| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/error-reporting.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/error-reporting.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/error-reporting.html
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| deleted file mode 100644
|
| index 0e953b6d3a69ab759e1cc7deca432b7c0ff3f564..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/error-reporting.html
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| +++ /dev/null
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| @@ -1,68 +0,0 @@
|
| -<html>
|
| -<head>
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
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| -
|
| -<script>
|
| -description("Tests generation of synthetic and real GL errors");
|
| -
|
| -if (window.internals)
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| - window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
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| -
|
| -var context = create3DContext();
|
| -var program = loadStandardProgram(context);
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| -
|
| -// Other tests in this directory like getActiveTest and
|
| -// incorrect-context-object-behaviour already test the raising of many
|
| -// synthetic GL errors. This test verifies the raising of certain
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| -// known real GL errors, and contains a few regression tests for bugs
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| -// discovered in the synthetic error generation and in the WebGL
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| -// implementation itself.
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| -
|
| -glErrorShouldBe(context, context.NO_ERROR);
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| -
|
| -debug("Testing getActiveAttrib");
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| -// Synthetic OpenGL error
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| -shouldBeNull("context.getActiveAttrib(null, 2)");
|
| -glErrorShouldBe(context, context.INVALID_VALUE);
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| -// Error state should be clear by this point
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| -glErrorShouldBe(context, context.NO_ERROR);
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| -// Real OpenGL error
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| -shouldBeNull("context.getActiveAttrib(program, 2)");
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| -glErrorShouldBe(context, context.INVALID_VALUE);
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| -// Error state should be clear by this point
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| -glErrorShouldBe(context, context.NO_ERROR);
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| -
|
| -debug("Testing getActiveUniform");
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| -// Synthetic OpenGL error
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| -shouldBeNull("context.getActiveUniform(null, 0)");
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| -glErrorShouldBe(context, context.INVALID_VALUE);
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| -// Error state should be clear by this point
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| -glErrorShouldBe(context, context.NO_ERROR);
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| -// Real OpenGL error
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| -shouldBeNull("context.getActiveUniform(program, 50)");
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| -glErrorShouldBe(context, context.INVALID_VALUE);
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| -// Error state should be clear by this point
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| -glErrorShouldBe(context, context.NO_ERROR);
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| -
|
| -debug("Testing attempts to manipulate the default framebuffer");
|
| -shouldBeUndefined("context.bindFramebuffer(context.FRAMEBUFFER, null)");
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| -glErrorShouldBe(context, context.NO_ERROR);
|
| -shouldBeUndefined("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)");
|
| -// Synthetic OpenGL error
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| -glErrorShouldBe(context, context.INVALID_OPERATION);
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| -// Error state should be clear by this point
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| -glErrorShouldBe(context, context.NO_ERROR);
|
| -shouldBeUndefined("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)");
|
| -// Synthetic OpenGL error
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| -glErrorShouldBe(context, context.INVALID_OPERATION);
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| -// Error state should be clear by this point
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| -glErrorShouldBe(context, context.NO_ERROR);
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| -</script>
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| -
|
| -</body>
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| -</html>
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|
|