Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/triangle.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/triangle.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/triangle.html |
deleted file mode 100644 |
index 10b3a8250ef18b5260418c5be27ff937ab39a398..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/triangle.html |
+++ /dev/null |
@@ -1,94 +0,0 @@ |
- |
-<!DOCTYPE html> |
-<html> |
- <head> |
- <title>Rendering Test</title> |
- <script src="../../../resources/js-test.js"></script> |
- <script src="resources/webgl-test.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="50" height="50"> |
-There is supposed to be an example drawing here, but it's not important. |
-</canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
- <script id="vshader" type="x-shader/x-vertex"> |
- attribute vec4 vPosition; |
- void main() |
- { |
- gl_Position = vPosition; |
- } |
- </script> |
- |
- <script id="fshader" type="x-shader/x-fragment"> |
- void main() |
- { |
- gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
- } |
- </script> |
- |
- <script> |
- function fail(x,y, buf, shouldBe) |
- { |
- var i = (y*50+x) * 4; |
- var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe; |
- testFailed(reason); |
- } |
- |
- function pass() |
- { |
- testPassed("drawing is correct"); |
- } |
- |
- function init() |
- { |
- if (window.initNonKhronosFramework) { |
- window.initNonKhronosFramework(false); |
- } |
- |
- gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
- |
- var vertexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(0); |
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
- |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
- gl.drawArrays(gl.TRIANGLES, 0, 3); |
- |
- var buf = new Uint8Array(50 * 50 * 4); |
- gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
- |
- // Test several locations |
- // First line should be all black |
- for (var i = 0; i < 50; ++i) |
- if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) { |
- fail(i, 0, buf, "(0,0,0,255)"); |
- return; |
- } |
- |
- // Line 15 should be red for at least 10 red pixels starting 20 pixels in |
- var offset = (15*50+20) * 4; |
- for (var i = 0; i < 10; ++i) |
- if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) { |
- fail(20 + i, 15, buf, "(255,0,0,255)"); |
- return; |
- } |
- // Last line should be all black |
- offset = (49*50) * 4; |
- for (var i = 0; i < 50; ++i) |
- if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) { |
- fail(i, 49, buf, "(0,0,0,255)"); |
- return; |
- } |
- |
- pass(); |
- } |
- |
- init(); |
- </script> |
-</body> |
- |
-</body> |
-</html> |