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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/triangle.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/triangle.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/triangle.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/triangle.html
deleted file mode 100644
index 10b3a8250ef18b5260418c5be27ff937ab39a398..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/triangle.html
+++ /dev/null
@@ -1,94 +0,0 @@
-
-<!DOCTYPE html>
-<html>
- <head>
- <title>Rendering Test</title>
- <script src="../../../resources/js-test.js"></script>
- <script src="resources/webgl-test.js"> </script>
-</head>
-<body>
-<canvas id="example" width="50" height="50">
-There is supposed to be an example drawing here, but it's not important.
-</canvas>
-<div id="description"></div>
-<div id="console"></div>
- <script id="vshader" type="x-shader/x-vertex">
- attribute vec4 vPosition;
- void main()
- {
- gl_Position = vPosition;
- }
- </script>
-
- <script id="fshader" type="x-shader/x-fragment">
- void main()
- {
- gl_FragColor = vec4(1.0,0.0,0.0,1.0);
- }
- </script>
-
- <script>
- function fail(x,y, buf, shouldBe)
- {
- var i = (y*50+x) * 4;
- var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
- testFailed(reason);
- }
-
- function pass()
- {
- testPassed("drawing is correct");
- }
-
- function init()
- {
- if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(false);
- }
-
- gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
-
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
- gl.enableVertexAttribArray(0);
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
-
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- gl.drawArrays(gl.TRIANGLES, 0, 3);
-
- var buf = new Uint8Array(50 * 50 * 4);
- gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
-
- // Test several locations
- // First line should be all black
- for (var i = 0; i < 50; ++i)
- if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) {
- fail(i, 0, buf, "(0,0,0,255)");
- return;
- }
-
- // Line 15 should be red for at least 10 red pixels starting 20 pixels in
- var offset = (15*50+20) * 4;
- for (var i = 0; i < 10; ++i)
- if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
- fail(20 + i, 15, buf, "(255,0,0,255)");
- return;
- }
- // Last line should be all black
- offset = (49*50) * 4;
- for (var i = 0; i < 50; ++i)
- if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
- fail(i, 49, buf, "(0,0,0,255)");
- return;
- }
-
- pass();
- }
-
- init();
- </script>
-</body>
-
-</body>
-</html>

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