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| 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
| 2 "http://www.w3.org/TR/html4/loose.dtd"> | |
| 3 <html> | |
| 4 <head> | |
| 5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
| 6 <title>WebGL Framebuffer Test</title> | |
| 7 <script src="../../../resources/js-test.js"></script> | |
| 8 <script src="resources/webgl-test.js"></script> | |
| 9 </head> | |
| 10 <body> | |
| 11 <div id="description"></div> | |
| 12 <div id="console"></div> | |
| 13 <canvas id="canvas" width="2" height="2"> </canvas> | |
| 14 <script> | |
| 15 description("This tests framebuffer/renderbuffer-related functions"); | |
| 16 | |
| 17 debug(""); | |
| 18 debug("Canvas.getContext"); | |
| 19 | |
| 20 if (window.internals) | |
| 21 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
| 22 | |
| 23 var canvas = document.getElementById("canvas"); | |
| 24 var gl = create3DContext(canvas); | |
| 25 if (!gl) { | |
| 26 testFailed("context does not exist"); | |
| 27 } else { | |
| 28 testPassed("context exists"); | |
| 29 | |
| 30 debug(""); | |
| 31 debug("Checking framebuffer/renderbuffer stuff."); | |
| 32 | |
| 33 var value = gl.getFramebufferAttachmentParameter( | |
| 34 gl.FRAMEBUFFER, | |
| 35 gl.COLOR_ATTACHMENT0, | |
| 36 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); | |
| 37 assertMsg(gl.getError() == gl.INVALID_OPERATION, | |
| 38 "calling getFramebufferAttachmentParameter on the default framebuffe
r should generate INVALID_OPERATION."); | |
| 39 | |
| 40 assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE
, | |
| 41 "calling checkFramebufferStatus on the default framebuffer should ge
nerate FRAMEBUFFER_COMPLETE."); | |
| 42 | |
| 43 var tex = gl.createTexture(); | |
| 44 gl.bindTexture(gl.TEXTURE_2D, tex); | |
| 45 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
| 46 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
| 47 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | |
| 48 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); | |
| 49 gl.texImage2D(gl.TEXTURE_2D, | |
| 50 0, // level | |
| 51 gl.RGBA, // internalFormat | |
| 52 canvas.width, // width | |
| 53 canvas.height, // height | |
| 54 0, // border | |
| 55 gl.RGBA, // format | |
| 56 gl.UNSIGNED_BYTE, // type | |
| 57 null); // data | |
| 58 gl.framebufferTexture2D( | |
| 59 gl.FRAMEBUFFER, | |
| 60 gl.COLOR_ATTACHMENT0, | |
| 61 gl.TEXTURE_2D, | |
| 62 tex, | |
| 63 0); | |
| 64 assertMsg(gl.getError() == gl.INVALID_OPERATION, | |
| 65 "trying to attach a texture to default framebuffer should generate I
NVALID_OPERATION."); | |
| 66 | |
| 67 gl.framebufferRenderbuffer( | |
| 68 gl.FRAMEBUFFER, | |
| 69 gl.COLOR_ATTACHMENT0, | |
| 70 gl.RENDERBUFFER, | |
| 71 null); | |
| 72 assertMsg(gl.getError() == gl.INVALID_OPERATION, | |
| 73 "trying to detach default renderbuffer from default framebuffer shou
ld generate INVALID_OPERATION."); | |
| 74 | |
| 75 var rb = gl.createRenderbuffer(); | |
| 76 gl.bindRenderbuffer(gl.RENDERBUFFER, rb); | |
| 77 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height)
; | |
| 78 assertMsg(gl.getError() == gl.NO_ERROR, | |
| 79 "allocating renderbuffer storage of a newly created renderbuffer sho
uld succeed."); | |
| 80 | |
| 81 gl.framebufferRenderbuffer( | |
| 82 gl.FRAMEBUFFER, | |
| 83 gl.COLOR_ATTACHMENT0, | |
| 84 gl.RENDERBUFFER, | |
| 85 rb); | |
| 86 assertMsg(gl.getError() == gl.INVALID_OPERATION, | |
| 87 "trying to attach a renderbuffer to the default framebuffer should g
enerate INVALID_OPERATION."); | |
| 88 | |
| 89 var fbtex = gl.createTexture(); | |
| 90 gl.bindTexture(gl.TEXTURE_2D, fbtex); | |
| 91 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RG
BA, gl.UNSIGNED_BYTE, null); | |
| 92 var fb = gl.createFramebuffer(); | |
| 93 | |
| 94 gl.bindFramebuffer(gl.FRAMEBUFFER, fb); | |
| 95 assertMsg(gl.getError() == gl.NO_ERROR, | |
| 96 "binding a newly created framebuffer should succeed."); | |
| 97 | |
| 98 var target = 0x8CA8; // GL_READ_FRAMEBUFFER | |
| 99 gl.getFramebufferAttachmentParameter( | |
| 100 target, | |
| 101 gl.COLOR_ATTACHMENT0, | |
| 102 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); | |
| 103 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
| 104 "calling getFramebufferAttachmentParameter with target = READ_FRAMEB
UFFER should generate INVALID_ENUM."); | |
| 105 assertMsg(gl.checkFramebufferStatus(target) == 0, | |
| 106 "calling checkFramebufferStatus with target = READ_FRAMEBUFFER shoul
d return 0."); | |
| 107 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
| 108 "calling checkFramebufferStatus with target = READ_FRAMEBUFFER shoul
d generate INVALID_ENUM."); | |
| 109 gl.bindFramebuffer(target, gl.createFramebuffer()); | |
| 110 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
| 111 "calling bindFramebuffer with target = READ_FRAMEBUFFER should gener
ate INVALID_ENUM."); | |
| 112 assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING), | |
| 113 "calling bindFramebuffer with target = READ_FRAMEBUFFER should not c
hange FRAMEBUFFER_BINDING."); | |
| 114 gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUF
FER_ATTACHMENT_OBJECT_TYPE); | |
| 115 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
| 116 "calling getFramebufferAttachmentParameter with target = READ_FRAMEB
UFFER should generate INVALID_ENUM."); | |
| 117 gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0)
; | |
| 118 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
| 119 "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should
generate INVALID_ENUM."); | |
| 120 gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); | |
| 121 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
| 122 "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER shou
ld generate INVALID_ENUM."); | |
| 123 | |
| 124 var attachment = 0x8CE1; // GL_COLOR_ATTACHMENT1 | |
| 125 gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0); | |
| 126 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
| 127 "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 s
hould generate INVALID_ENUM."); | |
| 128 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb); | |
| 129 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
| 130 "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1
should generate INVALID_ENUM."); | |
| 131 | |
| 132 gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, | |
| 133 gl.COLOR_ATTACHMENT0, | |
| 134 0x8210); // GL_FRAMEBUFFER_ATTACHMENT_COL
OR_ENCODING | |
| 135 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
| 136 "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFF
ER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM."); | |
| 137 | |
| 138 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, f
btex, 0); | |
| 139 assertMsg(gl.getError() == gl.NO_ERROR, | |
| 140 "attaching a texture to a framebuffer should succeed."); | |
| 141 | |
| 142 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, n
ull, 0); | |
| 143 assertMsg(gl.getError() == gl.NO_ERROR, | |
| 144 "detaching a texture from a framebuffer should succeed."); | |
| 145 | |
| 146 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, f
btex, 1); | |
| 147 assertMsg(gl.getError() == gl.INVALID_VALUE, | |
| 148 "calling framebufferTexture2D with non-zero mipmap level should gene
rate INVALID_VALUE."); | |
| 149 | |
| 150 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFF
ER, rb); | |
| 151 assertMsg(gl.getError() == gl.NO_ERROR, | |
| 152 "attaching a renderbuffer to a framebuffer should succeed."); | |
| 153 | |
| 154 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFF
ER, null); | |
| 155 assertMsg(gl.getError() == gl.NO_ERROR, | |
| 156 "detaching a renderbuffer from a framebuffer should succeed."); | |
| 157 | |
| 158 gl.bindFramebuffer(gl.FRAMEBUFFER, null); | |
| 159 assertMsg(gl.getError() == gl.NO_ERROR, | |
| 160 "binding default (null) framebuffer should succeed."); | |
| 161 } | |
| 162 | |
| 163 debug(""); | |
| 164 | |
| 165 </script> | |
| 166 <script> | |
| 167 </script> | |
| 168 | |
| 169 </body> | |
| 170 </html> | |
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