Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniformmatrix4fv.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniformmatrix4fv.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniformmatrix4fv.html |
deleted file mode 100644 |
index be4e5722cec1f5c2ad848a1a1e80ff5c8369088f..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniformmatrix4fv.html |
+++ /dev/null |
@@ -1,75 +0,0 @@ |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
- "http://www.w3.org/TR/html4/loose.dtd"> |
-<html> |
-<head> |
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> |
-<title>WebGL uniformMatrix Conformance Tests</title> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
-<canvas id="example" width="2" height="2"> </canvas> |
- |
-<script id="vshader" type="x-shader/x-vertex"> |
-attribute vec4 vPosition; |
-uniform mat4 world4; |
-uniform mat3 world3; |
-uniform mat2 world2; |
-void main() |
-{ |
- gl_Position = vec4(vPosition.xyz, world3[0].x + world2[0].x) * world4; |
-} |
-</script> |
- |
-<script id="fshader" type="x-shader/x-fragment"> |
-void main() |
-{ |
- gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
-} |
-</script> |
- |
-<script> |
-description("This test ensures WebGL implementations handle uniformMatrix in a OpenGL ES 2.0 spec compliant way"); |
- |
-debug(""); |
-debug("Checking gl.uniformMatrix."); |
- |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
-for (var ii = 2; ii <= 4; ++ii) { |
- var loc = gl.getUniformLocation(gl.program, "world" + ii); |
- var matLess = []; |
- for (var jj = 0; jj < ii; ++jj) { |
- for (var ll = 0; ll < ii; ++ll) { |
- if (jj == ii - 1 && ll == ii - 1) |
- continue; |
- matLess[jj * ii + ll] = (jj == ll) ? 1 : 0; |
- } |
- } |
- var mat = matLess.concat([1]); |
- var matMore = mat.concat([1]); |
- name = "uniformMatrix" + ii + "fv"; |
- gl[name](loc, false, matLess); |
- glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with insufficient array size for " + name); |
- gl[name](loc, false, mat); |
- glErrorShouldBe(gl, gl.NO_ERROR, "should succeed with correct array size for " + name); |
- gl[name](loc, false, matMore); |
- glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with more than 1 array size for " + name); |
- |
- mat[ii * ii - 1] = 1; |
- gl[name](loc, false, mat); |
- glErrorShouldBe(gl, gl.NO_ERROR, "can call " + name + "with transpose = false"); |
- gl[name](loc, true, mat); |
- glErrorShouldBe(gl, gl.INVALID_VALUE, name + " should return INVALID_VALUE with transpose = true"); |
-} |
- |
-debug(""); |
- |
-</script> |
- |
-</body> |
-</html> |