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1 <html> | |
2 <head> | |
3 <script src="../../../resources/js-test.js"></script> | |
4 <script src="resources/webgl-test.js"></script> | |
5 </head> | |
6 <body> | |
7 <div id="description"></div> | |
8 <div id="console"></div> | |
9 | |
10 <script> | |
11 | |
12 description('Tests passing a vec4 to a uniform and a canvas to texImage2D'); | |
13 | |
14 var gl = create3DContext(); | |
15 var floatProgram = loadProgram(gl, "resources/floatUniformShader.vert", "resourc
es/noopUniformShader.frag"); | |
16 shouldBeUndefined("gl.useProgram(floatProgram)"); | |
17 var fval4Loc = gl.getUniformLocation(floatProgram, "fval4"); | |
18 shouldBe("gl.getError()", "gl.NO_ERROR"); | |
19 shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]
));"); | |
20 | |
21 var tmpcanvas = document.createElement("canvas"); | |
22 tmpcanvas.width = 2; | |
23 tmpcanvas.height = 2; | |
24 var texture = gl.createTexture(); | |
25 shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)"); | |
26 shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED
_BYTE, tmpcanvas)"); | |
27 | |
28 </script> | |
29 | |
30 </body> | |
31 </html> | |
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