| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-sub-image-2d.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-sub-image-2d.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-sub-image-2d.html
|
| deleted file mode 100644
|
| index 318e71e09fd2771c9083e1bba3f32c9127929fbd..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-sub-image-2d.html
|
| +++ /dev/null
|
| @@ -1,90 +0,0 @@
|
| -<html>
|
| -<head>
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -<script src="resources/webgl-test-utils.js"></script>
|
| -<script id="fshader" type="x-shader/x-fragment">
|
| -#ifdef GL_ES
|
| -precision highp float;
|
| -#endif
|
| -uniform sampler2D tex;
|
| -varying vec2 texCoord;
|
| -
|
| -void main()
|
| -{
|
| - float intensity = texture2D(tex, texCoord).a;
|
| - gl_FragColor = vec4(intensity, intensity, intensity, 1.0);
|
| -}
|
| -</script>
|
| -
|
| -</head>
|
| -<body>
|
| -<canvas id="example" width="256px" height="1px"></canvas>
|
| -<div id="description"></div>
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| -<div id="console"></div>
|
| -<script>
|
| -description('Tests texSubImage2D upload path from Uint8Array');
|
| -
|
| -var wtu = WebGLTestUtils;
|
| -var canvas = document.getElementById("example");
|
| -var gl = wtu.create3DContext(canvas);
|
| -var program = wtu.setupProgram(
|
| - gl,
|
| - [wtu.setupSimpleTextureVertexShader(gl),
|
| - wtu.loadShaderFromScript(gl, "fshader")],
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| - ['vPosition', 'texCoord0']);
|
| -wtu.setupUnitQuad(gl);
|
| -var textureWidth = 256;
|
| -var textureHeight = 1;
|
| -
|
| -textureLoc = gl.getUniformLocation(program, "tex");
|
| -
|
| -var texture = gl.createTexture();
|
| -gl.bindTexture(gl.TEXTURE_2D, texture);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
| -// Allocate the texture object
|
| -gl.texImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, textureWidth, textureHeight, 0, gl.ALPHA, gl.UNSIGNED_BYTE, null);
|
| -// Prepare the image data
|
| -var array = new Uint8Array(textureWidth);
|
| -for (var i = 0; i < textureWidth; i++)
|
| - array[i] = i;
|
| -// Fill the texture object with data -- this is actually the code path being tested
|
| -gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.ALPHA, gl.UNSIGNED_BYTE, array);
|
| -
|
| -// Clear and set up
|
| -gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| -gl.bindTexture(gl.TEXTURE_2D, texture);
|
| -gl.useProgram(program);
|
| -gl.uniform1i(textureLoc, 0);
|
| -// Draw the texture to the frame buffer
|
| -gl.drawArrays(gl.TRIANGLES, 0, 6);
|
| -
|
| -// Read back the frame buffer
|
| -var buf = new Uint8Array(textureWidth * textureHeight * 4);
|
| -gl.readPixels(0, 0, textureWidth, textureHeight, gl.RGBA, gl.UNSIGNED_BYTE, buf);
|
| -
|
| -// Verify the frame buffer's contents
|
| -var passed = true;
|
| -for (var i = 0; i < textureWidth; i++) {
|
| - var val = i;
|
| - if (buf[4 * i + 0] != val ||
|
| - buf[4 * i + 1] != val ||
|
| - buf[4 * i + 2] != val) {
|
| - testFailed("pixel at (" + i + ", 0) was (" +
|
| - buf[4 * i + 0] + ", " +
|
| - buf[4 * i + 1] + ", " +
|
| - buf[4 * i + 2] + "), should be (" +
|
| - val + ", " + val + ", " + val + ")");
|
| - passed = false;
|
| - break;
|
| - }
|
| -}
|
| -
|
| -if (passed)
|
| - testPassed("");
|
| -</script>
|
| -</body>
|
| -</html>
|
|
|