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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays-expected.txt

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays-expected.txt
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays-expected.txt
deleted file mode 100644
index e33e1c0b80c1fcb88923c0e34c50790923333589..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays-expected.txt
+++ /dev/null
@@ -1,96 +0,0 @@
-This test ensures WebGL implementations handle uniform arrays correctly.
-
-On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
-
-
-
-check float
-PASS 1 uniform found
-PASS uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 section 2.10
-PASS getError was expected value: INVALID_OPERATION : should fail if there is no current program
-PASS getError was expected value: INVALID_VALUE : should fail with insufficient array size with gl.uniform1fv
-PASS getError was expected value: NO_ERROR : can set an array of uniforms with gl.uniform1fv
-PASS getError was expected value: NO_ERROR : can call gl.getUniform
-PASS gl.getUniform returns the correct type.
-PASS getError was expected value: NO_ERROR : can get location of element 0 of array from gl.getUniformLocation
-PASS getError was expected value: NO_ERROR : can get value of element 0 of array from gl.getUniform
-PASS value put in (16) matches value pulled out (16)
-PASS getError was expected value: NO_ERROR : can get location of element 1 of array from gl.getUniformLocation
-PASS getError was expected value: NO_ERROR : can get value of element 1 of array from gl.getUniform
-PASS value put in (15) matches value pulled out (15)
-PASS getError was expected value: NO_ERROR : can get location of element 2 of array from gl.getUniformLocation
-PASS getError was expected value: NO_ERROR : can get value of element 2 of array from gl.getUniform
-PASS value put in (14) matches value pulled out (14)
-PASS getError was expected value: INVALID_OPERATION : using the wrong size of gl.Uniform fails
-PASS getError was expected value: NO_ERROR : can call gl.useProgram(null)
-
-check vec2
-PASS 1 uniform found
-PASS uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 section 2.10
-PASS getError was expected value: INVALID_OPERATION : should fail if there is no current program
-PASS getError was expected value: INVALID_VALUE : should fail with insufficient array size with gl.uniform2fv
-PASS getError was expected value: INVALID_VALUE : should fail with non-multiple array size with gl.uniform2fv
-PASS getError was expected value: NO_ERROR : can set an array of uniforms with gl.uniform2fv
-PASS getError was expected value: NO_ERROR : can call gl.getUniform
-PASS gl.getUniform returns the correct type.
-PASS getError was expected value: NO_ERROR : can get location of element 0 of array from gl.getUniformLocation
-PASS getError was expected value: NO_ERROR : can get value of element 0 of array from gl.getUniform
-PASS value put in ([16, 15]) matches value pulled out ([16, 15])
-PASS getError was expected value: NO_ERROR : can get location of element 1 of array from gl.getUniformLocation
-PASS getError was expected value: NO_ERROR : can get value of element 1 of array from gl.getUniform
-PASS value put in ([14, 13]) matches value pulled out ([14, 13])
-PASS getError was expected value: NO_ERROR : can get location of element 2 of array from gl.getUniformLocation
-PASS getError was expected value: NO_ERROR : can get value of element 2 of array from gl.getUniform
-PASS value put in ([12, 11]) matches value pulled out ([12, 11])
-PASS getError was expected value: INVALID_OPERATION : using the wrong size of gl.Uniform fails
-PASS passing non-array to glUniform*fv should throw TypeError
-PASS getError was expected value: NO_ERROR : can call gl.useProgram(null)
-
-check vec3
-PASS 1 uniform found
-PASS uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 section 2.10
-PASS getError was expected value: INVALID_OPERATION : should fail if there is no current program
-PASS getError was expected value: INVALID_VALUE : should fail with insufficient array size with gl.uniform3fv
-PASS getError was expected value: INVALID_VALUE : should fail with non-multiple array size with gl.uniform3fv
-PASS getError was expected value: NO_ERROR : can set an array of uniforms with gl.uniform3fv
-PASS getError was expected value: NO_ERROR : can call gl.getUniform
-PASS gl.getUniform returns the correct type.
-PASS getError was expected value: NO_ERROR : can get location of element 0 of array from gl.getUniformLocation
-PASS getError was expected value: NO_ERROR : can get value of element 0 of array from gl.getUniform
-PASS value put in ([16, 15, 14]) matches value pulled out ([16, 15, 14])
-PASS getError was expected value: NO_ERROR : can get location of element 1 of array from gl.getUniformLocation
-PASS getError was expected value: NO_ERROR : can get value of element 1 of array from gl.getUniform
-PASS value put in ([13, 12, 11]) matches value pulled out ([13, 12, 11])
-PASS getError was expected value: NO_ERROR : can get location of element 2 of array from gl.getUniformLocation
-PASS getError was expected value: NO_ERROR : can get value of element 2 of array from gl.getUniform
-PASS value put in ([10, 9, 8]) matches value pulled out ([10, 9, 8])
-PASS getError was expected value: INVALID_OPERATION : using the wrong size of gl.Uniform fails
-PASS passing non-array to glUniform*fv should throw TypeError
-PASS getError was expected value: NO_ERROR : can call gl.useProgram(null)
-
-check vec4
-PASS 1 uniform found
-PASS uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 section 2.10
-PASS getError was expected value: INVALID_OPERATION : should fail if there is no current program
-PASS getError was expected value: INVALID_VALUE : should fail with insufficient array size with gl.uniform4fv
-PASS getError was expected value: INVALID_VALUE : should fail with non-multiple array size with gl.uniform4fv
-PASS getError was expected value: NO_ERROR : can set an array of uniforms with gl.uniform4fv
-PASS getError was expected value: NO_ERROR : can call gl.getUniform
-PASS gl.getUniform returns the correct type.
-PASS getError was expected value: NO_ERROR : can get location of element 0 of array from gl.getUniformLocation
-PASS getError was expected value: NO_ERROR : can get value of element 0 of array from gl.getUniform
-PASS value put in ([16, 15, 14, 13]) matches value pulled out ([16, 15, 14, 13])
-PASS getError was expected value: NO_ERROR : can get location of element 1 of array from gl.getUniformLocation
-PASS getError was expected value: NO_ERROR : can get value of element 1 of array from gl.getUniform
-PASS value put in ([12, 11, 10, 9]) matches value pulled out ([12, 11, 10, 9])
-PASS getError was expected value: NO_ERROR : can get location of element 2 of array from gl.getUniformLocation
-PASS getError was expected value: NO_ERROR : can get value of element 2 of array from gl.getUniform
-PASS value put in ([8, 7, 6, 5]) matches value pulled out ([8, 7, 6, 5])
-PASS getError was expected value: INVALID_OPERATION : using the wrong size of gl.Uniform fails
-PASS passing non-array to glUniform*fv should throw TypeError
-PASS getError was expected value: NO_ERROR : can call gl.useProgram(null)
-
-PASS successfullyParsed is true
-
-TEST COMPLETE
-

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