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1 | |
2 <!DOCTYPE html> | |
3 <html> | |
4 <head> | |
5 <title>Rendering Test</title> | |
6 <script src="../../../resources/js-test.js"></script> | |
7 <script src="resources/webgl-test.js"> </script> | |
8 </head> | |
9 <body> | |
10 <canvas id="example" width="50" height="50"> | |
11 There is supposed to be an example drawing here, but it's not important. | |
12 </canvas> | |
13 <div id="description"></div> | |
14 <div id="console"></div> | |
15 <script id="vshader" type="x-shader/x-vertex"> | |
16 attribute vec4 vPosition; | |
17 void main() | |
18 { | |
19 gl_Position = vPosition; | |
20 } | |
21 </script> | |
22 | |
23 <script id="fshader" type="x-shader/x-fragment"> | |
24 void main() | |
25 { | |
26 gl_FragColor = vec4(1.0,0.0,0.0,1.0); | |
27 } | |
28 </script> | |
29 | |
30 <script> | |
31 function fail(x,y, buf, shouldBe) | |
32 { | |
33 var i = (y*50+x) * 4; | |
34 var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+b
uf[i+2]+","+buf[i+3]+"), should be "+shouldBe; | |
35 testFailed(reason); | |
36 } | |
37 | |
38 function pass() | |
39 { | |
40 testPassed("drawing is correct"); | |
41 } | |
42 | |
43 function init() | |
44 { | |
45 if (window.initNonKhronosFramework) { | |
46 window.initNonKhronosFramework(false); | |
47 } | |
48 | |
49 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0,
0, 0, 1 ], 1); | |
50 | |
51 var vertexObject = gl.createBuffer(); | |
52 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); | |
53 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5
,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); | |
54 gl.enableVertexAttribArray(0); | |
55 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); | |
56 | |
57 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
58 gl.drawArrays(gl.TRIANGLES, 0, 3); | |
59 | |
60 var buf = new Uint8Array(50 * 50 * 4); | |
61 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
62 | |
63 // Test several locations | |
64 // First line should be all black | |
65 for (var i = 0; i < 50; ++i) | |
66 if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i
*4+3] != 255) { | |
67 fail(i, 0, buf, "(0,0,0,255)"); | |
68 return; | |
69 } | |
70 | |
71 // Line 15 should be red for at least 10 red pixels starting 20 pixe
ls in | |
72 var offset = (15*50+20) * 4; | |
73 for (var i = 0; i < 10; ++i) | |
74 if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offs
et+i*4+2] != 0 || buf[offset+i*4+3] != 255) { | |
75 fail(20 + i, 15, buf, "(255,0,0,255)"); | |
76 return; | |
77 } | |
78 // Last line should be all black | |
79 offset = (49*50) * 4; | |
80 for (var i = 0; i < 50; ++i) | |
81 if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset
+i*4+2] != 0 || buf[offset+i*4+3] != 255) { | |
82 fail(i, 49, buf, "(0,0,0,255)"); | |
83 return; | |
84 } | |
85 | |
86 pass(); | |
87 } | |
88 | |
89 init(); | |
90 </script> | |
91 </body> | |
92 | |
93 </body> | |
94 </html> | |
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