| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/attrib-location-length-limits.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/attrib-location-length-limits.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/attrib-location-length-limits.html
|
| deleted file mode 100644
|
| index 7c7cc94faf61a9b1f99e3b5c4e56d35ecb25cb46..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/attrib-location-length-limits.html
|
| +++ /dev/null
|
| @@ -1,98 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<title>WebGL attrib location length tests</title>
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"> </script>
|
| -<script src="resources/webgl-test-utils.js"> </script>
|
| -</head>
|
| -<body>
|
| -<canvas id="example" width="50" height="50">
|
| -There is supposed to be an example drawing here, but it's not important.
|
| -</canvas>
|
| -<div id="description">Verify limits on the lengths of attrib locations.</div>
|
| -<div id="console"></div>
|
| -<script id="goodVertexShader1" type="x-shader/x-vertex">
|
| -// A vertex shader where the needed attrib location is long, but not over the limit.
|
| -attribute vec4 vPosition01234567890123456789012345678901234567890123456789012345678901234567890;
|
| -
|
| -void main()
|
| -{
|
| - gl_Position = vPosition01234567890123456789012345678901234567890123456789012345678901234567890;
|
| -}
|
| -</script>
|
| -<script id="goodVertexShader2" type="x-shader/x-vertex">
|
| -// A vertex shader where the needed attrib location is exactly 256 characters.
|
| -attribute vec4 vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456;
|
| -
|
| -void main()
|
| -{
|
| - gl_Position = vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456;
|
| -}
|
| -</script>
|
| -<script id="badVertexShader" type="x-shader/x-vertex">
|
| -// A vertex shader where the needed attrib location is 257 characters.
|
| -attribute vec4 vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567;
|
| -
|
| -void main()
|
| -{
|
| - gl_Position = vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567;
|
| -}
|
| -</script>
|
| -<script id="fragmentShader" type="x-shader/x-fragment">
|
| -precision mediump float;
|
| -
|
| -void main() {
|
| - gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
| -}
|
| -</script>
|
| -<script>
|
| -if (window.initNonKhronosFramework) {
|
| - window.initNonKhronosFramework(false);
|
| -}
|
| -if (window.internals)
|
| - window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
|
| -
|
| -var wtu = WebGLTestUtils;
|
| -var gl = wtu.create3DContext(document.getElementById("example"));
|
| -
|
| -debug("Test attrib location underneath the length limit");
|
| -var program = wtu.loadProgramFromScript(gl, "goodVertexShader1", "fragmentShader");
|
| -shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true');
|
| -var attribLoc = gl.getAttribLocation(program, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890");
|
| -if (attribLoc == -1) {
|
| - testFailed("attrib location was -1, should not be");
|
| -} else {
|
| - testPassed("attrib location should not be -1");
|
| -}
|
| -wtu.glErrorShouldBe(gl, gl.NONE);
|
| -
|
| -debug("Test attrib location exactly at the length limit");
|
| -var program = wtu.loadProgramFromScript(gl, "goodVertexShader2", "fragmentShader");
|
| -shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true');
|
| -var attribLoc = gl.getAttribLocation(program, "vPosition0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456");
|
| -if (attribLoc == -1) {
|
| - testFailed("attrib location was -1, should not be");
|
| -} else {
|
| - testPassed("attrib location should not be -1");
|
| -}
|
| -wtu.glErrorShouldBe(gl, gl.NONE);
|
| -
|
| -debug("Test attrib location over the length limit");
|
| -debug("Shader compilation should fail");
|
| -shouldBe('wtu.loadShaderFromScript(gl, "badVertexShader", gl.VERTEX_SHADER, function (err) {})', 'null');
|
| -wtu.glErrorShouldBe(gl, gl.NONE);
|
| -
|
| -debug("Attempt to bind too-long attrib location should produce error");
|
| -var program = gl.createProgram();
|
| -gl.bindAttribLocation(program, 0, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567");
|
| -wtu.glErrorShouldBe(gl, gl.INVALID_VALUE);
|
| -
|
| -debug("Attempt to fetch too-long attrib location should produce error");
|
| -shouldBe('gl.getAttribLocation(program, "vPosition01234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567")', '-1');
|
| -wtu.glErrorShouldBe(gl, gl.INVALID_VALUE);
|
| -
|
| -</script>
|
| -</body>
|
| -</html>
|
|
|