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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays.html
deleted file mode 100644
index 1eaf3d0e8b690d35498d63f0916df39250c5eb3b..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-uniform-arrays.html
+++ /dev/null
@@ -1,303 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>WebGL uniform array Conformance Tests</title>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="example" width="2" height="2"> </canvas>
-<script id="vshader" type="x-shader/x-vertex">
- attribute vec4 vPosition;
- void main()
- {
- gl_Position = vPosition;
- }
-</script>
-
-<script id="fshader" type="x-shader/x-fragment">
- #ifdef GL_ES
- precision mediump float;
- #endif
- uniform $type color[3];
- void main()
- {
- gl_FragColor = vec4(color[0]$elem, color[1]$elem, color[2]$elem, 1);
- }
-</script>
-<script>
-function loadShader(ctx, shaderType, shaderSource) {
- // Create the shader object
- var shader = ctx.createShader(shaderType);
- if (shader == null) {
- debug("*** Error: unable to create shader '"+shader+"'");
- return null;
- }
-
- // Load the shader source
- ctx.shaderSource(shader, shaderSource);
-
- // Compile the shader
- ctx.compileShader(shader);
-
- // Check the compile status
- var compiled = ctx.getShaderParameter(shader, ctx.COMPILE_STATUS);
- if (!compiled) {
- // Something went wrong during compilation; get the error
- var error = ctx.getShaderInfoLog(shader);
- debug("*** Error compiling shader '"+shader+"':"+error);
- ctx.deleteShader(shader);
- return null;
- }
-
- return shader;
-}
-
-function loadProgram(ctx, vertexShaderSrc, fragmentShaderSrc) {
- var program = ctx.createProgram();
- var vShader = loadShader(ctx, ctx.VERTEX_SHADER, vertexShaderSrc)
- var fShader = loadShader(ctx, ctx.FRAGMENT_SHADER, fragmentShaderSrc);
- ctx.attachShader(program, vShader);
- ctx.attachShader(program, fShader);
- ctx.linkProgram(program);
- var linked = ctx.getProgramParameter(program, ctx.LINK_STATUS);
- if (!linked) {
- // something went wrong with the link
- var error = ctx.getProgramInfoLog (ctx.program);
- debug("Error in program linking:" + error);
- ctx.deleteProgram(ctx.program);
- program = null;
- }
-// ctx.deleteShader(fShader);
-// ctx.deleteShader(vShader);
- return program;
-}
-
-description("This test ensures WebGL implementations handle uniform arrays correctly.");
-
-debug("");
-
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-var gl = create3DContext(document.getElementById("example"));
-
-var vSrc = document.getElementById("vshader").text;
-var fTemplate = document.getElementById("fshader").text;
-
-var typeInfos = [
- { type: 'float',
- jsTypeOf: 'number',
- setter: 'uniform1fv',
- elem: '',
- numSrcValues: 3,
- invalidSet: function(loc) {
- gl.uniform2fv(loc, [1, 2]);
- },
- srcValueAsString: function(index, srcValues) {
- return srcValues[index].toString();
- },
- returnValueAsString: function(value) {
- return value === null ? 'null' : value.toString();
- },
- checkType: function(value) {
- return typeof value === 'number';
- },
- checkValue: function(typeInfo, index, value) {
- return typeInfo.srcValues[index] == value;
- },
- srcValues: [16, 15, 14],
- srcValuesLess: [],
- srcValuesNonMultiple: null,
- },
- { type: 'vec2',
- jsTypeOf: 'Float32Array',
- setter: 'uniform2fv',
- elem: '[1]',
- numSrcValues: 3,
- invalidSet: function(loc) {
- gl.uniform1fv(loc, [2]);
- },
- illegalSet: function(loc) {
- gl.uniform1fv(loc, 2);
- },
- srcValueAsString: function(index, srcValues) {
- return "[" + srcValues[index * 2 + 0].toString() + ", " +
- srcValues[index * 2 + 1].toString() + "]";
- },
- returnValueAsString: function(value) {
- return value === null ? 'null' : ("[" + value[0] + ", " + value[1] + "]");
- },
- checkType: function(value) {
- return value &&
- typeof value.length === 'number' &&
- value.length == 2;
- },
- checkValue: function(typeInfo, index, value) {
- return value !== null &&
- typeInfo.srcValues[index * 2 + 0] == value[0] &&
- typeInfo.srcValues[index * 2 + 1] == value[1];
- },
- srcValues: [16, 15, 14, 13, 12, 11],
- srcValuesLess: [16],
- srcValuesNonMultiple: [16, 15, 14, 13, 12, 11, 10],
- },
- { type: 'vec3',
- jsTypeOf: 'Float32Array',
- setter: 'uniform3fv',
- elem: '[2]',
- numSrcValues: 3,
- invalidSet: function(loc) {
- gl.uniform1fv(loc, [2]);
- },
- illegalSet: function(loc) {
- gl.uniform1fv(loc, 2);
- },
- srcValueAsString: function(index, srcValues) {
- return "[" + srcValues[index * 3 + 0].toString() + ", " +
- srcValues[index * 3 + 1].toString() + ", " +
- srcValues[index * 3 + 2].toString() + "]";
- },
- returnValueAsString: function(value) {
- return value === null ? 'null' :
- ("[" + value[0] + ", " + value[1] + ", " + value[2] + "]");
- },
- checkType: function(value) {
- return value &&
- typeof value.length === 'number' &&
- value.length == 3;
- },
- checkValue: function(typeInfo, index, value) {
- return value !== null &&
- typeInfo.srcValues[index * 3 + 0] == value[0] &&
- typeInfo.srcValues[index * 3 + 1] == value[1] &&
- typeInfo.srcValues[index * 3 + 2] == value[2];
- },
- srcValues: [16, 15, 14, 13, 12, 11, 10, 9, 8],
- srcValuesLess: [16, 15],
- srcValuesNonMultiple: [16, 15, 14, 13, 12, 11, 10, 9, 8, 7],
- },
- { type: 'vec4',
- jsTypeOf: 'Float32Array',
- setter: 'uniform4fv',
- elem: '[3]',
- numSrcValues: 3,
- invalidSet: function(loc) {
- gl.uniform1fv(loc, [2]);
- },
- illegalSet: function(loc) {
- gl.uniform1fv(loc, 2);
- },
- srcValueAsString: function(index, srcValues) {
- return "[" + srcValues[index * 4 + 0].toString() + ", " +
- srcValues[index * 4 + 1].toString() + ", " +
- srcValues[index * 4 + 2].toString() + ", " +
- srcValues[index * 4 + 3].toString() + "]";
- },
- returnValueAsString: function(value) {
- return value === null ? 'null' :
- ("[" + value[0] + ", " + value[1] +
- ", " + value[2] + ", " + value[3] + "]");
- },
- checkType: function(value) {
- return value &&
- typeof value.length === 'number' &&
- value.length == 4;
- },
- checkValue: function(typeInfo, index, value) {
- return value !== null &&
- typeInfo.srcValues[index * 4 + 0] == value[0] &&
- typeInfo.srcValues[index * 4 + 1] == value[1] &&
- typeInfo.srcValues[index * 4 + 2] == value[2] &&
- typeInfo.srcValues[index * 4 + 3] == value[3];
- },
- srcValues: [16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5],
- srcValuesLess: [16, 15, 14],
- srcValuesNonMultiple: [16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4],
- }
-];
-
-for (var tt = 0; tt < typeInfos.length; ++tt) {
- var typeInfo = typeInfos[tt];
- debug("");
- debug("check " + typeInfo.type);
- var fSrc = fTemplate.replace(/\$type/g, typeInfo.type).
- replace(/\$elem/g, typeInfo.elem);
- //debug("fSrc: " + fSrc);
- var program = loadProgram(gl, vSrc, fSrc);
-
- var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
- assertMsg(numUniforms == 1, "1 uniform found");
- var info = gl.getActiveUniform(program, 0);
- assertMsg(info.name == "color[0]",
- "uniform name is 'color[0]' not 'color' as per OpenGL ES 2.0.24 section 2.10");
- var loc = gl.getUniformLocation(program, "color[0]");
- var srcValues = typeInfo.srcValues;
- var srcValuesLess = typeInfo.srcValuesLess;
- var srcValuesNonMultiple = typeInfo.srcValuesNonMultiple;
-
- // Try setting the value before using the program
- gl[typeInfo.setter](loc, srcValues);
- glErrorShouldBe(gl, gl.INVALID_OPERATION,
- "should fail if there is no current program");
-
- gl.useProgram(program);
- gl[typeInfo.setter](loc, srcValuesLess);
- glErrorShouldBe(gl, gl.INVALID_VALUE,
- "should fail with insufficient array size with gl." + typeInfo.setter);
- if (srcValuesNonMultiple) {
- gl[typeInfo.setter](loc, srcValuesNonMultiple);
- glErrorShouldBe(gl, gl.INVALID_VALUE,
- "should fail with non-multiple array size with gl." + typeInfo.setter);
- }
- gl[typeInfo.setter](loc, srcValues);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "can set an array of uniforms with gl." + typeInfo.setter);
- var values = gl.getUniform(program, loc);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "can call gl.getUniform");
- assertMsg(typeInfo.checkType(values),
- "gl.getUniform returns the correct type.");
- for (var ii = 0; ii < typeInfo.numSrcValues; ++ii) {
- var elemLoc = gl.getUniformLocation(program, "color[" + ii + "]");
- glErrorShouldBe(gl, gl.NO_ERROR,
- "can get location of element " + ii +
- " of array from gl.getUniformLocation");
- var value = gl.getUniform(program, elemLoc);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "can get value of element " + ii + " of array from gl.getUniform");
- assertMsg(typeInfo.checkValue(typeInfo, ii, value),
- "value put in (" + typeInfo.srcValueAsString(ii, srcValues) +
- ") matches value pulled out (" +
- typeInfo.returnValueAsString(value) + ")");
- }
- typeInfo.invalidSet(loc);
- glErrorShouldBe(gl, gl.INVALID_OPERATION,
- "using the wrong size of gl.Uniform fails");
- var exceptionCaught = false;
- if (typeInfo.illegalSet) {
- try {
- typeInfo.illegalSet(loc);
- } catch (e) {
- exceptionCaught = true;
- }
- assertMsg(exceptionCaught, "passing non-array to glUniform*fv should throw TypeError");
- }
-
- gl.useProgram(null);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "can call gl.useProgram(null)");
-}
-debug("");
-
-</script>
-
-<script>
-</script>
-
-</body>
-</html>

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