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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniformmatrix4fv.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniformmatrix4fv.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniformmatrix4fv.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniformmatrix4fv.html
deleted file mode 100644
index be4e5722cec1f5c2ad848a1a1e80ff5c8369088f..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniformmatrix4fv.html
+++ /dev/null
@@ -1,75 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>WebGL uniformMatrix Conformance Tests</title>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="example" width="2" height="2"> </canvas>
-
-<script id="vshader" type="x-shader/x-vertex">
-attribute vec4 vPosition;
-uniform mat4 world4;
-uniform mat3 world3;
-uniform mat2 world2;
-void main()
-{
- gl_Position = vec4(vPosition.xyz, world3[0].x + world2[0].x) * world4;
-}
-</script>
-
-<script id="fshader" type="x-shader/x-fragment">
-void main()
-{
- gl_FragColor = vec4(1.0,0.0,0.0,1.0);
-}
-</script>
-
-<script>
-description("This test ensures WebGL implementations handle uniformMatrix in a OpenGL ES 2.0 spec compliant way");
-
-debug("");
-debug("Checking gl.uniformMatrix.");
-
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
-for (var ii = 2; ii <= 4; ++ii) {
- var loc = gl.getUniformLocation(gl.program, "world" + ii);
- var matLess = [];
- for (var jj = 0; jj < ii; ++jj) {
- for (var ll = 0; ll < ii; ++ll) {
- if (jj == ii - 1 && ll == ii - 1)
- continue;
- matLess[jj * ii + ll] = (jj == ll) ? 1 : 0;
- }
- }
- var mat = matLess.concat([1]);
- var matMore = mat.concat([1]);
- name = "uniformMatrix" + ii + "fv";
- gl[name](loc, false, matLess);
- glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with insufficient array size for " + name);
- gl[name](loc, false, mat);
- glErrorShouldBe(gl, gl.NO_ERROR, "should succeed with correct array size for " + name);
- gl[name](loc, false, matMore);
- glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with more than 1 array size for " + name);
-
- mat[ii * ii - 1] = 1;
- gl[name](loc, false, mat);
- glErrorShouldBe(gl, gl.NO_ERROR, "can call " + name + "with transpose = false");
- gl[name](loc, true, mat);
- glErrorShouldBe(gl, gl.INVALID_VALUE, name + " should return INVALID_VALUE with transpose = true");
-}
-
-debug("");
-
-</script>
-
-</body>
-</html>

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