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1 <html> | |
2 <head> | |
3 <script src="../../../resources/js-test.js"></script> | |
4 <script src="resources/webgl-test.js"></script> | |
5 <script> | |
6 function runTest(gl, width, height) | |
7 { | |
8 | |
9 debug('Test whether the WebGL internal buffers have been initialized to 0.')
; | |
10 var totalBytes = width * height * 4; | |
11 var buf = new Uint8Array(totalBytes); | |
12 gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
13 if (gl.getError() != gl.NO_ERROR) { | |
14 testFailed('GL error detected after readPixels().'); | |
15 return false; | |
16 } | |
17 for (var i = 0; i < totalBytes; ++i) { | |
18 if (buf[i] != 0) { | |
19 testFailed('WebGL internal buffers are dirty.'); | |
20 return false; | |
21 } | |
22 } | |
23 testPassed('Buffers have been initialized to 0.'); | |
24 | |
25 debug('Test whether user created buffers have been initialized to 0.'); | |
26 var fbo = gl.createFramebuffer(); | |
27 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); | |
28 var colorbuffer = gl.createRenderbuffer(); | |
29 gl.bindRenderbuffer(gl.RENDERBUFFER, colorbuffer); | |
30 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height); | |
31 if (gl.getError() != gl.NO_ERROR) { | |
32 testFailed('GL error detected after renderbufferStorage(internalformat =
RGBA4).'); | |
33 return false; | |
34 } | |
35 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBU
FFER, colorbuffer); | |
36 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { | |
37 testFailed('Framebuffer incomplete.'); | |
38 return false; | |
39 } | |
40 gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
41 if (gl.getError() != gl.NO_ERROR) { | |
42 testFailed('GL error detected after readPixels().'); | |
43 return false; | |
44 } | |
45 for (var i = 0; i < totalBytes; ++i) { | |
46 if (buf[i] != 0) { | |
47 testFailed('User created buffers are dirty.'); | |
48 return false; | |
49 } | |
50 } | |
51 | |
52 testPassed('Buffers have been initialized to 0.'); | |
53 return true; | |
54 } | |
55 </script> | |
56 </head> | |
57 <body> | |
58 <canvas id="testbed" width="400px" height="400px"></canvas> | |
59 <div id="description"></div> | |
60 <div id="console"></div> | |
61 <script> | |
62 | |
63 description('Verify renderbuffers are initialized to 0 before being read in WebG
L'); | |
64 | |
65 var canvas = document.getElementById("testbed"); | |
66 var gl = canvas.getContext("webgl"); | |
67 if (gl) { | |
68 runTest(gl, canvas.width, canvas.height); | |
69 | |
70 // Testing that canvas resizing will clear the buffers with 0 instead of the
current clear values. | |
71 gl.clearColor(1, 0, 0, 1); | |
72 canvas.width += 1; | |
73 canvas.height += 1; | |
74 runTest(gl, canvas.width, canvas.height); | |
75 | |
76 // Testing buffer clearing won't change the clear values. | |
77 var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE); | |
78 shouldBe("clearColor", "[1, 0, 0, 1]"); | |
79 } else | |
80 testFailed('canvas.getContext() failed'); | |
81 </script> | |
82 </body> | |
83 </html> | |
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