Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html |
deleted file mode 100644 |
index 4216a26d6a31846457a67963f42d1195303408c4..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html |
+++ /dev/null |
@@ -1,62 +0,0 @@ |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
- "http://www.w3.org/TR/html4/loose.dtd"> |
-<html> |
- <head> |
- <title>WebGL BindBuffer conformance test.</title> |
- <script src="../../../resources/js-test.js"></script> |
- <script src="resources/webgl-test.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script> |
-description("Checks a buffer can only be bound to 1 target."); |
- |
-debug(""); |
-debug("Canvas.getContext"); |
- |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-var gl = create3DContext(document.getElementById("canvas")); |
-if (!gl) { |
- testFailed("context does not exist"); |
-} else { |
- testPassed("context exists"); |
- |
- debug(""); |
- |
- var buf = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
- assertMsg(gl.getError() == gl.NO_ERROR, |
- "should be able to bind buffer."); |
- gl.bindBuffer(gl.ARRAY_BUFFER, null); |
- assertMsg(gl.getError() == gl.NO_ERROR, |
- "should be able to unbind buffer."); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf); |
- assertMsg(gl.getError() == gl.INVALID_OPERATION, |
- "should get INVALID_OPERATION if attempting to bind buffer to different target"); |
- |
- var buf = gl.createBuffer(); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf); |
- assertMsg(gl.getError() == gl.NO_ERROR, |
- "should be able to bind buffer."); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); |
- assertMsg(gl.getError() == gl.NO_ERROR, |
- "should be able to unbind buffer."); |
- gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
- assertMsg(gl.getError() == gl.INVALID_OPERATION, |
- "should get INVALID_OPERATION if attempting to bind buffer to different target"); |
-} |
- |
-debug(""); |
-</script> |
-</body> |
- |
-<script> |
-</script> |
- |
-</body> |
-</html> |
- |