |
| 61 0, 106, 61, | |
| 62 0, 0, 1); | |
| 63 | |
| 64 canvas->save(); | |
| 65 for (int i = 0; i < numImages; i++) { | |
| 66 // Advance line downwards if necessary. | |
| 67 if (i % IMAGES_X == 0 && i != 0) { | |
| 68 canvas->restore(); | |
| 69 canvas->translate(0, TESTGRID_Y); | |
| 70 canvas->save(); | |
| 71 } | |
| 72 | |
| 73 // Setup shader and draw. | |
| 74 SkAutoTUnref<SkShader> shader(makeShader(*ptsArray)); | |
| 75 shader->setLocalMatrix(shaderMat); | |
| 76 | |
| 77 SkPaint paint; | |
| 78 paint.setShader(shader); | |
| 79 canvas->drawRect(rectGrad, paint); | |
| 80 | |
| 81 // Advance to next position. | |
| 82 canvas->translate(TESTGRID_X, 0); | |
| 83 ptsArray++; | |
| 84 } | |
| 85 canvas->restore(); | |
| 86 } | |
| 87 | |
| 88 namespace skiagm { | |
| 89 | |
| 90 class GradientMatrixGM : public GM { | |
| 91 public: | |
| 92 GradientMatrixGM() { | |
| 93 this->setBGColor(0xFFDDDDDD); | |
| 94 } | |
| 95 | |
| 96 protected: | |
| 97 SkString onShortName() SK_OVERRIDE { | |
| 98 return SkString("gradient_matrix"); | |
| 99 } | |
| 100 | |
| 101 virtual SkISize onISize() SK_OVERRIDE { | |
| 102 return SkISize::Make(800, 800); | |
| 103 } | |
| 104 | |
| 105 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { | |
| 106 draw_gradients(canvas, &make_linear_gradient, | |
| 107 linearPts, SK_ARRAY_COUNT(linearPts)); | |
| 108 } | |
| 109 | |
| 110 private: | |
| 111 typedef GM INHERITED; | |
| 112 }; | |
| 113 | |
| 114 DEF_GM( return new GradientMatrixGM; ) | |
| 115 } | |
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