Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-and-uniform-binding-bugs.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-and-uniform-binding-bugs.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-and-uniform-binding-bugs.html |
deleted file mode 100644 |
index 4ea62a2f00118f695e0f4c4fc9e53bfa4aa3f78b..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-and-uniform-binding-bugs.html |
+++ /dev/null |
@@ -1,31 +0,0 @@ |
-<html> |
-<head> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
- |
-description('Tests passing a vec4 to a uniform and a canvas to texImage2D'); |
- |
-var gl = create3DContext(); |
-var floatProgram = loadProgram(gl, "resources/floatUniformShader.vert", "resources/noopUniformShader.frag"); |
-shouldBeUndefined("gl.useProgram(floatProgram)"); |
-var fval4Loc = gl.getUniformLocation(floatProgram, "fval4"); |
-shouldBe("gl.getError()", "gl.NO_ERROR"); |
-shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]));"); |
- |
-var tmpcanvas = document.createElement("canvas"); |
-tmpcanvas.width = 2; |
-tmpcanvas.height = 2; |
-var texture = gl.createTexture(); |
-shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)"); |
-shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, tmpcanvas)"); |
- |
-</script> |
- |
-</body> |
-</html> |