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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/renderbuffer-initialization.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/renderbuffer-initialization.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/renderbuffer-initialization.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/renderbuffer-initialization.html
deleted file mode 100644
index c0de8e183c4b3bf1e6502eaa6a24b2edb145a589..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/renderbuffer-initialization.html
+++ /dev/null
@@ -1,83 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-<script>
-function runTest(gl, width, height)
-{
-
- debug('Test whether the WebGL internal buffers have been initialized to 0.');
- var totalBytes = width * height * 4;
- var buf = new Uint8Array(totalBytes);
- gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf);
- if (gl.getError() != gl.NO_ERROR) {
- testFailed('GL error detected after readPixels().');
- return false;
- }
- for (var i = 0; i < totalBytes; ++i) {
- if (buf[i] != 0) {
- testFailed('WebGL internal buffers are dirty.');
- return false;
- }
- }
- testPassed('Buffers have been initialized to 0.');
-
- debug('Test whether user created buffers have been initialized to 0.');
- var fbo = gl.createFramebuffer();
- gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
- var colorbuffer = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, colorbuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height);
- if (gl.getError() != gl.NO_ERROR) {
- testFailed('GL error detected after renderbufferStorage(internalformat = RGBA4).');
- return false;
- }
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorbuffer);
- if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
- testFailed('Framebuffer incomplete.');
- return false;
- }
- gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf);
- if (gl.getError() != gl.NO_ERROR) {
- testFailed('GL error detected after readPixels().');
- return false;
- }
- for (var i = 0; i < totalBytes; ++i) {
- if (buf[i] != 0) {
- testFailed('User created buffers are dirty.');
- return false;
- }
- }
-
- testPassed('Buffers have been initialized to 0.');
- return true;
-}
-</script>
-</head>
-<body>
-<canvas id="testbed" width="400px" height="400px"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script>
-
-description('Verify renderbuffers are initialized to 0 before being read in WebGL');
-
-var canvas = document.getElementById("testbed");
-var gl = canvas.getContext("webgl");
-if (gl) {
- runTest(gl, canvas.width, canvas.height);
-
- // Testing that canvas resizing will clear the buffers with 0 instead of the current clear values.
- gl.clearColor(1, 0, 0, 1);
- canvas.width += 1;
- canvas.height += 1;
- runTest(gl, canvas.width, canvas.height);
-
- // Testing buffer clearing won't change the clear values.
- var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
- shouldBe("clearColor", "[1, 0, 0, 1]");
-} else
- testFailed('canvas.getContext() failed');
-</script>
-</body>
-</html>

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