Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-sub-image-2d-bad-args.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-sub-image-2d-bad-args.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-sub-image-2d-bad-args.html |
deleted file mode 100644 |
index b49f237c1ad5acc95e7d005d274633790f5ae47f..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-sub-image-2d-bad-args.html |
+++ /dev/null |
@@ -1,68 +0,0 @@ |
-<html> |
-<head> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-<script src="resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<canvas id="testbed" width="16" height="16"></canvas> |
-<canvas id="c" width="16" height="16"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script> |
-description('Tests texSubImage2D with bad arguments'); |
- |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-var wtu = WebGLTestUtils; |
-var canvas = document.getElementById("testbed"); |
-var c = document.getElementById("c"); |
- |
-var gl = wtu.create3DContext(canvas); |
-var tex = gl.createTexture(); |
-gl.bindTexture(gl.TEXTURE_2D, tex); |
-gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed"); |
- |
-// FIXME: this behavior is still being discussed on the public_webgl mailing list and may |
-// need to be changed to throw TypeError because the argument is not nullable. |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, null); |
-glErrorShouldBe(gl, gl.INVALID_VALUE, "null argument"); |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.INVALID_VALUE, "y + height > texture height"); |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.INVALID_VALUE, "x + width > texture width"); |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.INVALID_VALUE, "negative x"); |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.INVALID_VALUE, "negative y"); |
-gl.texSubImage2D(gl.TEXTURE_2D, -1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.INVALID_VALUE, "negative level"); |
-gl.texSubImage2D(gl.FLOAT, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.INVALID_ENUM, "bad target"); |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.NO_ERROR, "good args"); |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original"); |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c); |
-glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original"); |
-gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGB"); |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGB"); |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGB"); |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, c); |
-glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGB"); |
-gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c); |
-glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGBA 4_4_4_4"); |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c); |
-glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGBA 4_4_4_4"); |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGBA 4_4_4_4"); |
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c); |
-glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGBA 4_4_4_4"); |
-</script> |
-</body> |
-</html> |