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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html
deleted file mode 100644
index 4216a26d6a31846457a67963f42d1195303408c4..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html
+++ /dev/null
@@ -1,62 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
- <head>
- <title>WebGL BindBuffer conformance test.</title>
- <script src="../../../resources/js-test.js"></script>
- <script src="resources/webgl-test.js"> </script>
-</head>
-<body>
-<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script>
-description("Checks a buffer can only be bound to 1 target.");
-
-debug("");
-debug("Canvas.getContext");
-
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-var gl = create3DContext(document.getElementById("canvas"));
-if (!gl) {
- testFailed("context does not exist");
-} else {
- testPassed("context exists");
-
- debug("");
-
- var buf = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buf);
- assertMsg(gl.getError() == gl.NO_ERROR,
- "should be able to bind buffer.");
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
- assertMsg(gl.getError() == gl.NO_ERROR,
- "should be able to unbind buffer.");
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf);
- assertMsg(gl.getError() == gl.INVALID_OPERATION,
- "should get INVALID_OPERATION if attempting to bind buffer to different target");
-
- var buf = gl.createBuffer();
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf);
- assertMsg(gl.getError() == gl.NO_ERROR,
- "should be able to bind buffer.");
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
- assertMsg(gl.getError() == gl.NO_ERROR,
- "should be able to unbind buffer.");
- gl.bindBuffer(gl.ARRAY_BUFFER, buf);
- assertMsg(gl.getError() == gl.INVALID_OPERATION,
- "should get INVALID_OPERATION if attempting to bind buffer to different target");
-}
-
-debug("");
-</script>
-</body>
-
-<script>
-</script>
-
-</body>
-</html>
-

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