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| 1 <!DOCTYPE html> | |
| 2 <html> | |
| 3 <head> | |
| 4 <meta charset="utf-8"> | |
| 5 <title>WebGL attrib location length tests</title> | |
| 6 <script src="../../../resources/js-test.js"></script> | |
| 7 <script src="resources/webgl-test.js"> </script> | |
| 8 <script src="resources/webgl-test-utils.js"> </script> | |
| 9 </head> | |
| 10 <body> | |
| 11 <canvas id="example" width="50" height="50"> | |
| 12 There is supposed to be an example drawing here, but it's not important. | |
| 13 </canvas> | |
| 14 <div id="description">Verify limits on the lengths of attrib locations.</div> | |
| 15 <div id="console"></div> | |
| 16 <script id="goodVertexShader1" type="x-shader/x-vertex"> | |
| 17 // A vertex shader where the needed attrib location is long, but not over the li
mit. | |
| 18 attribute vec4 vPosition01234567890123456789012345678901234567890123456789012345
678901234567890; | |
| 19 | |
| 20 void main() | |
| 21 { | |
| 22 gl_Position = vPosition01234567890123456789012345678901234567890123456789012
345678901234567890; | |
| 23 } | |
| 24 </script> | |
| 25 <script id="goodVertexShader2" type="x-shader/x-vertex"> | |
| 26 // A vertex shader where the needed attrib location is exactly 256 characters. | |
| 27 attribute vec4 vPosition01234567890123456789012345678901234567890123456789012345
67890123456789012345678901234567890123456789012345678901234567890123456789012345
67890123456789012345678901234567890123456789012345678901234567890123456789012345
6789012345678901234567890123456; | |
| 28 | |
| 29 void main() | |
| 30 { | |
| 31 gl_Position = vPosition01234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
3456789012345678901234567890123456; | |
| 32 } | |
| 33 </script> | |
| 34 <script id="badVertexShader" type="x-shader/x-vertex"> | |
| 35 // A vertex shader where the needed attrib location is 257 characters. | |
| 36 attribute vec4 vPosition01234567890123456789012345678901234567890123456789012345
67890123456789012345678901234567890123456789012345678901234567890123456789012345
67890123456789012345678901234567890123456789012345678901234567890123456789012345
67890123456789012345678901234567; | |
| 37 | |
| 38 void main() | |
| 39 { | |
| 40 gl_Position = vPosition01234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789012345678901234567; | |
| 41 } | |
| 42 </script> | |
| 43 <script id="fragmentShader" type="x-shader/x-fragment"> | |
| 44 precision mediump float; | |
| 45 | |
| 46 void main() { | |
| 47 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); | |
| 48 } | |
| 49 </script> | |
| 50 <script> | |
| 51 if (window.initNonKhronosFramework) { | |
| 52 window.initNonKhronosFramework(false); | |
| 53 } | |
| 54 if (window.internals) | |
| 55 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
| 56 | |
| 57 var wtu = WebGLTestUtils; | |
| 58 var gl = wtu.create3DContext(document.getElementById("example")); | |
| 59 | |
| 60 debug("Test attrib location underneath the length limit"); | |
| 61 var program = wtu.loadProgramFromScript(gl, "goodVertexShader1", "fragmentShader
"); | |
| 62 shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true'); | |
| 63 var attribLoc = gl.getAttribLocation(program, "vPosition012345678901234567890123
45678901234567890123456789012345678901234567890"); | |
| 64 if (attribLoc == -1) { | |
| 65 testFailed("attrib location was -1, should not be"); | |
| 66 } else { | |
| 67 testPassed("attrib location should not be -1"); | |
| 68 } | |
| 69 wtu.glErrorShouldBe(gl, gl.NONE); | |
| 70 | |
| 71 debug("Test attrib location exactly at the length limit"); | |
| 72 var program = wtu.loadProgramFromScript(gl, "goodVertexShader2", "fragmentShader
"); | |
| 73 shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true'); | |
| 74 var attribLoc = gl.getAttribLocation(program, "vPosition012345678901234567890123
45678901234567890123456789012345678901234567890123456789012345678901234567890123
45678901234567890123456789012345678901234567890123456789012345678901234567890123
456789012345678901234567890123456789012345678901234567890123456"); | |
| 75 if (attribLoc == -1) { | |
| 76 testFailed("attrib location was -1, should not be"); | |
| 77 } else { | |
| 78 testPassed("attrib location should not be -1"); | |
| 79 } | |
| 80 wtu.glErrorShouldBe(gl, gl.NONE); | |
| 81 | |
| 82 debug("Test attrib location over the length limit"); | |
| 83 debug("Shader compilation should fail"); | |
| 84 shouldBe('wtu.loadShaderFromScript(gl, "badVertexShader", gl.VERTEX_SHADER, func
tion (err) {})', 'null'); | |
| 85 wtu.glErrorShouldBe(gl, gl.NONE); | |
| 86 | |
| 87 debug("Attempt to bind too-long attrib location should produce error"); | |
| 88 var program = gl.createProgram(); | |
| 89 gl.bindAttribLocation(program, 0, "vPosition012345678901234567890123456789012345
67890123456789012345678901234567890123456789012345678901234567890123456789012345
67890123456789012345678901234567890123456789012345678901234567890123456789012345
6789012345678901234567890123456789012345678901234567"); | |
| 90 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE); | |
| 91 | |
| 92 debug("Attempt to fetch too-long attrib location should produce error"); | |
| 93 shouldBe('gl.getAttribLocation(program, "vPosition012345678901234567890123456789
01234567890123456789012345678901234567890123456789012345678901234567890123456789
01234567890123456789012345678901234567890123456789012345678901234567890123456789
0123456789012345678901234567890123456789012345678901234567")', '-1'); | |
| 94 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE); | |
| 95 | |
| 96 </script> | |
| 97 </body> | |
| 98 </html> | |
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