Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/error-reporting.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/error-reporting.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/error-reporting.html |
deleted file mode 100644 |
index 0e953b6d3a69ab759e1cc7deca432b7c0ff3f564..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/error-reporting.html |
+++ /dev/null |
@@ -1,68 +0,0 @@ |
-<html> |
-<head> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description("Tests generation of synthetic and real GL errors"); |
- |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-var context = create3DContext(); |
-var program = loadStandardProgram(context); |
- |
-// Other tests in this directory like getActiveTest and |
-// incorrect-context-object-behaviour already test the raising of many |
-// synthetic GL errors. This test verifies the raising of certain |
-// known real GL errors, and contains a few regression tests for bugs |
-// discovered in the synthetic error generation and in the WebGL |
-// implementation itself. |
- |
-glErrorShouldBe(context, context.NO_ERROR); |
- |
-debug("Testing getActiveAttrib"); |
-// Synthetic OpenGL error |
-shouldBeNull("context.getActiveAttrib(null, 2)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
-// Error state should be clear by this point |
-glErrorShouldBe(context, context.NO_ERROR); |
-// Real OpenGL error |
-shouldBeNull("context.getActiveAttrib(program, 2)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
-// Error state should be clear by this point |
-glErrorShouldBe(context, context.NO_ERROR); |
- |
-debug("Testing getActiveUniform"); |
-// Synthetic OpenGL error |
-shouldBeNull("context.getActiveUniform(null, 0)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
-// Error state should be clear by this point |
-glErrorShouldBe(context, context.NO_ERROR); |
-// Real OpenGL error |
-shouldBeNull("context.getActiveUniform(program, 50)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
-// Error state should be clear by this point |
-glErrorShouldBe(context, context.NO_ERROR); |
- |
-debug("Testing attempts to manipulate the default framebuffer"); |
-shouldBeUndefined("context.bindFramebuffer(context.FRAMEBUFFER, null)"); |
-glErrorShouldBe(context, context.NO_ERROR); |
-shouldBeUndefined("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)"); |
-// Synthetic OpenGL error |
-glErrorShouldBe(context, context.INVALID_OPERATION); |
-// Error state should be clear by this point |
-glErrorShouldBe(context, context.NO_ERROR); |
-shouldBeUndefined("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)"); |
-// Synthetic OpenGL error |
-glErrorShouldBe(context, context.INVALID_OPERATION); |
-// Error state should be clear by this point |
-glErrorShouldBe(context, context.NO_ERROR); |
-</script> |
- |
-</body> |
-</html> |