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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/null-object-behaviour.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/null-object-behaviour.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/null-object-behaviour.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/null-object-behaviour.html
deleted file mode 100644
index 137fdf999dfb20290e8da5f960bebf54ab2338b3..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/null-object-behaviour.html
+++ /dev/null
@@ -1,79 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-<script src="resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-var wtu = WebGLTestUtils;
-description("Tests calling WebGL APIs without providing the necessary objects");
-
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-var context = wtu.create3DContext();
-var program = wtu.loadStandardProgram(context);
-var shader = wtu.loadStandardVertexShader(context);
-var shouldGenerateGLError = wtu.shouldGenerateGLError;
-
-assertMsg(program != null, "Program Compiled");
-assertMsg(shader != null, "Shader Compiled");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.compileShader(undefined)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.linkProgram(undefined)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, undefined)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(program, undefined)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, shader)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(program, undefined)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(undefined, shader)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, undefined)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, 'foo')");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.bindAttribLocation(undefined, 0, 'foo')");
-shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)");
-shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)");
-shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)");
-shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, null)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, null)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, null)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, null)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, undefined)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, undefined)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, undefined)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, undefined)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramParameter(undefined, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramInfoLog(undefined, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderParameter(undefined, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderInfoLog(undefined, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderSource(undefined)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniform(undefined, null)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniformLocation(undefined, 'foo')");
-
-debug("");
-debug("check with bindings");
-context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer());
-context.bindTexture(context.TEXTURE_2D, context.createTexture());
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
-shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
-
-debug("");
-debug("check without bindings");
-context.bindBuffer(context.ARRAY_BUFFER, null);
-context.bindTexture(context.TEXTURE_2D, null);
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
-</script>
-
-</body>
-</html>

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