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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
2 "http://www.w3.org/TR/html4/loose.dtd"> | |
3 <html> | |
4 <head> | |
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
6 <title>WebGL Framebuffer Test</title> | |
7 <script src="../../../resources/js-test.js"></script> | |
8 <script src="resources/webgl-test.js"></script> | |
9 </head> | |
10 <body> | |
11 <div id="description"></div> | |
12 <div id="console"></div> | |
13 <canvas id="canvas" width="2" height="2"> </canvas> | |
14 <script> | |
15 description("This tests framebuffer/renderbuffer-related functions"); | |
16 | |
17 debug(""); | |
18 debug("Canvas.getContext"); | |
19 | |
20 if (window.internals) | |
21 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
22 | |
23 var canvas = document.getElementById("canvas"); | |
24 var gl = create3DContext(canvas); | |
25 if (!gl) { | |
26 testFailed("context does not exist"); | |
27 } else { | |
28 testPassed("context exists"); | |
29 | |
30 debug(""); | |
31 debug("Checking framebuffer/renderbuffer stuff."); | |
32 | |
33 var value = gl.getFramebufferAttachmentParameter( | |
34 gl.FRAMEBUFFER, | |
35 gl.COLOR_ATTACHMENT0, | |
36 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); | |
37 assertMsg(gl.getError() == gl.INVALID_OPERATION, | |
38 "calling getFramebufferAttachmentParameter on the default framebuffe
r should generate INVALID_OPERATION."); | |
39 | |
40 assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE
, | |
41 "calling checkFramebufferStatus on the default framebuffer should ge
nerate FRAMEBUFFER_COMPLETE."); | |
42 | |
43 var tex = gl.createTexture(); | |
44 gl.bindTexture(gl.TEXTURE_2D, tex); | |
45 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
46 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
47 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | |
48 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); | |
49 gl.texImage2D(gl.TEXTURE_2D, | |
50 0, // level | |
51 gl.RGBA, // internalFormat | |
52 canvas.width, // width | |
53 canvas.height, // height | |
54 0, // border | |
55 gl.RGBA, // format | |
56 gl.UNSIGNED_BYTE, // type | |
57 null); // data | |
58 gl.framebufferTexture2D( | |
59 gl.FRAMEBUFFER, | |
60 gl.COLOR_ATTACHMENT0, | |
61 gl.TEXTURE_2D, | |
62 tex, | |
63 0); | |
64 assertMsg(gl.getError() == gl.INVALID_OPERATION, | |
65 "trying to attach a texture to default framebuffer should generate I
NVALID_OPERATION."); | |
66 | |
67 gl.framebufferRenderbuffer( | |
68 gl.FRAMEBUFFER, | |
69 gl.COLOR_ATTACHMENT0, | |
70 gl.RENDERBUFFER, | |
71 null); | |
72 assertMsg(gl.getError() == gl.INVALID_OPERATION, | |
73 "trying to detach default renderbuffer from default framebuffer shou
ld generate INVALID_OPERATION."); | |
74 | |
75 var rb = gl.createRenderbuffer(); | |
76 gl.bindRenderbuffer(gl.RENDERBUFFER, rb); | |
77 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height)
; | |
78 assertMsg(gl.getError() == gl.NO_ERROR, | |
79 "allocating renderbuffer storage of a newly created renderbuffer sho
uld succeed."); | |
80 | |
81 gl.framebufferRenderbuffer( | |
82 gl.FRAMEBUFFER, | |
83 gl.COLOR_ATTACHMENT0, | |
84 gl.RENDERBUFFER, | |
85 rb); | |
86 assertMsg(gl.getError() == gl.INVALID_OPERATION, | |
87 "trying to attach a renderbuffer to the default framebuffer should g
enerate INVALID_OPERATION."); | |
88 | |
89 var fbtex = gl.createTexture(); | |
90 gl.bindTexture(gl.TEXTURE_2D, fbtex); | |
91 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RG
BA, gl.UNSIGNED_BYTE, null); | |
92 var fb = gl.createFramebuffer(); | |
93 | |
94 gl.bindFramebuffer(gl.FRAMEBUFFER, fb); | |
95 assertMsg(gl.getError() == gl.NO_ERROR, | |
96 "binding a newly created framebuffer should succeed."); | |
97 | |
98 var target = 0x8CA8; // GL_READ_FRAMEBUFFER | |
99 gl.getFramebufferAttachmentParameter( | |
100 target, | |
101 gl.COLOR_ATTACHMENT0, | |
102 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); | |
103 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
104 "calling getFramebufferAttachmentParameter with target = READ_FRAMEB
UFFER should generate INVALID_ENUM."); | |
105 assertMsg(gl.checkFramebufferStatus(target) == 0, | |
106 "calling checkFramebufferStatus with target = READ_FRAMEBUFFER shoul
d return 0."); | |
107 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
108 "calling checkFramebufferStatus with target = READ_FRAMEBUFFER shoul
d generate INVALID_ENUM."); | |
109 gl.bindFramebuffer(target, gl.createFramebuffer()); | |
110 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
111 "calling bindFramebuffer with target = READ_FRAMEBUFFER should gener
ate INVALID_ENUM."); | |
112 assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING), | |
113 "calling bindFramebuffer with target = READ_FRAMEBUFFER should not c
hange FRAMEBUFFER_BINDING."); | |
114 gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUF
FER_ATTACHMENT_OBJECT_TYPE); | |
115 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
116 "calling getFramebufferAttachmentParameter with target = READ_FRAMEB
UFFER should generate INVALID_ENUM."); | |
117 gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0)
; | |
118 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
119 "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should
generate INVALID_ENUM."); | |
120 gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); | |
121 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
122 "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER shou
ld generate INVALID_ENUM."); | |
123 | |
124 var attachment = 0x8CE1; // GL_COLOR_ATTACHMENT1 | |
125 gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0); | |
126 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
127 "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 s
hould generate INVALID_ENUM."); | |
128 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb); | |
129 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
130 "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1
should generate INVALID_ENUM."); | |
131 | |
132 gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, | |
133 gl.COLOR_ATTACHMENT0, | |
134 0x8210); // GL_FRAMEBUFFER_ATTACHMENT_COL
OR_ENCODING | |
135 assertMsg(gl.getError() == gl.INVALID_ENUM, | |
136 "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFF
ER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM."); | |
137 | |
138 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, f
btex, 0); | |
139 assertMsg(gl.getError() == gl.NO_ERROR, | |
140 "attaching a texture to a framebuffer should succeed."); | |
141 | |
142 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, n
ull, 0); | |
143 assertMsg(gl.getError() == gl.NO_ERROR, | |
144 "detaching a texture from a framebuffer should succeed."); | |
145 | |
146 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, f
btex, 1); | |
147 assertMsg(gl.getError() == gl.INVALID_VALUE, | |
148 "calling framebufferTexture2D with non-zero mipmap level should gene
rate INVALID_VALUE."); | |
149 | |
150 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFF
ER, rb); | |
151 assertMsg(gl.getError() == gl.NO_ERROR, | |
152 "attaching a renderbuffer to a framebuffer should succeed."); | |
153 | |
154 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFF
ER, null); | |
155 assertMsg(gl.getError() == gl.NO_ERROR, | |
156 "detaching a renderbuffer from a framebuffer should succeed."); | |
157 | |
158 gl.bindFramebuffer(gl.FRAMEBUFFER, null); | |
159 assertMsg(gl.getError() == gl.NO_ERROR, | |
160 "binding default (null) framebuffer should succeed."); | |
161 } | |
162 | |
163 debug(""); | |
164 | |
165 </script> | |
166 <script> | |
167 </script> | |
168 | |
169 </body> | |
170 </html> | |
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