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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-copies-indices.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-copies-indices.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-copies-indices.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-copies-indices.html
deleted file mode 100644
index e738f2e4173d211b6562d705ab71c75b7729e7b5..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-copies-indices.html
+++ /dev/null
@@ -1,45 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-description('Test that client data is always copied during bufferData and bufferSubData calls, because otherwise the data the GL uses to draw may differ from that checked by the index validation code.')
-
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-var context = create3DContext();
-var program = loadStandardProgram(context);
-
-context.useProgram(program);
-var vertexObject = context.createBuffer();
-context.enableVertexAttribArray(0);
-context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
-// 4 vertices -> 2 triangles
-context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0,0, 0,1,0, 1,0,0, 1,1,0 ]), context.STATIC_DRAW);
-context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
-
-var indexObject = context.createBuffer();
-
-context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
-var indices = new Uint16Array([ 10000, 0, 1, 2, 3, 10000 ]);
-context.bufferData(context.ELEMENT_ARRAY_BUFFER, indices, context.STATIC_DRAW);
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 2)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 4)");
-indices[0] = 2;
-indices[5] = 1;
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 2)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 4)");
-
-debug("")
-</script>
-
-</body>
-</html>

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