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Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 <html>
2 <head>
3 <script src="../../../resources/js-test.js"></script>
4 <script src="resources/webgl-test.js"></script>
5 </head>
6 <body>
7 <div id="description"></div>
8 <div id="console"></div>
9
10 <script>
11 description("Tests generation of synthetic and real GL errors");
12
13 if (window.internals)
14 window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
15
16 var context = create3DContext();
17 var program = loadStandardProgram(context);
18
19 // Other tests in this directory like getActiveTest and
20 // incorrect-context-object-behaviour already test the raising of many
21 // synthetic GL errors. This test verifies the raising of certain
22 // known real GL errors, and contains a few regression tests for bugs
23 // discovered in the synthetic error generation and in the WebGL
24 // implementation itself.
25
26 glErrorShouldBe(context, context.NO_ERROR);
27
28 debug("Testing getActiveAttrib");
29 // Synthetic OpenGL error
30 shouldBeNull("context.getActiveAttrib(null, 2)");
31 glErrorShouldBe(context, context.INVALID_VALUE);
32 // Error state should be clear by this point
33 glErrorShouldBe(context, context.NO_ERROR);
34 // Real OpenGL error
35 shouldBeNull("context.getActiveAttrib(program, 2)");
36 glErrorShouldBe(context, context.INVALID_VALUE);
37 // Error state should be clear by this point
38 glErrorShouldBe(context, context.NO_ERROR);
39
40 debug("Testing getActiveUniform");
41 // Synthetic OpenGL error
42 shouldBeNull("context.getActiveUniform(null, 0)");
43 glErrorShouldBe(context, context.INVALID_VALUE);
44 // Error state should be clear by this point
45 glErrorShouldBe(context, context.NO_ERROR);
46 // Real OpenGL error
47 shouldBeNull("context.getActiveUniform(program, 50)");
48 glErrorShouldBe(context, context.INVALID_VALUE);
49 // Error state should be clear by this point
50 glErrorShouldBe(context, context.NO_ERROR);
51
52 debug("Testing attempts to manipulate the default framebuffer");
53 shouldBeUndefined("context.bindFramebuffer(context.FRAMEBUFFER, null)");
54 glErrorShouldBe(context, context.NO_ERROR);
55 shouldBeUndefined("context.framebufferRenderbuffer(context.FRAMEBUFFER, context. DEPTH_ATTACHMENT, context.RENDERBUFFER, null)");
56 // Synthetic OpenGL error
57 glErrorShouldBe(context, context.INVALID_OPERATION);
58 // Error state should be clear by this point
59 glErrorShouldBe(context, context.NO_ERROR);
60 shouldBeUndefined("context.framebufferTexture2D(context.FRAMEBUFFER, context.COL OR_ATTACHMENT0, context.TEXTURE_2D, null, 0)");
61 // Synthetic OpenGL error
62 glErrorShouldBe(context, context.INVALID_OPERATION);
63 // Error state should be clear by this point
64 glErrorShouldBe(context, context.NO_ERROR);
65 </script>
66
67 </body>
68 </html>
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