Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/framebuffer-test.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/framebuffer-test.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/framebuffer-test.html |
deleted file mode 100644 |
index f480a9c5434594ca6103a2ab096629305e3a55e7..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/framebuffer-test.html |
+++ /dev/null |
@@ -1,170 +0,0 @@ |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
- "http://www.w3.org/TR/html4/loose.dtd"> |
-<html> |
-<head> |
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> |
-<title>WebGL Framebuffer Test</title> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
-<canvas id="canvas" width="2" height="2"> </canvas> |
-<script> |
-description("This tests framebuffer/renderbuffer-related functions"); |
- |
-debug(""); |
-debug("Canvas.getContext"); |
- |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-var canvas = document.getElementById("canvas"); |
-var gl = create3DContext(canvas); |
-if (!gl) { |
- testFailed("context does not exist"); |
-} else { |
- testPassed("context exists"); |
- |
- debug(""); |
- debug("Checking framebuffer/renderbuffer stuff."); |
- |
- var value = gl.getFramebufferAttachmentParameter( |
- gl.FRAMEBUFFER, |
- gl.COLOR_ATTACHMENT0, |
- gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); |
- assertMsg(gl.getError() == gl.INVALID_OPERATION, |
- "calling getFramebufferAttachmentParameter on the default framebuffer should generate INVALID_OPERATION."); |
- |
- assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE, |
- "calling checkFramebufferStatus on the default framebuffer should generate FRAMEBUFFER_COMPLETE."); |
- |
- var tex = gl.createTexture(); |
- gl.bindTexture(gl.TEXTURE_2D, tex); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
- gl.texImage2D(gl.TEXTURE_2D, |
- 0, // level |
- gl.RGBA, // internalFormat |
- canvas.width, // width |
- canvas.height, // height |
- 0, // border |
- gl.RGBA, // format |
- gl.UNSIGNED_BYTE, // type |
- null); // data |
- gl.framebufferTexture2D( |
- gl.FRAMEBUFFER, |
- gl.COLOR_ATTACHMENT0, |
- gl.TEXTURE_2D, |
- tex, |
- 0); |
- assertMsg(gl.getError() == gl.INVALID_OPERATION, |
- "trying to attach a texture to default framebuffer should generate INVALID_OPERATION."); |
- |
- gl.framebufferRenderbuffer( |
- gl.FRAMEBUFFER, |
- gl.COLOR_ATTACHMENT0, |
- gl.RENDERBUFFER, |
- null); |
- assertMsg(gl.getError() == gl.INVALID_OPERATION, |
- "trying to detach default renderbuffer from default framebuffer should generate INVALID_OPERATION."); |
- |
- var rb = gl.createRenderbuffer(); |
- gl.bindRenderbuffer(gl.RENDERBUFFER, rb); |
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height); |
- assertMsg(gl.getError() == gl.NO_ERROR, |
- "allocating renderbuffer storage of a newly created renderbuffer should succeed."); |
- |
- gl.framebufferRenderbuffer( |
- gl.FRAMEBUFFER, |
- gl.COLOR_ATTACHMENT0, |
- gl.RENDERBUFFER, |
- rb); |
- assertMsg(gl.getError() == gl.INVALID_OPERATION, |
- "trying to attach a renderbuffer to the default framebuffer should generate INVALID_OPERATION."); |
- |
- var fbtex = gl.createTexture(); |
- gl.bindTexture(gl.TEXTURE_2D, fbtex); |
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
- var fb = gl.createFramebuffer(); |
- |
- gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
- assertMsg(gl.getError() == gl.NO_ERROR, |
- "binding a newly created framebuffer should succeed."); |
- |
- var target = 0x8CA8; // GL_READ_FRAMEBUFFER |
- gl.getFramebufferAttachmentParameter( |
- target, |
- gl.COLOR_ATTACHMENT0, |
- gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); |
- assertMsg(gl.getError() == gl.INVALID_ENUM, |
- "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); |
- assertMsg(gl.checkFramebufferStatus(target) == 0, |
- "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should return 0."); |
- assertMsg(gl.getError() == gl.INVALID_ENUM, |
- "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); |
- gl.bindFramebuffer(target, gl.createFramebuffer()); |
- assertMsg(gl.getError() == gl.INVALID_ENUM, |
- "calling bindFramebuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); |
- assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING), |
- "calling bindFramebuffer with target = READ_FRAMEBUFFER should not change FRAMEBUFFER_BINDING."); |
- gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); |
- assertMsg(gl.getError() == gl.INVALID_ENUM, |
- "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); |
- gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); |
- assertMsg(gl.getError() == gl.INVALID_ENUM, |
- "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); |
- gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); |
- assertMsg(gl.getError() == gl.INVALID_ENUM, |
- "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM."); |
- |
- var attachment = 0x8CE1; // GL_COLOR_ATTACHMENT1 |
- gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0); |
- assertMsg(gl.getError() == gl.INVALID_ENUM, |
- "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM."); |
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb); |
- assertMsg(gl.getError() == gl.INVALID_ENUM, |
- "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM."); |
- |
- gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, |
- gl.COLOR_ATTACHMENT0, |
- 0x8210); // GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING |
- assertMsg(gl.getError() == gl.INVALID_ENUM, |
- "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM."); |
- |
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0); |
- assertMsg(gl.getError() == gl.NO_ERROR, |
- "attaching a texture to a framebuffer should succeed."); |
- |
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0); |
- assertMsg(gl.getError() == gl.NO_ERROR, |
- "detaching a texture from a framebuffer should succeed."); |
- |
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 1); |
- assertMsg(gl.getError() == gl.INVALID_VALUE, |
- "calling framebufferTexture2D with non-zero mipmap level should generate INVALID_VALUE."); |
- |
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); |
- assertMsg(gl.getError() == gl.NO_ERROR, |
- "attaching a renderbuffer to a framebuffer should succeed."); |
- |
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); |
- assertMsg(gl.getError() == gl.NO_ERROR, |
- "detaching a renderbuffer from a framebuffer should succeed."); |
- |
- gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
- assertMsg(gl.getError() == gl.NO_ERROR, |
- "binding default (null) framebuffer should succeed."); |
-} |
- |
-debug(""); |
- |
-</script> |
-<script> |
-</script> |
- |
-</body> |
-</html> |