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| (Empty) |
| 1 <html> | |
| 2 <head> | |
| 3 <script src="../../../resources/js-test.js"></script> | |
| 4 <script src="resources/webgl-test.js"></script> | |
| 5 </head> | |
| 6 <body> | |
| 7 <div id="description"></div> | |
| 8 <div id="console"></div> | |
| 9 | |
| 10 <script> | |
| 11 | |
| 12 description('Tests passing a vec4 to a uniform and a canvas to texImage2D'); | |
| 13 | |
| 14 var gl = create3DContext(); | |
| 15 var floatProgram = loadProgram(gl, "resources/floatUniformShader.vert", "resourc
es/noopUniformShader.frag"); | |
| 16 shouldBeUndefined("gl.useProgram(floatProgram)"); | |
| 17 var fval4Loc = gl.getUniformLocation(floatProgram, "fval4"); | |
| 18 shouldBe("gl.getError()", "gl.NO_ERROR"); | |
| 19 shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]
));"); | |
| 20 | |
| 21 var tmpcanvas = document.createElement("canvas"); | |
| 22 tmpcanvas.width = 2; | |
| 23 tmpcanvas.height = 2; | |
| 24 var texture = gl.createTexture(); | |
| 25 shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)"); | |
| 26 shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED
_BYTE, tmpcanvas)"); | |
| 27 | |
| 28 </script> | |
| 29 | |
| 30 </body> | |
| 31 </html> | |
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