Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html |
deleted file mode 100644 |
index f79d26906008b882e57fd8356d44b8b10b91e3e6..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html |
+++ /dev/null |
@@ -1,421 +0,0 @@ |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-<script src="resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description("Tests deletion behavior for texture, renderbuffer, shader, and program"); |
- |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-var wtu = WebGLTestUtils; |
-var gl = wtu.create3DContext(); |
-var shouldGenerateGLError = wtu.shouldGenerateGLError; |
- |
-debug(""); |
-debug("shader and program deletion"); |
- |
-var vertexShader = wtu.loadStandardVertexShader(gl); |
-assertMsg(vertexShader, "vertex shader loaded"); |
-var fragmentShader = wtu.loadStandardFragmentShader(gl); |
-assertMsg(fragmentShader, "fragment shader loaded"); |
- |
-var program = gl.createProgram(); |
-shouldBeNonNull("program"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)"); |
-shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)"); |
-shouldBeTrue("gl.isShader(vertexShader)"); |
-shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)"); |
-shouldBeFalse("gl.isShader(vertexShader)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)"); |
-shouldBeTrue("gl.isShader(fragmentShader)"); |
-shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); |
-shouldBeTrue("gl.isProgram(program)"); |
-shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)"); |
-shouldBeFalse("gl.isProgram(program)"); |
-shouldBeFalse("gl.isShader(fragmentShader)"); |
- |
-debug(""); |
-debug("texture deletion"); |
- |
-var fbo = gl.createFramebuffer(), fbo2 = gl.createFramebuffer(), fbo3 = gl.createFramebuffer(); |
-shouldBeNonNull("fbo"); |
-shouldBeNonNull("fbo2"); |
-shouldBeNonNull("fbo3"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
- |
-var tex = gl.createTexture(); |
-shouldBeNonNull("tex"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); |
-shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); |
-shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex"); |
-shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.TEXTURE"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); |
-// Deleting a texture bound to the currently-bound fbo is the same as |
-// detaching the textue from fbo first, then delete the texture. |
-shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); |
-shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); |
-shouldBeFalse("gl.isTexture(tex)"); |
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); |
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); |
- |
-var texCubeMap = gl.createTexture(); |
-shouldBeNonNull("texCubeMap"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)"); |
-shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)"); |
-shouldBeFalse("gl.isTexture(texCubeMap)"); |
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)"); |
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); |
- |
-var t = gl.createTexture(); |
-shouldBeNonNull("t"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)"); |
-shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)"); |
- |
-var t2 = gl.createTexture(); |
-shouldBeNonNull("t2"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)"); |
-shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE1)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)"); |
-shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t2)"); |
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)"); |
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); |
- |
-debug(""); |
-debug("renderbuffer deletion"); |
- |
-var rbo = gl.createRenderbuffer(), rbo2 = gl.createRenderbuffer(), rbo3 = gl.createRenderbuffer(); |
-shouldBeNonNull("rbo"); |
-shouldBeNonNull("rbo2"); |
-shouldBeNonNull("rbo3"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); |
-shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); |
-shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); |
-// Deleting a renderbuffer bound to the currently-bound fbo is the same as |
-// detaching the renderbuffer from fbo first, then delete the renderbuffer. |
-shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); |
-shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); |
-shouldBeFalse("gl.isRenderbuffer(rbo)"); |
-shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); |
-shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)"); |
-shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo3)"); |
-shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2"); |
- |
-debug(""); |
-debug("using deleted renderbuffer"); |
-rbo = gl.createRenderbuffer(); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); |
-if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
- // make backbuffer red |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
- // make fbo green |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
- // Bind backbuffer. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); |
- // delete renderbuffer. It should still be attached to fbo though. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")'); |
- // Use fbo that has deleted rbo. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")'); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue")'); |
- // Bind backbuffer. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")'); |
-} |
- |
-debug(""); |
-debug("renderbuffer attached twice to same framebuffer"); |
-rbo = gl.createRenderbuffer(); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); |
-if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
- rbo2 = gl.createRenderbuffer(); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)"); |
- // attach rbo2 at two attachment points incompatible with it |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rbo2)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, rbo2)"); |
- shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2"); |
- shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2"); |
- // fbo can't be complete as rbo2 is attached at incompatible attachment points |
- shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
- // now we delete rbo2, which detaches it from the two attachment points where it currently is attached |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo2)"); |
- shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); |
- shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); |
- // we should now be in the same state as before with only rbo attached, so fbo should be complete again |
- shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
- shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); |
-} |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); |
- |
- |
- |
-debug(""); |
-debug("using deleted texture"); |
-tex = gl.createTexture(); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)"); |
-if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
- // make fbo green |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
- // Bind backbuffer. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); |
- // delete texture. It should still be attached to fbo though. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [255,0,0,255], "backbuffer should be red")'); |
- // Use fbo that has deleted texture. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green")'); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue")'); |
- // Bind backbuffer. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")'); |
-} |
- |
-debug(""); |
-debug("using deleted renderbuffer"); |
-rbo = gl.createRenderbuffer(); |
-shouldBeNonNull("rbo"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); |
-if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); |
- shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
- // make backbuffer red |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
- // make fbo green |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
- // delete renderbuffer. It should still be attached to fbo2 though. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); |
- // fbo has no attachments |
- shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
- // Use fbo2 that has deleted rbo. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")'); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue")'); |
- shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); |
- |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
- shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); |
- shouldGenerateGLError(gl, gl.NONE, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)"); |
- shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
- // Bind backbuffer. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")'); |
-} |
- |
-debug(""); |
-debug("using deleted texture"); |
-tex = gl.createTexture(); |
-shouldBeNonNull("tex"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)"); |
-if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); |
- // make fbo green |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
- // delete texture. It should still be attached to fbo2 though. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); |
- // fbo has no attachments |
- shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
- // Use fbo that has deleted texture. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)"); |
- shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green")'); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue")'); |
- shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex"); |
- |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
- shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); |
- shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
- // Bind backbuffer. |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")'); |
-} |
- |
-debug(""); |
-debug("buffer deletion"); |
- |
-var buffer = gl.createBuffer(); |
-shouldBeNonNull("buffer"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); |
-shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)"); |
-shouldBeFalse("gl.isBuffer(buffer)"); |
-shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); |
-shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); |
- |
-var buffer2 = gl.createBuffer(); |
-shouldBeNonNull("buffer2"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)"); |
-shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer2"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, null)"); |
-shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer2)"); |
-shouldBeFalse("gl.isBuffer(buffer2)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)"); |
-shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); |
- |
-var bufferElement = gl.createBuffer(); |
-shouldBeNonNull("bufferElement"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)"); |
-shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)"); |
-shouldBeFalse("gl.isBuffer(bufferElement)"); |
-shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)"); |
-shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); |
- |
-var b = gl.createBuffer(); |
-shouldBeNonNull("b"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)"); |
-shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)"); |
- |
-var b1 = gl.createBuffer(); |
-shouldBeNonNull("b1"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b1);"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(1);"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(1, 4, gl.FLOAT, false, 0, 0);"); |
-var b2 = gl.createBuffer(); |
-shouldBeNonNull("b2"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b2);"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(2);"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(2, 4, gl.FLOAT, false, 0, 0);"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(3);"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(3, 4, gl.FLOAT, false, 0, 0);"); |
-shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1"); |
-shouldBe("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2"); |
-shouldBe("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b2);"); |
-shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1"); |
-shouldBeNull("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)"); |
-shouldBeNull("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b1);"); |
-shouldBeNull("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)"); |
- |
-debug(""); |
-debug("framebuffer deletion"); |
- |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
-shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)"); |
-shouldBeFalse("gl.isFramebuffer(fbo)"); |
-shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
-shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)"); |
-shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo3)"); |
-shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2"); |
- |
-fbo = gl.createFramebuffer(); |
-rbo = gl.createRenderbuffer(); |
-shouldBeNonNull("fbo"); |
-shouldBeNonNull("rbo"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); |
-if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
- // set backbuffer to red |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
- // set framebuffer to green |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
- // check framebuffer |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")'); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 16, 16, 1, 1, [0,0,0,0], "outside fbo should be black")'); |
- // delete framebuffer. because this was the bound fbo the backbuffer should be active now |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)"); |
- // check backbuffer |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [255,0,0,255], "backbuffer should be red")'); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 300, 0, 300, 300, [0,0,0,0], "outside backbuffer should be black")'); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 150, 300, 300, [0,0,0,0], "outside backbuffer should be black")'); |
- // check drawing to backbuffer |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green")'); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)"); |
- // check again because many buggy implementations will have bound to the true backbuffer on deleteFramebuffer. |
- shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green")'); |
-} |
- |
-successfullyParsed = true; |
-</script> |
- |
-</body> |
-</html> |