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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-sub-image-2d-bad-args.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-sub-image-2d-bad-args.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-sub-image-2d-bad-args.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-sub-image-2d-bad-args.html
deleted file mode 100644
index b49f237c1ad5acc95e7d005d274633790f5ae47f..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-sub-image-2d-bad-args.html
+++ /dev/null
@@ -1,68 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-<script src="resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<canvas id="testbed" width="16" height="16"></canvas>
-<canvas id="c" width="16" height="16"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script>
-description('Tests texSubImage2D with bad arguments');
-
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-var wtu = WebGLTestUtils;
-var canvas = document.getElementById("testbed");
-var c = document.getElementById("c");
-
-var gl = wtu.create3DContext(canvas);
-var tex = gl.createTexture();
-gl.bindTexture(gl.TEXTURE_2D, tex);
-gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed");
-
-// FIXME: this behavior is still being discussed on the public_webgl mailing list and may
-// need to be changed to throw TypeError because the argument is not nullable.
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, null);
-glErrorShouldBe(gl, gl.INVALID_VALUE, "null argument");
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 1, gl.RGBA, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.INVALID_VALUE, "y + height > texture height");
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.INVALID_VALUE, "x + width > texture width");
-gl.texSubImage2D(gl.TEXTURE_2D, 0, -1, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.INVALID_VALUE, "negative x");
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, -1, gl.RGBA, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.INVALID_VALUE, "negative y");
-gl.texSubImage2D(gl.TEXTURE_2D, -1, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.INVALID_VALUE, "negative level");
-gl.texSubImage2D(gl.FLOAT, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.INVALID_ENUM, "bad target");
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.NO_ERROR, "good args");
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original");
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
-glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original");
-gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGB");
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGB");
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGB");
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_SHORT_5_6_5, c);
-glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGB");
-gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
-glErrorShouldBe(gl, gl.NO_ERROR, "make texture RGBA 4_4_4_4");
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_SHORT_4_4_4_4, c);
-glErrorShouldBe(gl, gl.NO_ERROR, "format same as original RGBA 4_4_4_4");
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGB, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.INVALID_OPERATION, "format not same as original RGBA 4_4_4_4");
-gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, gl.RGBA, gl.UNSIGNED_BYTE, c);
-glErrorShouldBe(gl, gl.INVALID_OPERATION, "type not same as original RGBA 4_4_4_4");
-</script>
-</body>
-</html>

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