| OLD | NEW |
| (Empty) |
| 1 <!DOCTYPE html> | |
| 2 <html> | |
| 3 <head> | |
| 4 <meta charset="utf-8"> | |
| 5 <script src="../../../resources/js-test.js"></script> | |
| 6 <script src="resources/webgl-test.js"></script> | |
| 7 <script src="resources/webgl-test-utils.js"></script> | |
| 8 </head> | |
| 9 <body> | |
| 10 <div id="description"></div> | |
| 11 <div id="console"></div> | |
| 12 | |
| 13 <script> | |
| 14 description("Tests deletion behavior for texture, renderbuffer, shader, and prog
ram"); | |
| 15 | |
| 16 if (window.internals) | |
| 17 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
| 18 | |
| 19 var wtu = WebGLTestUtils; | |
| 20 var gl = wtu.create3DContext(); | |
| 21 var shouldGenerateGLError = wtu.shouldGenerateGLError; | |
| 22 | |
| 23 debug(""); | |
| 24 debug("shader and program deletion"); | |
| 25 | |
| 26 var vertexShader = wtu.loadStandardVertexShader(gl); | |
| 27 assertMsg(vertexShader, "vertex shader loaded"); | |
| 28 var fragmentShader = wtu.loadStandardFragmentShader(gl); | |
| 29 assertMsg(fragmentShader, "fragment shader loaded"); | |
| 30 | |
| 31 var program = gl.createProgram(); | |
| 32 shouldBeNonNull("program"); | |
| 33 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)")
; | |
| 34 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)
"); | |
| 35 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)"); | |
| 36 shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)"); | |
| 37 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)"); | |
| 38 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)"); | |
| 39 shouldBeTrue("gl.isShader(vertexShader)"); | |
| 40 shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)"); | |
| 41 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)")
; | |
| 42 shouldBeFalse("gl.isShader(vertexShader)"); | |
| 43 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)"); | |
| 44 shouldBeTrue("gl.isShader(fragmentShader)"); | |
| 45 shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)"); | |
| 46 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); | |
| 47 shouldBeTrue("gl.isProgram(program)"); | |
| 48 shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)"); | |
| 49 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)"); | |
| 50 shouldBeFalse("gl.isProgram(program)"); | |
| 51 shouldBeFalse("gl.isShader(fragmentShader)"); | |
| 52 | |
| 53 debug(""); | |
| 54 debug("texture deletion"); | |
| 55 | |
| 56 var fbo = gl.createFramebuffer(), fbo2 = gl.createFramebuffer(), fbo3 = gl.creat
eFramebuffer(); | |
| 57 shouldBeNonNull("fbo"); | |
| 58 shouldBeNonNull("fbo2"); | |
| 59 shouldBeNonNull("fbo3"); | |
| 60 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
| 61 | |
| 62 var tex = gl.createTexture(); | |
| 63 shouldBeNonNull("tex"); | |
| 64 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); | |
| 65 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex"); | |
| 66 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); | |
| 67 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex"); | |
| 68 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.TEXTURE"); | |
| 69 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); | |
| 70 // Deleting a texture bound to the currently-bound fbo is the same as | |
| 71 // detaching the textue from fbo first, then delete the texture. | |
| 72 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); | |
| 73 shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter
(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); | |
| 74 shouldBeFalse("gl.isTexture(tex)"); | |
| 75 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); | |
| 76 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); | |
| 77 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); | |
| 78 | |
| 79 var texCubeMap = gl.createTexture(); | |
| 80 shouldBeNonNull("texCubeMap"); | |
| 81 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texC
ubeMap)"); | |
| 82 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap"); | |
| 83 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)"); | |
| 84 shouldBeFalse("gl.isTexture(texCubeMap)"); | |
| 85 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); | |
| 86 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texC
ubeMap)"); | |
| 87 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); | |
| 88 | |
| 89 var t = gl.createTexture(); | |
| 90 shouldBeNonNull("t"); | |
| 91 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)"); | |
| 92 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTU
RE_WRAP_S, gl.CLAMP_TO_EDGE)"); | |
| 93 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t)"); | |
| 94 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)"); | |
| 95 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.texParameteri(gl.TEXTURE_2D,
gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)"); | |
| 96 | |
| 97 var t2 = gl.createTexture(); | |
| 98 shouldBeNonNull("t2"); | |
| 99 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)"); | |
| 100 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)"); | |
| 101 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2"); | |
| 102 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE1)"); | |
| 103 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)"); | |
| 104 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2"); | |
| 105 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t2)"); | |
| 106 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); | |
| 107 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)"); | |
| 108 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); | |
| 109 | |
| 110 debug(""); | |
| 111 debug("renderbuffer deletion"); | |
| 112 | |
| 113 var rbo = gl.createRenderbuffer(), rbo2 = gl.createRenderbuffer(), rbo3 = gl.cre
ateRenderbuffer(); | |
| 114 shouldBeNonNull("rbo"); | |
| 115 shouldBeNonNull("rbo2"); | |
| 116 shouldBeNonNull("rbo3"); | |
| 117 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); | |
| 118 shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo"); | |
| 119 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFE
R, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); | |
| 120 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); | |
| 121 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); | |
| 122 // Deleting a renderbuffer bound to the currently-bound fbo is the same as | |
| 123 // detaching the renderbuffer from fbo first, then delete the renderbuffer. | |
| 124 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); | |
| 125 shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter
(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); | |
| 126 shouldBeFalse("gl.isRenderbuffer(rbo)"); | |
| 127 shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); | |
| 128 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); | |
| 129 shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); | |
| 130 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
2)"); | |
| 131 shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2"); | |
| 132 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo3)"); | |
| 133 shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2"); | |
| 134 | |
| 135 debug(""); | |
| 136 debug("using deleted renderbuffer"); | |
| 137 rbo = gl.createRenderbuffer(); | |
| 138 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); | |
| 139 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER,
gl.RGBA4, 16, 16)"); | |
| 140 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
| 141 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFE
R, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); | |
| 142 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { | |
| 143 // make backbuffer red | |
| 144 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); | |
| 145 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)"); | |
| 146 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); | |
| 147 // make fbo green | |
| 148 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); | |
| 149 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); | |
| 150 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); | |
| 151 // Bind backbuffer. | |
| 152 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); | |
| 153 // delete renderbuffer. It should still be attached to fbo though. | |
| 154 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); | |
| 155 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[255,0,0,255], "backbuffer should be red")'); | |
| 156 // Use fbo that has deleted rbo. | |
| 157 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); | |
| 158 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[0,255,0,255], "fbo should be green")'); | |
| 159 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); | |
| 160 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); | |
| 161 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[0,0,255,255], "fbo should be blue")'); | |
| 162 // Bind backbuffer. | |
| 163 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); | |
| 164 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[255,0,0,255], "backbuffer should be red")'); | |
| 165 } | |
| 166 | |
| 167 debug(""); | |
| 168 debug("renderbuffer attached twice to same framebuffer"); | |
| 169 rbo = gl.createRenderbuffer(); | |
| 170 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); | |
| 171 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER,
gl.RGBA4, 16, 16)"); | |
| 172 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
| 173 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFE
R, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); | |
| 174 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { | |
| 175 rbo2 = gl.createRenderbuffer(); | |
| 176 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, r
bo2)"); | |
| 177 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER
, gl.RGBA4, 16, 16)"); | |
| 178 // attach rbo2 at two attachment points incompatible with it | |
| 179 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUF
FER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rbo2)"); | |
| 180 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUF
FER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, rbo2)"); | |
| 181 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACH
MENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2"); | |
| 182 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTA
CHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2"); | |
| 183 // fbo can't be complete as rbo2 is attached at incompatible attachment points | |
| 184 shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPL
ETE"); | |
| 185 // now we delete rbo2, which detaches it from the two attachment points where
it currently is attached | |
| 186 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo2)"); | |
| 187 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACH
MENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); | |
| 188 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTA
CHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); | |
| 189 // we should now be in the same state as before with only rbo attached, so fbo
should be complete again | |
| 190 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE
"); | |
| 191 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACH
MENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); | |
| 192 } | |
| 193 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); | |
| 194 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)
"); | |
| 195 | |
| 196 | |
| 197 | |
| 198 debug(""); | |
| 199 debug("using deleted texture"); | |
| 200 tex = gl.createTexture(); | |
| 201 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); | |
| 202 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
| 203 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); | |
| 204 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA,
1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)"); | |
| 205 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { | |
| 206 // make fbo green | |
| 207 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); | |
| 208 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); | |
| 209 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); | |
| 210 // Bind backbuffer. | |
| 211 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); | |
| 212 // delete texture. It should still be attached to fbo though. | |
| 213 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); | |
| 214 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [2
55,0,0,255], "backbuffer should be red")'); | |
| 215 // Use fbo that has deleted texture. | |
| 216 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); | |
| 217 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0
,255,0,255], "fbo should be green")'); | |
| 218 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); | |
| 219 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); | |
| 220 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0
,0,255,255], "fbo should be blue")'); | |
| 221 // Bind backbuffer. | |
| 222 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); | |
| 223 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[255,0,0,255], "backbuffer should be red")'); | |
| 224 } | |
| 225 | |
| 226 debug(""); | |
| 227 debug("using deleted renderbuffer"); | |
| 228 rbo = gl.createRenderbuffer(); | |
| 229 shouldBeNonNull("rbo"); | |
| 230 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); | |
| 231 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER,
gl.RGBA4, 16, 16)"); | |
| 232 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
| 233 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFE
R, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); | |
| 234 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { | |
| 235 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
2)"); | |
| 236 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUF
FER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); | |
| 237 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE
"); | |
| 238 // make backbuffer red | |
| 239 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); | |
| 240 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)"); | |
| 241 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); | |
| 242 // make fbo green | |
| 243 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); | |
| 244 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); | |
| 245 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); | |
| 246 // delete renderbuffer. It should still be attached to fbo2 though. | |
| 247 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); | |
| 248 // fbo has no attachments | |
| 249 shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPL
ETE"); | |
| 250 // Use fbo2 that has deleted rbo. | |
| 251 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
2)"); | |
| 252 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[0,255,0,255], "fbo should be green")'); | |
| 253 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); | |
| 254 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); | |
| 255 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[0,0,255,255], "fbo should be blue")'); | |
| 256 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACH
MENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); | |
| 257 | |
| 258 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); | |
| 259 shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParamet
er(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"
); | |
| 260 shouldGenerateGLError(gl, gl.NONE, "gl.getFramebufferAttachmentParameter(gl.FR
AMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)"); | |
| 261 shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPL
ETE"); | |
| 262 // Bind backbuffer. | |
| 263 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); | |
| 264 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[255,0,0,255], "backbuffer should be red")'); | |
| 265 } | |
| 266 | |
| 267 debug(""); | |
| 268 debug("using deleted texture"); | |
| 269 tex = gl.createTexture(); | |
| 270 shouldBeNonNull("tex"); | |
| 271 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); | |
| 272 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
| 273 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); | |
| 274 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA,
1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)"); | |
| 275 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { | |
| 276 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
2)"); | |
| 277 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER
, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); | |
| 278 // make fbo green | |
| 279 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); | |
| 280 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); | |
| 281 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); | |
| 282 // delete texture. It should still be attached to fbo2 though. | |
| 283 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); | |
| 284 // fbo has no attachments | |
| 285 shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPL
ETE"); | |
| 286 // Use fbo that has deleted texture. | |
| 287 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
2)"); | |
| 288 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE
"); | |
| 289 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0
,255,0,255], "fbo should be green")'); | |
| 290 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)"); | |
| 291 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); | |
| 292 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0
,0,255,255], "fbo should be blue")'); | |
| 293 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACH
MENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex"); | |
| 294 | |
| 295 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); | |
| 296 shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParamet
er(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"
); | |
| 297 shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPL
ETE"); | |
| 298 // Bind backbuffer. | |
| 299 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); | |
| 300 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[255,0,0,255], "backbuffer should be red")'); | |
| 301 } | |
| 302 | |
| 303 debug(""); | |
| 304 debug("buffer deletion"); | |
| 305 | |
| 306 var buffer = gl.createBuffer(); | |
| 307 shouldBeNonNull("buffer"); | |
| 308 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; | |
| 309 shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer"); | |
| 310 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)"); | |
| 311 shouldBeFalse("gl.isBuffer(buffer)"); | |
| 312 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); | |
| 313 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; | |
| 314 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); | |
| 315 | |
| 316 var buffer2 = gl.createBuffer(); | |
| 317 shouldBeNonNull("buffer2"); | |
| 318 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)"
); | |
| 319 shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer2"); | |
| 320 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, null)"); | |
| 321 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); | |
| 322 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer2)"); | |
| 323 shouldBeFalse("gl.isBuffer(buffer2)"); | |
| 324 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)"
); | |
| 325 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); | |
| 326 | |
| 327 var bufferElement = gl.createBuffer(); | |
| 328 shouldBeNonNull("bufferElement"); | |
| 329 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b
ufferElement)"); | |
| 330 shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement"); | |
| 331 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)"); | |
| 332 shouldBeFalse("gl.isBuffer(bufferElement)"); | |
| 333 shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); | |
| 334 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b
ufferElement)"); | |
| 335 shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); | |
| 336 | |
| 337 var b = gl.createBuffer(); | |
| 338 shouldBeNonNull("b"); | |
| 339 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)"); | |
| 340 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STA
TIC_DRAW)"); | |
| 341 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b)"); | |
| 342 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)"); | |
| 343 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bufferData(gl.ARRAY_BUFFER,
1, gl.STATIC_DRAW)"); | |
| 344 | |
| 345 var b1 = gl.createBuffer(); | |
| 346 shouldBeNonNull("b1"); | |
| 347 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b1);"); | |
| 348 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(1);"); | |
| 349 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(1, 4, gl.FLOAT, f
alse, 0, 0);"); | |
| 350 var b2 = gl.createBuffer(); | |
| 351 shouldBeNonNull("b2"); | |
| 352 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b2);"); | |
| 353 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(2);"); | |
| 354 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(2, 4, gl.FLOAT, f
alse, 0, 0);"); | |
| 355 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(3);"); | |
| 356 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(3, 4, gl.FLOAT, f
alse, 0, 0);"); | |
| 357 shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1"); | |
| 358 shouldBe("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2"); | |
| 359 shouldBe("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2"); | |
| 360 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b2);"); | |
| 361 shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1"); | |
| 362 shouldBeNull("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)"); | |
| 363 shouldBeNull("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)"); | |
| 364 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b1);"); | |
| 365 shouldBeNull("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)"); | |
| 366 | |
| 367 debug(""); | |
| 368 debug("framebuffer deletion"); | |
| 369 | |
| 370 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
| 371 shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo"); | |
| 372 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)"); | |
| 373 shouldBeFalse("gl.isFramebuffer(fbo)"); | |
| 374 shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); | |
| 375 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
| 376 shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); | |
| 377 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)
"); | |
| 378 shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2"); | |
| 379 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo3)"); | |
| 380 shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2"); | |
| 381 | |
| 382 fbo = gl.createFramebuffer(); | |
| 383 rbo = gl.createRenderbuffer(); | |
| 384 shouldBeNonNull("fbo"); | |
| 385 shouldBeNonNull("rbo"); | |
| 386 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
| 387 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); | |
| 388 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER,
gl.RGBA4, 16, 16)"); | |
| 389 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFE
R, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); | |
| 390 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { | |
| 391 // set backbuffer to red | |
| 392 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); | |
| 393 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)"); | |
| 394 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); | |
| 395 // set framebuffer to green | |
| 396 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo
)"); | |
| 397 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); | |
| 398 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); | |
| 399 // check framebuffer | |
| 400 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16,
[0,255,0,255], "fbo should be green")'); | |
| 401 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 16, 16, 1, 1,
[0,0,0,0], "outside fbo should be black")'); | |
| 402 // delete framebuffer. because this was the bound fbo the backbuffer should be
active now | |
| 403 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)"); | |
| 404 // check backbuffer | |
| 405 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150
, [255,0,0,255], "backbuffer should be red")'); | |
| 406 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 300, 0, 300, 3
00, [0,0,0,0], "outside backbuffer should be black")'); | |
| 407 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 150, 300, 3
00, [0,0,0,0], "outside backbuffer should be black")'); | |
| 408 // check drawing to backbuffer | |
| 409 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)"); | |
| 410 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)"); | |
| 411 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150
, [0,255,0,255], "fbo should be green")'); | |
| 412 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, nul
l)"); | |
| 413 // check again because many buggy implementations will have bound to the true
backbuffer on deleteFramebuffer. | |
| 414 shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150
, [0,255,0,255], "fbo should be green")'); | |
| 415 } | |
| 416 | |
| 417 successfullyParsed = true; | |
| 418 </script> | |
| 419 | |
| 420 </body> | |
| 421 </html> | |
| OLD | NEW |