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| 1 WebGL shader precision format test. | |
| 2 | |
| 3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". | |
| 4 | |
| 5 Tests that WebGLShaderPrecisionFormat class and getShaderPrecisionFormat work. | |
| 6 | |
| 7 | |
| 8 Test that getShaderPrecisionFormat returns a WebGLShaderPrecisionFormat object. | |
| 9 | |
| 10 PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT) instanceof WebG
LShaderPrecisionFormat is true | |
| 11 PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT) instanceof W
ebGLShaderPrecisionFormat is true | |
| 12 PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT) instanceof Web
GLShaderPrecisionFormat is true | |
| 13 PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_INT) instanceof WebGLS
haderPrecisionFormat is true | |
| 14 PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT) instanceof Web
GLShaderPrecisionFormat is true | |
| 15 PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT) instanceof WebGL
ShaderPrecisionFormat is true | |
| 16 PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT) instanceof We
bGLShaderPrecisionFormat is true | |
| 17 PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT) instanceof
WebGLShaderPrecisionFormat is true | |
| 18 PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT) instanceof W
ebGLShaderPrecisionFormat is true | |
| 19 PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT) instanceof WebG
LShaderPrecisionFormat is true | |
| 20 PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_INT) instanceof W
ebGLShaderPrecisionFormat is true | |
| 21 PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_INT) instanceof Web
GLShaderPrecisionFormat is true | |
| 22 | |
| 23 Test that getShaderPrecisionFormat throws an error with invalid parameters. | |
| 24 | |
| 25 PASS gl.getShaderPrecisionFormat(gl.HIGH_INT, gl.VERTEX_SHADER) generated expect
ed GL error: INVALID_ENUM. | |
| 26 | |
| 27 Test that WebGLShaderPrecisionFormat values are sensible. | |
| 28 | |
| 29 PASS shaderPrecisionFormat.rangeMin >= 1 is true | |
| 30 PASS shaderPrecisionFormat.rangeMax >= 1 is true | |
| 31 PASS shaderPrecisionFormat.precision >= 8 is true | |
| 32 PASS shaderPrecisionFormat.rangeMin >= 14 is true | |
| 33 PASS shaderPrecisionFormat.rangeMax >= 14 is true | |
| 34 PASS shaderPrecisionFormat.precision >= 10 is true | |
| 35 PASS shaderPrecisionFormat.rangeMin >= 62 is true | |
| 36 PASS shaderPrecisionFormat.rangeMax >= 62 is true | |
| 37 PASS shaderPrecisionFormat.precision >= 16 is true | |
| 38 PASS shaderPrecisionFormat.rangeMin >= 8 is true | |
| 39 PASS shaderPrecisionFormat.rangeMax >= 8 is true | |
| 40 PASS shaderPrecisionFormat.precision == 0 is true | |
| 41 PASS shaderPrecisionFormat.rangeMin >= 10 is true | |
| 42 PASS shaderPrecisionFormat.rangeMax >= 10 is true | |
| 43 PASS shaderPrecisionFormat.precision == 0 is true | |
| 44 PASS shaderPrecisionFormat.rangeMin >= 16 is true | |
| 45 PASS shaderPrecisionFormat.rangeMax >= 16 is true | |
| 46 PASS shaderPrecisionFormat.precision == 0 is true | |
| 47 | |
| 48 Test that getShaderPrecisionFormat returns the same thing every call. | |
| 49 | |
| 50 PASS shaderPrecisionFormat.rangeMin == shaderPrecisionFormat2.rangeMin is true | |
| 51 PASS shaderPrecisionFormat.rangeMax == shaderPrecisionFormat2.rangeMax is true | |
| 52 PASS shaderPrecisionFormat.precision == shaderPrecisionFormat2.precision is true | |
| 53 PASS successfullyParsed is true | |
| 54 | |
| 55 TEST COMPLETE | |
| 56 | |
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