| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/triangle.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/triangle.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/triangle.html
|
| deleted file mode 100644
|
| index 10b3a8250ef18b5260418c5be27ff937ab39a398..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/triangle.html
|
| +++ /dev/null
|
| @@ -1,94 +0,0 @@
|
| -
|
| -<!DOCTYPE html>
|
| -<html>
|
| - <head>
|
| - <title>Rendering Test</title>
|
| - <script src="../../../resources/js-test.js"></script>
|
| - <script src="resources/webgl-test.js"> </script>
|
| -</head>
|
| -<body>
|
| -<canvas id="example" width="50" height="50">
|
| -There is supposed to be an example drawing here, but it's not important.
|
| -</canvas>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| - <script id="vshader" type="x-shader/x-vertex">
|
| - attribute vec4 vPosition;
|
| - void main()
|
| - {
|
| - gl_Position = vPosition;
|
| - }
|
| - </script>
|
| -
|
| - <script id="fshader" type="x-shader/x-fragment">
|
| - void main()
|
| - {
|
| - gl_FragColor = vec4(1.0,0.0,0.0,1.0);
|
| - }
|
| - </script>
|
| -
|
| - <script>
|
| - function fail(x,y, buf, shouldBe)
|
| - {
|
| - var i = (y*50+x) * 4;
|
| - var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
|
| - testFailed(reason);
|
| - }
|
| -
|
| - function pass()
|
| - {
|
| - testPassed("drawing is correct");
|
| - }
|
| -
|
| - function init()
|
| - {
|
| - if (window.initNonKhronosFramework) {
|
| - window.initNonKhronosFramework(false);
|
| - }
|
| -
|
| - gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
|
| -
|
| - var vertexObject = gl.createBuffer();
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
|
| - gl.enableVertexAttribArray(0);
|
| - gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
| -
|
| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| - gl.drawArrays(gl.TRIANGLES, 0, 3);
|
| -
|
| - var buf = new Uint8Array(50 * 50 * 4);
|
| - gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
|
| -
|
| - // Test several locations
|
| - // First line should be all black
|
| - for (var i = 0; i < 50; ++i)
|
| - if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) {
|
| - fail(i, 0, buf, "(0,0,0,255)");
|
| - return;
|
| - }
|
| -
|
| - // Line 15 should be red for at least 10 red pixels starting 20 pixels in
|
| - var offset = (15*50+20) * 4;
|
| - for (var i = 0; i < 10; ++i)
|
| - if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
|
| - fail(20 + i, 15, buf, "(255,0,0,255)");
|
| - return;
|
| - }
|
| - // Last line should be all black
|
| - offset = (49*50) * 4;
|
| - for (var i = 0; i < 50; ++i)
|
| - if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
|
| - fail(i, 49, buf, "(0,0,0,255)");
|
| - return;
|
| - }
|
| -
|
| - pass();
|
| - }
|
| -
|
| - init();
|
| - </script>
|
| -</body>
|
| -
|
| -</body>
|
| -</html>
|
|
|