Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays-expected.txt |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays-expected.txt |
deleted file mode 100644 |
index e33e1c0b80c1fcb88923c0e34c50790923333589..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays-expected.txt |
+++ /dev/null |
@@ -1,96 +0,0 @@ |
-This test ensures WebGL implementations handle uniform arrays correctly. |
- |
-On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
- |
- |
- |
-check float |
-PASS 1 uniform found |
-PASS uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 section 2.10 |
-PASS getError was expected value: INVALID_OPERATION : should fail if there is no current program |
-PASS getError was expected value: INVALID_VALUE : should fail with insufficient array size with gl.uniform1fv |
-PASS getError was expected value: NO_ERROR : can set an array of uniforms with gl.uniform1fv |
-PASS getError was expected value: NO_ERROR : can call gl.getUniform |
-PASS gl.getUniform returns the correct type. |
-PASS getError was expected value: NO_ERROR : can get location of element 0 of array from gl.getUniformLocation |
-PASS getError was expected value: NO_ERROR : can get value of element 0 of array from gl.getUniform |
-PASS value put in (16) matches value pulled out (16) |
-PASS getError was expected value: NO_ERROR : can get location of element 1 of array from gl.getUniformLocation |
-PASS getError was expected value: NO_ERROR : can get value of element 1 of array from gl.getUniform |
-PASS value put in (15) matches value pulled out (15) |
-PASS getError was expected value: NO_ERROR : can get location of element 2 of array from gl.getUniformLocation |
-PASS getError was expected value: NO_ERROR : can get value of element 2 of array from gl.getUniform |
-PASS value put in (14) matches value pulled out (14) |
-PASS getError was expected value: INVALID_OPERATION : using the wrong size of gl.Uniform fails |
-PASS getError was expected value: NO_ERROR : can call gl.useProgram(null) |
- |
-check vec2 |
-PASS 1 uniform found |
-PASS uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 section 2.10 |
-PASS getError was expected value: INVALID_OPERATION : should fail if there is no current program |
-PASS getError was expected value: INVALID_VALUE : should fail with insufficient array size with gl.uniform2fv |
-PASS getError was expected value: INVALID_VALUE : should fail with non-multiple array size with gl.uniform2fv |
-PASS getError was expected value: NO_ERROR : can set an array of uniforms with gl.uniform2fv |
-PASS getError was expected value: NO_ERROR : can call gl.getUniform |
-PASS gl.getUniform returns the correct type. |
-PASS getError was expected value: NO_ERROR : can get location of element 0 of array from gl.getUniformLocation |
-PASS getError was expected value: NO_ERROR : can get value of element 0 of array from gl.getUniform |
-PASS value put in ([16, 15]) matches value pulled out ([16, 15]) |
-PASS getError was expected value: NO_ERROR : can get location of element 1 of array from gl.getUniformLocation |
-PASS getError was expected value: NO_ERROR : can get value of element 1 of array from gl.getUniform |
-PASS value put in ([14, 13]) matches value pulled out ([14, 13]) |
-PASS getError was expected value: NO_ERROR : can get location of element 2 of array from gl.getUniformLocation |
-PASS getError was expected value: NO_ERROR : can get value of element 2 of array from gl.getUniform |
-PASS value put in ([12, 11]) matches value pulled out ([12, 11]) |
-PASS getError was expected value: INVALID_OPERATION : using the wrong size of gl.Uniform fails |
-PASS passing non-array to glUniform*fv should throw TypeError |
-PASS getError was expected value: NO_ERROR : can call gl.useProgram(null) |
- |
-check vec3 |
-PASS 1 uniform found |
-PASS uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 section 2.10 |
-PASS getError was expected value: INVALID_OPERATION : should fail if there is no current program |
-PASS getError was expected value: INVALID_VALUE : should fail with insufficient array size with gl.uniform3fv |
-PASS getError was expected value: INVALID_VALUE : should fail with non-multiple array size with gl.uniform3fv |
-PASS getError was expected value: NO_ERROR : can set an array of uniforms with gl.uniform3fv |
-PASS getError was expected value: NO_ERROR : can call gl.getUniform |
-PASS gl.getUniform returns the correct type. |
-PASS getError was expected value: NO_ERROR : can get location of element 0 of array from gl.getUniformLocation |
-PASS getError was expected value: NO_ERROR : can get value of element 0 of array from gl.getUniform |
-PASS value put in ([16, 15, 14]) matches value pulled out ([16, 15, 14]) |
-PASS getError was expected value: NO_ERROR : can get location of element 1 of array from gl.getUniformLocation |
-PASS getError was expected value: NO_ERROR : can get value of element 1 of array from gl.getUniform |
-PASS value put in ([13, 12, 11]) matches value pulled out ([13, 12, 11]) |
-PASS getError was expected value: NO_ERROR : can get location of element 2 of array from gl.getUniformLocation |
-PASS getError was expected value: NO_ERROR : can get value of element 2 of array from gl.getUniform |
-PASS value put in ([10, 9, 8]) matches value pulled out ([10, 9, 8]) |
-PASS getError was expected value: INVALID_OPERATION : using the wrong size of gl.Uniform fails |
-PASS passing non-array to glUniform*fv should throw TypeError |
-PASS getError was expected value: NO_ERROR : can call gl.useProgram(null) |
- |
-check vec4 |
-PASS 1 uniform found |
-PASS uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 section 2.10 |
-PASS getError was expected value: INVALID_OPERATION : should fail if there is no current program |
-PASS getError was expected value: INVALID_VALUE : should fail with insufficient array size with gl.uniform4fv |
-PASS getError was expected value: INVALID_VALUE : should fail with non-multiple array size with gl.uniform4fv |
-PASS getError was expected value: NO_ERROR : can set an array of uniforms with gl.uniform4fv |
-PASS getError was expected value: NO_ERROR : can call gl.getUniform |
-PASS gl.getUniform returns the correct type. |
-PASS getError was expected value: NO_ERROR : can get location of element 0 of array from gl.getUniformLocation |
-PASS getError was expected value: NO_ERROR : can get value of element 0 of array from gl.getUniform |
-PASS value put in ([16, 15, 14, 13]) matches value pulled out ([16, 15, 14, 13]) |
-PASS getError was expected value: NO_ERROR : can get location of element 1 of array from gl.getUniformLocation |
-PASS getError was expected value: NO_ERROR : can get value of element 1 of array from gl.getUniform |
-PASS value put in ([12, 11, 10, 9]) matches value pulled out ([12, 11, 10, 9]) |
-PASS getError was expected value: NO_ERROR : can get location of element 2 of array from gl.getUniformLocation |
-PASS getError was expected value: NO_ERROR : can get value of element 2 of array from gl.getUniform |
-PASS value put in ([8, 7, 6, 5]) matches value pulled out ([8, 7, 6, 5]) |
-PASS getError was expected value: INVALID_OPERATION : using the wrong size of gl.Uniform fails |
-PASS passing non-array to glUniform*fv should throw TypeError |
-PASS getError was expected value: NO_ERROR : can call gl.useProgram(null) |
- |
-PASS successfullyParsed is true |
- |
-TEST COMPLETE |
- |