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Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
2 "http://www.w3.org/TR/html4/loose.dtd">
3 <html>
4 <head>
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
6 <title>WebGL Framebuffer Test</title>
7 <script src="../../../resources/js-test.js"></script>
8 <script src="resources/webgl-test.js"></script>
9 </head>
10 <body>
11 <div id="description"></div>
12 <div id="console"></div>
13 <canvas id="canvas" width="2" height="2"> </canvas>
14 <script>
15 description("This tests framebuffer/renderbuffer-related functions");
16
17 debug("");
18 debug("Canvas.getContext");
19
20 if (window.internals)
21 window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
22
23 var canvas = document.getElementById("canvas");
24 var gl = create3DContext(canvas);
25 if (!gl) {
26 testFailed("context does not exist");
27 } else {
28 testPassed("context exists");
29
30 debug("");
31 debug("Checking framebuffer/renderbuffer stuff.");
32
33 var value = gl.getFramebufferAttachmentParameter(
34 gl.FRAMEBUFFER,
35 gl.COLOR_ATTACHMENT0,
36 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
37 assertMsg(gl.getError() == gl.INVALID_OPERATION,
38 "calling getFramebufferAttachmentParameter on the default framebuffe r should generate INVALID_OPERATION.");
39
40 assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE ,
41 "calling checkFramebufferStatus on the default framebuffer should ge nerate FRAMEBUFFER_COMPLETE.");
42
43 var tex = gl.createTexture();
44 gl.bindTexture(gl.TEXTURE_2D, tex);
45 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
46 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
47 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
48 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
49 gl.texImage2D(gl.TEXTURE_2D,
50 0, // level
51 gl.RGBA, // internalFormat
52 canvas.width, // width
53 canvas.height, // height
54 0, // border
55 gl.RGBA, // format
56 gl.UNSIGNED_BYTE, // type
57 null); // data
58 gl.framebufferTexture2D(
59 gl.FRAMEBUFFER,
60 gl.COLOR_ATTACHMENT0,
61 gl.TEXTURE_2D,
62 tex,
63 0);
64 assertMsg(gl.getError() == gl.INVALID_OPERATION,
65 "trying to attach a texture to default framebuffer should generate I NVALID_OPERATION.");
66
67 gl.framebufferRenderbuffer(
68 gl.FRAMEBUFFER,
69 gl.COLOR_ATTACHMENT0,
70 gl.RENDERBUFFER,
71 null);
72 assertMsg(gl.getError() == gl.INVALID_OPERATION,
73 "trying to detach default renderbuffer from default framebuffer shou ld generate INVALID_OPERATION.");
74
75 var rb = gl.createRenderbuffer();
76 gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
77 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height) ;
78 assertMsg(gl.getError() == gl.NO_ERROR,
79 "allocating renderbuffer storage of a newly created renderbuffer sho uld succeed.");
80
81 gl.framebufferRenderbuffer(
82 gl.FRAMEBUFFER,
83 gl.COLOR_ATTACHMENT0,
84 gl.RENDERBUFFER,
85 rb);
86 assertMsg(gl.getError() == gl.INVALID_OPERATION,
87 "trying to attach a renderbuffer to the default framebuffer should g enerate INVALID_OPERATION.");
88
89 var fbtex = gl.createTexture();
90 gl.bindTexture(gl.TEXTURE_2D, fbtex);
91 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RG BA, gl.UNSIGNED_BYTE, null);
92 var fb = gl.createFramebuffer();
93
94 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
95 assertMsg(gl.getError() == gl.NO_ERROR,
96 "binding a newly created framebuffer should succeed.");
97
98 var target = 0x8CA8; // GL_READ_FRAMEBUFFER
99 gl.getFramebufferAttachmentParameter(
100 target,
101 gl.COLOR_ATTACHMENT0,
102 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
103 assertMsg(gl.getError() == gl.INVALID_ENUM,
104 "calling getFramebufferAttachmentParameter with target = READ_FRAMEB UFFER should generate INVALID_ENUM.");
105 assertMsg(gl.checkFramebufferStatus(target) == 0,
106 "calling checkFramebufferStatus with target = READ_FRAMEBUFFER shoul d return 0.");
107 assertMsg(gl.getError() == gl.INVALID_ENUM,
108 "calling checkFramebufferStatus with target = READ_FRAMEBUFFER shoul d generate INVALID_ENUM.");
109 gl.bindFramebuffer(target, gl.createFramebuffer());
110 assertMsg(gl.getError() == gl.INVALID_ENUM,
111 "calling bindFramebuffer with target = READ_FRAMEBUFFER should gener ate INVALID_ENUM.");
112 assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING),
113 "calling bindFramebuffer with target = READ_FRAMEBUFFER should not c hange FRAMEBUFFER_BINDING.");
114 gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUF FER_ATTACHMENT_OBJECT_TYPE);
115 assertMsg(gl.getError() == gl.INVALID_ENUM,
116 "calling getFramebufferAttachmentParameter with target = READ_FRAMEB UFFER should generate INVALID_ENUM.");
117 gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0) ;
118 assertMsg(gl.getError() == gl.INVALID_ENUM,
119 "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
120 gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
121 assertMsg(gl.getError() == gl.INVALID_ENUM,
122 "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER shou ld generate INVALID_ENUM.");
123
124 var attachment = 0x8CE1; // GL_COLOR_ATTACHMENT1
125 gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0);
126 assertMsg(gl.getError() == gl.INVALID_ENUM,
127 "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 s hould generate INVALID_ENUM.");
128 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb);
129 assertMsg(gl.getError() == gl.INVALID_ENUM,
130 "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
131
132 gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER,
133 gl.COLOR_ATTACHMENT0,
134 0x8210); // GL_FRAMEBUFFER_ATTACHMENT_COL OR_ENCODING
135 assertMsg(gl.getError() == gl.INVALID_ENUM,
136 "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFF ER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM.");
137
138 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, f btex, 0);
139 assertMsg(gl.getError() == gl.NO_ERROR,
140 "attaching a texture to a framebuffer should succeed.");
141
142 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, n ull, 0);
143 assertMsg(gl.getError() == gl.NO_ERROR,
144 "detaching a texture from a framebuffer should succeed.");
145
146 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, f btex, 1);
147 assertMsg(gl.getError() == gl.INVALID_VALUE,
148 "calling framebufferTexture2D with non-zero mipmap level should gene rate INVALID_VALUE.");
149
150 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFF ER, rb);
151 assertMsg(gl.getError() == gl.NO_ERROR,
152 "attaching a renderbuffer to a framebuffer should succeed.");
153
154 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFF ER, null);
155 assertMsg(gl.getError() == gl.NO_ERROR,
156 "detaching a renderbuffer from a framebuffer should succeed.");
157
158 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
159 assertMsg(gl.getError() == gl.NO_ERROR,
160 "binding default (null) framebuffer should succeed.");
161 }
162
163 debug("");
164
165 </script>
166 <script>
167 </script>
168
169 </body>
170 </html>
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