| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html
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| deleted file mode 100644
|
| index 4216a26d6a31846457a67963f42d1195303408c4..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html
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| +++ /dev/null
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| @@ -1,62 +0,0 @@
|
| -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
| - "http://www.w3.org/TR/html4/loose.dtd">
|
| -<html>
|
| - <head>
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| - <title>WebGL BindBuffer conformance test.</title>
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| - <script src="../../../resources/js-test.js"></script>
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| - <script src="resources/webgl-test.js"> </script>
|
| -</head>
|
| -<body>
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| -<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
|
| -<div id="description"></div>
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| -<div id="console"></div>
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| -<script>
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| -description("Checks a buffer can only be bound to 1 target.");
|
| -
|
| -debug("");
|
| -debug("Canvas.getContext");
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| -
|
| -if (window.internals)
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| - window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
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| -
|
| -var gl = create3DContext(document.getElementById("canvas"));
|
| -if (!gl) {
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| - testFailed("context does not exist");
|
| -} else {
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| - testPassed("context exists");
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| -
|
| - debug("");
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| -
|
| - var buf = gl.createBuffer();
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| - gl.bindBuffer(gl.ARRAY_BUFFER, buf);
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| - assertMsg(gl.getError() == gl.NO_ERROR,
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| - "should be able to bind buffer.");
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| - gl.bindBuffer(gl.ARRAY_BUFFER, null);
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| - assertMsg(gl.getError() == gl.NO_ERROR,
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| - "should be able to unbind buffer.");
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| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf);
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| - assertMsg(gl.getError() == gl.INVALID_OPERATION,
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| - "should get INVALID_OPERATION if attempting to bind buffer to different target");
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| -
|
| - var buf = gl.createBuffer();
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| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf);
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| - assertMsg(gl.getError() == gl.NO_ERROR,
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| - "should be able to bind buffer.");
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| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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| - assertMsg(gl.getError() == gl.NO_ERROR,
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| - "should be able to unbind buffer.");
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, buf);
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| - assertMsg(gl.getError() == gl.INVALID_OPERATION,
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| - "should get INVALID_OPERATION if attempting to bind buffer to different target");
|
| -}
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| -
|
| -debug("");
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| -</script>
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| -</body>
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| -
|
| -<script>
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| -</script>
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| -
|
| -</body>
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| -</html>
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| -
|
|
|