| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html
|
| deleted file mode 100644
|
| index 022aea0c9877f1ddaab389151a833bb9bc0543a3..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html
|
| +++ /dev/null
|
| @@ -1,164 +0,0 @@
|
| -<html>
|
| -<head>
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -<script src="resources/desktop-gl-constants.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -
|
| -<script>
|
| -description("Test for invalid passed parameters");
|
| -
|
| -if (window.internals)
|
| - window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
|
| -
|
| -var context = create3DContext();
|
| -
|
| -debug("");
|
| -debug("Test createShader()");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)");
|
| -shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
|
| -shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)");
|
| -
|
| -debug("");
|
| -debug("Test clear()");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
|
| -
|
| -debug("");
|
| -debug("Test bufferData()");
|
| -var buffer = context.createBuffer();
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)");
|
| -shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
|
| -shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
|
| -shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
|
| -shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
|
| -shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
|
| -shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
|
| -
|
| -debug("");
|
| -debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
|
| -var tex = context.createTexture();
|
| -var pixels = new Uint8Array(2 * 2 * 4);
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
|
| -
|
| -debug("");
|
| -debug("Test renderbufferStorage() with negative width/height");
|
| -var renderbuffer = context.createRenderbuffer();
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)");
|
| -
|
| -debug("");
|
| -debug("Test scissor() with negative width/height");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)");
|
| -
|
| -debug("");
|
| -debug("Test viewport() with negative width/height");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)");
|
| -
|
| -debug("");
|
| -debug("Set up a program to test invalid characters");
|
| -var invalidSet = ['"', '$', '`', '@', '\\', "'"];
|
| -var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890";
|
| -var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
|
| -function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
|
| - var invalidIdentifierString = "";
|
| - var invalidCommentString = "";
|
| - if (opt_invalidIdentifierChar != undefined) {
|
| - invalidIdentifierString += opt_invalidIdentifierChar;
|
| - }
|
| - if (opt_invalidCommentChar != undefined) {
|
| - invalidCommentString += opt_invalidCommentChar;
|
| - }
|
| - return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
|
| - + "varying float " + validAttribName + ";\n"
|
| - + "void main() {\n"
|
| - + validAttribName + " = " + validUniformName + ";\n"
|
| - + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
|
| - + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString;
|
| -}
|
| -var vShader = context.createShader(context.VERTEX_SHADER);
|
| -context.shaderSource(vShader, generateShaderSource());
|
| -context.compileShader(vShader);
|
| -shouldBe("context.getError()", "context.NO_ERROR");
|
| -var fShader = context.createShader(context.FRAGMENT_SHADER);
|
| -context.shaderSource(fShader, "precision highp float;\n"
|
| - + "varying float " + validAttribName + ";\n"
|
| - + "void main() {\n"
|
| - + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }");
|
| -context.compileShader(fShader);
|
| -shouldBe("context.getError()", "context.NO_ERROR");
|
| -var program = context.createProgram();
|
| -context.attachShader(program, vShader);
|
| -context.attachShader(program, fShader);
|
| -context.linkProgram(program);
|
| -shouldBeTrue("context.getProgramParameter(program, context.LINK_STATUS)");
|
| -shouldBe("context.getError()", "context.NO_ERROR");
|
| -context.bindAttribLocation(program, 1, validAttribName);
|
| -shouldBe("context.getError()", "context.NO_ERROR");
|
| -context.getAttribLocation(program, validAttribName);
|
| -shouldBe("context.getError()", "context.NO_ERROR");
|
| -context.getUniformLocation(program, validUniformName);
|
| -shouldBe("context.getError()", "context.NO_ERROR");
|
| -
|
| -debug("");
|
| -debug("Test shaderSource() with invalid characters");
|
| -for (var i = 0; i < invalidSet.length; ++i) {
|
| - var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
|
| - context.shaderSource(vShader, validShaderSource);
|
| - shouldBe("context.getError()", "context.NO_ERROR");
|
| - var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
|
| - context.shaderSource(vShader, invalidShaderSource);
|
| - shouldBe("context.getError()", "context.INVALID_VALUE");
|
| -}
|
| -
|
| -debug("");
|
| -debug("Test bindAttribLocation() with invalid characters");
|
| -for (var i = 0; i < invalidSet.length; ++i) {
|
| - var invalidName = validAttribName + invalidSet[i];
|
| - context.bindAttribLocation(program, 1, invalidName);
|
| - shouldBe("context.getError()", "context.INVALID_VALUE");
|
| -}
|
| -
|
| -debug("");
|
| -debug("Test getAttribLocation() with invalid characters");
|
| -for (var i = 0; i < invalidSet.length; ++i) {
|
| - var invalidName = validAttribName + invalidSet[i];
|
| - context.getAttribLocation(program, invalidName);
|
| - shouldBe("context.getError()", "context.INVALID_VALUE");
|
| -}
|
| -
|
| -debug("");
|
| -debug("Test getUniformLocation() with invalid characters");
|
| -for (var i = 0; i < invalidSet.length; ++i) {
|
| - var invalidName = validUniformName + invalidSet[i];
|
| - context.getUniformLocation(program, invalidName);
|
| - shouldBe("context.getError()", "context.INVALID_VALUE");
|
| -}
|
| -
|
| -debug("")
|
| -</script>
|
| -
|
| -</body>
|
| -</html>
|
|
|