| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html
|
| deleted file mode 100644
|
| index f79d26906008b882e57fd8356d44b8b10b91e3e6..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html
|
| +++ /dev/null
|
| @@ -1,421 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -<script src="resources/webgl-test-utils.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -
|
| -<script>
|
| -description("Tests deletion behavior for texture, renderbuffer, shader, and program");
|
| -
|
| -if (window.internals)
|
| - window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
|
| -
|
| -var wtu = WebGLTestUtils;
|
| -var gl = wtu.create3DContext();
|
| -var shouldGenerateGLError = wtu.shouldGenerateGLError;
|
| -
|
| -debug("");
|
| -debug("shader and program deletion");
|
| -
|
| -var vertexShader = wtu.loadStandardVertexShader(gl);
|
| -assertMsg(vertexShader, "vertex shader loaded");
|
| -var fragmentShader = wtu.loadStandardFragmentShader(gl);
|
| -assertMsg(fragmentShader, "fragment shader loaded");
|
| -
|
| -var program = gl.createProgram();
|
| -shouldBeNonNull("program");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)");
|
| -shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)");
|
| -shouldBeTrue("gl.isShader(vertexShader)");
|
| -shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)");
|
| -shouldBeFalse("gl.isShader(vertexShader)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)");
|
| -shouldBeTrue("gl.isShader(fragmentShader)");
|
| -shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
|
| -shouldBeTrue("gl.isProgram(program)");
|
| -shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)");
|
| -shouldBeFalse("gl.isProgram(program)");
|
| -shouldBeFalse("gl.isShader(fragmentShader)");
|
| -
|
| -debug("");
|
| -debug("texture deletion");
|
| -
|
| -var fbo = gl.createFramebuffer(), fbo2 = gl.createFramebuffer(), fbo3 = gl.createFramebuffer();
|
| -shouldBeNonNull("fbo");
|
| -shouldBeNonNull("fbo2");
|
| -shouldBeNonNull("fbo3");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| -
|
| -var tex = gl.createTexture();
|
| -shouldBeNonNull("tex");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
|
| -shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
|
| -shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex");
|
| -shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.TEXTURE");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
|
| -// Deleting a texture bound to the currently-bound fbo is the same as
|
| -// detaching the textue from fbo first, then delete the texture.
|
| -shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
|
| -shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
|
| -shouldBeFalse("gl.isTexture(tex)");
|
| -shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
|
| -shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
|
| -
|
| -var texCubeMap = gl.createTexture();
|
| -shouldBeNonNull("texCubeMap");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
|
| -shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)");
|
| -shouldBeFalse("gl.isTexture(texCubeMap)");
|
| -shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
|
| -shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
|
| -
|
| -var t = gl.createTexture();
|
| -shouldBeNonNull("t");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)");
|
| -shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)");
|
| -
|
| -var t2 = gl.createTexture();
|
| -shouldBeNonNull("t2");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)");
|
| -shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE1)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)");
|
| -shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t2)");
|
| -shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)");
|
| -shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
|
| -
|
| -debug("");
|
| -debug("renderbuffer deletion");
|
| -
|
| -var rbo = gl.createRenderbuffer(), rbo2 = gl.createRenderbuffer(), rbo3 = gl.createRenderbuffer();
|
| -shouldBeNonNull("rbo");
|
| -shouldBeNonNull("rbo2");
|
| -shouldBeNonNull("rbo3");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| -shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| -shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
|
| -// Deleting a renderbuffer bound to the currently-bound fbo is the same as
|
| -// detaching the renderbuffer from fbo first, then delete the renderbuffer.
|
| -shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
|
| -shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
|
| -shouldBeFalse("gl.isRenderbuffer(rbo)");
|
| -shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| -shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)");
|
| -shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo3)");
|
| -shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2");
|
| -
|
| -debug("");
|
| -debug("using deleted renderbuffer");
|
| -rbo = gl.createRenderbuffer();
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| -if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
|
| - // make backbuffer red
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| - // make fbo green
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| - // Bind backbuffer.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| - // delete renderbuffer. It should still be attached to fbo though.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
|
| - // Use fbo that has deleted rbo.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")');
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue")');
|
| - // Bind backbuffer.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
|
| -}
|
| -
|
| -debug("");
|
| -debug("renderbuffer attached twice to same framebuffer");
|
| -rbo = gl.createRenderbuffer();
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| -if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
|
| - rbo2 = gl.createRenderbuffer();
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
|
| - // attach rbo2 at two attachment points incompatible with it
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rbo2)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, rbo2)");
|
| - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2");
|
| - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2");
|
| - // fbo can't be complete as rbo2 is attached at incompatible attachment points
|
| - shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| - // now we delete rbo2, which detaches it from the two attachment points where it currently is attached
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo2)");
|
| - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
|
| - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
|
| - // we should now be in the same state as before with only rbo attached, so fbo should be complete again
|
| - shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
|
| -}
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| -
|
| -
|
| -
|
| -debug("");
|
| -debug("using deleted texture");
|
| -tex = gl.createTexture();
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)");
|
| -if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
|
| - // make fbo green
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| - // Bind backbuffer.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| - // delete texture. It should still be attached to fbo though.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [255,0,0,255], "backbuffer should be red")');
|
| - // Use fbo that has deleted texture.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green")');
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue")');
|
| - // Bind backbuffer.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
|
| -}
|
| -
|
| -debug("");
|
| -debug("using deleted renderbuffer");
|
| -rbo = gl.createRenderbuffer();
|
| -shouldBeNonNull("rbo");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| -if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| - shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| - // make backbuffer red
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| - // make fbo green
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| - // delete renderbuffer. It should still be attached to fbo2 though.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
|
| - // fbo has no attachments
|
| - shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| - // Use fbo2 that has deleted rbo.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")');
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue")');
|
| - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
|
| -
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| - shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
|
| - shouldGenerateGLError(gl, gl.NONE, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)");
|
| - shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| - // Bind backbuffer.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
|
| -}
|
| -
|
| -debug("");
|
| -debug("using deleted texture");
|
| -tex = gl.createTexture();
|
| -shouldBeNonNull("tex");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)");
|
| -if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
|
| - // make fbo green
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| - // delete texture. It should still be attached to fbo2 though.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
|
| - // fbo has no attachments
|
| - shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| - // Use fbo that has deleted texture.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
|
| - shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green")');
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue")');
|
| - shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex");
|
| -
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| - shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
|
| - shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| - // Bind backbuffer.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
|
| -}
|
| -
|
| -debug("");
|
| -debug("buffer deletion");
|
| -
|
| -var buffer = gl.createBuffer();
|
| -shouldBeNonNull("buffer");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
|
| -shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)");
|
| -shouldBeFalse("gl.isBuffer(buffer)");
|
| -shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
|
| -shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
|
| -
|
| -var buffer2 = gl.createBuffer();
|
| -shouldBeNonNull("buffer2");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)");
|
| -shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer2");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, null)");
|
| -shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer2)");
|
| -shouldBeFalse("gl.isBuffer(buffer2)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)");
|
| -shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
|
| -
|
| -var bufferElement = gl.createBuffer();
|
| -shouldBeNonNull("bufferElement");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
|
| -shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)");
|
| -shouldBeFalse("gl.isBuffer(bufferElement)");
|
| -shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
|
| -shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
|
| -
|
| -var b = gl.createBuffer();
|
| -shouldBeNonNull("b");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)");
|
| -shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)");
|
| -
|
| -var b1 = gl.createBuffer();
|
| -shouldBeNonNull("b1");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b1);");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(1);");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(1, 4, gl.FLOAT, false, 0, 0);");
|
| -var b2 = gl.createBuffer();
|
| -shouldBeNonNull("b2");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b2);");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(2);");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(2, 4, gl.FLOAT, false, 0, 0);");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(3);");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(3, 4, gl.FLOAT, false, 0, 0);");
|
| -shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1");
|
| -shouldBe("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2");
|
| -shouldBe("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b2);");
|
| -shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1");
|
| -shouldBeNull("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)");
|
| -shouldBeNull("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b1);");
|
| -shouldBeNull("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)");
|
| -
|
| -debug("");
|
| -debug("framebuffer deletion");
|
| -
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| -shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)");
|
| -shouldBeFalse("gl.isFramebuffer(fbo)");
|
| -shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| -shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
|
| -shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo3)");
|
| -shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2");
|
| -
|
| -fbo = gl.createFramebuffer();
|
| -rbo = gl.createRenderbuffer();
|
| -shouldBeNonNull("fbo");
|
| -shouldBeNonNull("rbo");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
|
| -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
|
| -if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
|
| - // set backbuffer to red
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| - // set framebuffer to green
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| - // check framebuffer
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")');
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 16, 16, 1, 1, [0,0,0,0], "outside fbo should be black")');
|
| - // delete framebuffer. because this was the bound fbo the backbuffer should be active now
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)");
|
| - // check backbuffer
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [255,0,0,255], "backbuffer should be red")');
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 300, 0, 300, 300, [0,0,0,0], "outside backbuffer should be black")');
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 150, 300, 300, [0,0,0,0], "outside backbuffer should be black")');
|
| - // check drawing to backbuffer
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green")');
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
|
| - // check again because many buggy implementations will have bound to the true backbuffer on deleteFramebuffer.
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green")');
|
| -}
|
| -
|
| -successfullyParsed = true;
|
| -</script>
|
| -
|
| -</body>
|
| -</html>
|
|
|