| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/null-object-behaviour.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/null-object-behaviour.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/null-object-behaviour.html
|
| deleted file mode 100644
|
| index 137fdf999dfb20290e8da5f960bebf54ab2338b3..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/null-object-behaviour.html
|
| +++ /dev/null
|
| @@ -1,79 +0,0 @@
|
| -<html>
|
| -<head>
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -<script src="resources/webgl-test-utils.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -
|
| -<script>
|
| -var wtu = WebGLTestUtils;
|
| -description("Tests calling WebGL APIs without providing the necessary objects");
|
| -
|
| -if (window.internals)
|
| - window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
|
| -
|
| -var context = wtu.create3DContext();
|
| -var program = wtu.loadStandardProgram(context);
|
| -var shader = wtu.loadStandardVertexShader(context);
|
| -var shouldGenerateGLError = wtu.shouldGenerateGLError;
|
| -
|
| -assertMsg(program != null, "Program Compiled");
|
| -assertMsg(shader != null, "Shader Compiled");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.compileShader(undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.linkProgram(undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(program, undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, shader)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(program, undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(undefined, shader)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, 'foo')");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.bindAttribLocation(undefined, 0, 'foo')");
|
| -shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)");
|
| -shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)");
|
| -shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)");
|
| -shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, null)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, null)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, null)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, null)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, undefined)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, undefined)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, undefined)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramParameter(undefined, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramInfoLog(undefined, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderParameter(undefined, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderInfoLog(undefined, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderSource(undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniform(undefined, null)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniformLocation(undefined, 'foo')");
|
| -
|
| -debug("");
|
| -debug("check with bindings");
|
| -context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer());
|
| -context.bindTexture(context.TEXTURE_2D, context.createTexture());
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
|
| -
|
| -debug("");
|
| -debug("check without bindings");
|
| -context.bindBuffer(context.ARRAY_BUFFER, null);
|
| -context.bindTexture(context.TEXTURE_2D, null);
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
|
| -</script>
|
| -
|
| -</body>
|
| -</html>
|
|
|