Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/attrib-location-length-limits.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/attrib-location-length-limits.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/attrib-location-length-limits.html |
deleted file mode 100644 |
index 7c7cc94faf61a9b1f99e3b5c4e56d35ecb25cb46..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/attrib-location-length-limits.html |
+++ /dev/null |
@@ -1,98 +0,0 @@ |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL attrib location length tests</title> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"> </script> |
-<script src="resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="50" height="50"> |
-There is supposed to be an example drawing here, but it's not important. |
-</canvas> |
-<div id="description">Verify limits on the lengths of attrib locations.</div> |
-<div id="console"></div> |
-<script id="goodVertexShader1" type="x-shader/x-vertex"> |
-// A vertex shader where the needed attrib location is long, but not over the limit. |
-attribute vec4 vPosition01234567890123456789012345678901234567890123456789012345678901234567890; |
- |
-void main() |
-{ |
- gl_Position = vPosition01234567890123456789012345678901234567890123456789012345678901234567890; |
-} |
-</script> |
-<script id="goodVertexShader2" type="x-shader/x-vertex"> |
-// A vertex shader where the needed attrib location is exactly 256 characters. |
-attribute vec4 vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456; |
- |
-void main() |
-{ |
- gl_Position = vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456; |
-} |
-</script> |
-<script id="badVertexShader" type="x-shader/x-vertex"> |
-// A vertex shader where the needed attrib location is 257 characters. |
-attribute vec4 vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567; |
- |
-void main() |
-{ |
- gl_Position = vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567; |
-} |
-</script> |
-<script id="fragmentShader" type="x-shader/x-fragment"> |
-precision mediump float; |
- |
-void main() { |
- gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
-} |
-</script> |
-<script> |
-if (window.initNonKhronosFramework) { |
- window.initNonKhronosFramework(false); |
-} |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-var wtu = WebGLTestUtils; |
-var gl = wtu.create3DContext(document.getElementById("example")); |
- |
-debug("Test attrib location underneath the length limit"); |
-var program = wtu.loadProgramFromScript(gl, "goodVertexShader1", "fragmentShader"); |
-shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true'); |
-var attribLoc = gl.getAttribLocation(program, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890"); |
-if (attribLoc == -1) { |
- testFailed("attrib location was -1, should not be"); |
-} else { |
- testPassed("attrib location should not be -1"); |
-} |
-wtu.glErrorShouldBe(gl, gl.NONE); |
- |
-debug("Test attrib location exactly at the length limit"); |
-var program = wtu.loadProgramFromScript(gl, "goodVertexShader2", "fragmentShader"); |
-shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true'); |
-var attribLoc = gl.getAttribLocation(program, "vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456"); |
-if (attribLoc == -1) { |
- testFailed("attrib location was -1, should not be"); |
-} else { |
- testPassed("attrib location should not be -1"); |
-} |
-wtu.glErrorShouldBe(gl, gl.NONE); |
- |
-debug("Test attrib location over the length limit"); |
-debug("Shader compilation should fail"); |
-shouldBe('wtu.loadShaderFromScript(gl, "badVertexShader", gl.VERTEX_SHADER, function (err) {})', 'null'); |
-wtu.glErrorShouldBe(gl, gl.NONE); |
- |
-debug("Attempt to bind too-long attrib location should produce error"); |
-var program = gl.createProgram(); |
-gl.bindAttribLocation(program, 0, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567"); |
-wtu.glErrorShouldBe(gl, gl.INVALID_VALUE); |
- |
-debug("Attempt to fetch too-long attrib location should produce error"); |
-shouldBe('gl.getAttribLocation(program, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567")', '-1'); |
-wtu.glErrorShouldBe(gl, gl.INVALID_VALUE); |
- |
-</script> |
-</body> |
-</html> |