| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays-expected.txt
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays-expected.txt
|
| deleted file mode 100644
|
| index e33e1c0b80c1fcb88923c0e34c50790923333589..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays-expected.txt
|
| +++ /dev/null
|
| @@ -1,96 +0,0 @@
|
| -This test ensures WebGL implementations handle uniform arrays correctly.
|
| -
|
| -On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
|
| -
|
| -
|
| -
|
| -check float
|
| -PASS 1 uniform found
|
| -PASS uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 section 2.10
|
| -PASS getError was expected value: INVALID_OPERATION : should fail if there is no current program
|
| -PASS getError was expected value: INVALID_VALUE : should fail with insufficient array size with gl.uniform1fv
|
| -PASS getError was expected value: NO_ERROR : can set an array of uniforms with gl.uniform1fv
|
| -PASS getError was expected value: NO_ERROR : can call gl.getUniform
|
| -PASS gl.getUniform returns the correct type.
|
| -PASS getError was expected value: NO_ERROR : can get location of element 0 of array from gl.getUniformLocation
|
| -PASS getError was expected value: NO_ERROR : can get value of element 0 of array from gl.getUniform
|
| -PASS value put in (16) matches value pulled out (16)
|
| -PASS getError was expected value: NO_ERROR : can get location of element 1 of array from gl.getUniformLocation
|
| -PASS getError was expected value: NO_ERROR : can get value of element 1 of array from gl.getUniform
|
| -PASS value put in (15) matches value pulled out (15)
|
| -PASS getError was expected value: NO_ERROR : can get location of element 2 of array from gl.getUniformLocation
|
| -PASS getError was expected value: NO_ERROR : can get value of element 2 of array from gl.getUniform
|
| -PASS value put in (14) matches value pulled out (14)
|
| -PASS getError was expected value: INVALID_OPERATION : using the wrong size of gl.Uniform fails
|
| -PASS getError was expected value: NO_ERROR : can call gl.useProgram(null)
|
| -
|
| -check vec2
|
| -PASS 1 uniform found
|
| -PASS uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 section 2.10
|
| -PASS getError was expected value: INVALID_OPERATION : should fail if there is no current program
|
| -PASS getError was expected value: INVALID_VALUE : should fail with insufficient array size with gl.uniform2fv
|
| -PASS getError was expected value: INVALID_VALUE : should fail with non-multiple array size with gl.uniform2fv
|
| -PASS getError was expected value: NO_ERROR : can set an array of uniforms with gl.uniform2fv
|
| -PASS getError was expected value: NO_ERROR : can call gl.getUniform
|
| -PASS gl.getUniform returns the correct type.
|
| -PASS getError was expected value: NO_ERROR : can get location of element 0 of array from gl.getUniformLocation
|
| -PASS getError was expected value: NO_ERROR : can get value of element 0 of array from gl.getUniform
|
| -PASS value put in ([16, 15]) matches value pulled out ([16, 15])
|
| -PASS getError was expected value: NO_ERROR : can get location of element 1 of array from gl.getUniformLocation
|
| -PASS getError was expected value: NO_ERROR : can get value of element 1 of array from gl.getUniform
|
| -PASS value put in ([14, 13]) matches value pulled out ([14, 13])
|
| -PASS getError was expected value: NO_ERROR : can get location of element 2 of array from gl.getUniformLocation
|
| -PASS getError was expected value: NO_ERROR : can get value of element 2 of array from gl.getUniform
|
| -PASS value put in ([12, 11]) matches value pulled out ([12, 11])
|
| -PASS getError was expected value: INVALID_OPERATION : using the wrong size of gl.Uniform fails
|
| -PASS passing non-array to glUniform*fv should throw TypeError
|
| -PASS getError was expected value: NO_ERROR : can call gl.useProgram(null)
|
| -
|
| -check vec3
|
| -PASS 1 uniform found
|
| -PASS uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 section 2.10
|
| -PASS getError was expected value: INVALID_OPERATION : should fail if there is no current program
|
| -PASS getError was expected value: INVALID_VALUE : should fail with insufficient array size with gl.uniform3fv
|
| -PASS getError was expected value: INVALID_VALUE : should fail with non-multiple array size with gl.uniform3fv
|
| -PASS getError was expected value: NO_ERROR : can set an array of uniforms with gl.uniform3fv
|
| -PASS getError was expected value: NO_ERROR : can call gl.getUniform
|
| -PASS gl.getUniform returns the correct type.
|
| -PASS getError was expected value: NO_ERROR : can get location of element 0 of array from gl.getUniformLocation
|
| -PASS getError was expected value: NO_ERROR : can get value of element 0 of array from gl.getUniform
|
| -PASS value put in ([16, 15, 14]) matches value pulled out ([16, 15, 14])
|
| -PASS getError was expected value: NO_ERROR : can get location of element 1 of array from gl.getUniformLocation
|
| -PASS getError was expected value: NO_ERROR : can get value of element 1 of array from gl.getUniform
|
| -PASS value put in ([13, 12, 11]) matches value pulled out ([13, 12, 11])
|
| -PASS getError was expected value: NO_ERROR : can get location of element 2 of array from gl.getUniformLocation
|
| -PASS getError was expected value: NO_ERROR : can get value of element 2 of array from gl.getUniform
|
| -PASS value put in ([10, 9, 8]) matches value pulled out ([10, 9, 8])
|
| -PASS getError was expected value: INVALID_OPERATION : using the wrong size of gl.Uniform fails
|
| -PASS passing non-array to glUniform*fv should throw TypeError
|
| -PASS getError was expected value: NO_ERROR : can call gl.useProgram(null)
|
| -
|
| -check vec4
|
| -PASS 1 uniform found
|
| -PASS uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 section 2.10
|
| -PASS getError was expected value: INVALID_OPERATION : should fail if there is no current program
|
| -PASS getError was expected value: INVALID_VALUE : should fail with insufficient array size with gl.uniform4fv
|
| -PASS getError was expected value: INVALID_VALUE : should fail with non-multiple array size with gl.uniform4fv
|
| -PASS getError was expected value: NO_ERROR : can set an array of uniforms with gl.uniform4fv
|
| -PASS getError was expected value: NO_ERROR : can call gl.getUniform
|
| -PASS gl.getUniform returns the correct type.
|
| -PASS getError was expected value: NO_ERROR : can get location of element 0 of array from gl.getUniformLocation
|
| -PASS getError was expected value: NO_ERROR : can get value of element 0 of array from gl.getUniform
|
| -PASS value put in ([16, 15, 14, 13]) matches value pulled out ([16, 15, 14, 13])
|
| -PASS getError was expected value: NO_ERROR : can get location of element 1 of array from gl.getUniformLocation
|
| -PASS getError was expected value: NO_ERROR : can get value of element 1 of array from gl.getUniform
|
| -PASS value put in ([12, 11, 10, 9]) matches value pulled out ([12, 11, 10, 9])
|
| -PASS getError was expected value: NO_ERROR : can get location of element 2 of array from gl.getUniformLocation
|
| -PASS getError was expected value: NO_ERROR : can get value of element 2 of array from gl.getUniform
|
| -PASS value put in ([8, 7, 6, 5]) matches value pulled out ([8, 7, 6, 5])
|
| -PASS getError was expected value: INVALID_OPERATION : using the wrong size of gl.Uniform fails
|
| -PASS passing non-array to glUniform*fv should throw TypeError
|
| -PASS getError was expected value: NO_ERROR : can call gl.useProgram(null)
|
| -
|
| -PASS successfullyParsed is true
|
| -
|
| -TEST COMPLETE
|
| -
|
|
|