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1 WebGL shader precision format test. | |
2 | |
3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". | |
4 | |
5 Tests that WebGLShaderPrecisionFormat class and getShaderPrecisionFormat work. | |
6 | |
7 | |
8 Test that getShaderPrecisionFormat returns a WebGLShaderPrecisionFormat object. | |
9 | |
10 PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT) instanceof WebG
LShaderPrecisionFormat is true | |
11 PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT) instanceof W
ebGLShaderPrecisionFormat is true | |
12 PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT) instanceof Web
GLShaderPrecisionFormat is true | |
13 PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_INT) instanceof WebGLS
haderPrecisionFormat is true | |
14 PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT) instanceof Web
GLShaderPrecisionFormat is true | |
15 PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT) instanceof WebGL
ShaderPrecisionFormat is true | |
16 PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT) instanceof We
bGLShaderPrecisionFormat is true | |
17 PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT) instanceof
WebGLShaderPrecisionFormat is true | |
18 PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT) instanceof W
ebGLShaderPrecisionFormat is true | |
19 PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT) instanceof WebG
LShaderPrecisionFormat is true | |
20 PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_INT) instanceof W
ebGLShaderPrecisionFormat is true | |
21 PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_INT) instanceof Web
GLShaderPrecisionFormat is true | |
22 | |
23 Test that getShaderPrecisionFormat throws an error with invalid parameters. | |
24 | |
25 PASS gl.getShaderPrecisionFormat(gl.HIGH_INT, gl.VERTEX_SHADER) generated expect
ed GL error: INVALID_ENUM. | |
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27 Test that WebGLShaderPrecisionFormat values are sensible. | |
28 | |
29 PASS shaderPrecisionFormat.rangeMin >= 1 is true | |
30 PASS shaderPrecisionFormat.rangeMax >= 1 is true | |
31 PASS shaderPrecisionFormat.precision >= 8 is true | |
32 PASS shaderPrecisionFormat.rangeMin >= 14 is true | |
33 PASS shaderPrecisionFormat.rangeMax >= 14 is true | |
34 PASS shaderPrecisionFormat.precision >= 10 is true | |
35 PASS shaderPrecisionFormat.rangeMin >= 62 is true | |
36 PASS shaderPrecisionFormat.rangeMax >= 62 is true | |
37 PASS shaderPrecisionFormat.precision >= 16 is true | |
38 PASS shaderPrecisionFormat.rangeMin >= 8 is true | |
39 PASS shaderPrecisionFormat.rangeMax >= 8 is true | |
40 PASS shaderPrecisionFormat.precision == 0 is true | |
41 PASS shaderPrecisionFormat.rangeMin >= 10 is true | |
42 PASS shaderPrecisionFormat.rangeMax >= 10 is true | |
43 PASS shaderPrecisionFormat.precision == 0 is true | |
44 PASS shaderPrecisionFormat.rangeMin >= 16 is true | |
45 PASS shaderPrecisionFormat.rangeMax >= 16 is true | |
46 PASS shaderPrecisionFormat.precision == 0 is true | |
47 | |
48 Test that getShaderPrecisionFormat returns the same thing every call. | |
49 | |
50 PASS shaderPrecisionFormat.rangeMin == shaderPrecisionFormat2.rangeMin is true | |
51 PASS shaderPrecisionFormat.rangeMax == shaderPrecisionFormat2.rangeMax is true | |
52 PASS shaderPrecisionFormat.precision == shaderPrecisionFormat2.precision is true | |
53 PASS successfullyParsed is true | |
54 | |
55 TEST COMPLETE | |
56 | |
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