Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html |
deleted file mode 100644 |
index 022aea0c9877f1ddaab389151a833bb9bc0543a3..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html |
+++ /dev/null |
@@ -1,164 +0,0 @@ |
-<html> |
-<head> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-<script src="resources/desktop-gl-constants.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description("Test for invalid passed parameters"); |
- |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-var context = create3DContext(); |
- |
-debug(""); |
-debug("Test createShader()"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)"); |
- |
-debug(""); |
-debug("Test clear()"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); |
- |
-debug(""); |
-debug("Test bufferData()"); |
-var buffer = context.createBuffer(); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])"); |
- |
-debug(""); |
-debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height"); |
-var tex = context.createTexture(); |
-var pixels = new Uint8Array(2 * 2 * 4); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)"); |
- |
-debug(""); |
-debug("Test renderbufferStorage() with negative width/height"); |
-var renderbuffer = context.createRenderbuffer(); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)"); |
- |
-debug(""); |
-debug("Test scissor() with negative width/height"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)"); |
- |
-debug(""); |
-debug("Test viewport() with negative width/height"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)"); |
- |
-debug(""); |
-debug("Set up a program to test invalid characters"); |
-var invalidSet = ['"', '$', '`', '@', '\\', "'"]; |
-var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890"; |
-var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"; |
-function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) { |
- var invalidIdentifierString = ""; |
- var invalidCommentString = ""; |
- if (opt_invalidIdentifierChar != undefined) { |
- invalidIdentifierString += opt_invalidIdentifierChar; |
- } |
- if (opt_invalidCommentChar != undefined) { |
- invalidCommentString += opt_invalidCommentChar; |
- } |
- return "uniform float " + validUniformName + invalidIdentifierString + ";\n" |
- + "varying float " + validAttribName + ";\n" |
- + "void main() {\n" |
- + validAttribName + " = " + validUniformName + ";\n" |
- + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n"; |
- + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString; |
-} |
-var vShader = context.createShader(context.VERTEX_SHADER); |
-context.shaderSource(vShader, generateShaderSource()); |
-context.compileShader(vShader); |
-shouldBe("context.getError()", "context.NO_ERROR"); |
-var fShader = context.createShader(context.FRAGMENT_SHADER); |
-context.shaderSource(fShader, "precision highp float;\n" |
- + "varying float " + validAttribName + ";\n" |
- + "void main() {\n" |
- + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }"); |
-context.compileShader(fShader); |
-shouldBe("context.getError()", "context.NO_ERROR"); |
-var program = context.createProgram(); |
-context.attachShader(program, vShader); |
-context.attachShader(program, fShader); |
-context.linkProgram(program); |
-shouldBeTrue("context.getProgramParameter(program, context.LINK_STATUS)"); |
-shouldBe("context.getError()", "context.NO_ERROR"); |
-context.bindAttribLocation(program, 1, validAttribName); |
-shouldBe("context.getError()", "context.NO_ERROR"); |
-context.getAttribLocation(program, validAttribName); |
-shouldBe("context.getError()", "context.NO_ERROR"); |
-context.getUniformLocation(program, validUniformName); |
-shouldBe("context.getError()", "context.NO_ERROR"); |
- |
-debug(""); |
-debug("Test shaderSource() with invalid characters"); |
-for (var i = 0; i < invalidSet.length; ++i) { |
- var validShaderSource = generateShaderSource(undefined, invalidSet[i]); |
- context.shaderSource(vShader, validShaderSource); |
- shouldBe("context.getError()", "context.NO_ERROR"); |
- var invalidShaderSource = generateShaderSource(invalidSet[i], undefined); |
- context.shaderSource(vShader, invalidShaderSource); |
- shouldBe("context.getError()", "context.INVALID_VALUE"); |
-} |
- |
-debug(""); |
-debug("Test bindAttribLocation() with invalid characters"); |
-for (var i = 0; i < invalidSet.length; ++i) { |
- var invalidName = validAttribName + invalidSet[i]; |
- context.bindAttribLocation(program, 1, invalidName); |
- shouldBe("context.getError()", "context.INVALID_VALUE"); |
-} |
- |
-debug(""); |
-debug("Test getAttribLocation() with invalid characters"); |
-for (var i = 0; i < invalidSet.length; ++i) { |
- var invalidName = validAttribName + invalidSet[i]; |
- context.getAttribLocation(program, invalidName); |
- shouldBe("context.getError()", "context.INVALID_VALUE"); |
-} |
- |
-debug(""); |
-debug("Test getUniformLocation() with invalid characters"); |
-for (var i = 0; i < invalidSet.length; ++i) { |
- var invalidName = validUniformName + invalidSet[i]; |
- context.getUniformLocation(program, invalidName); |
- shouldBe("context.getError()", "context.INVALID_VALUE"); |
-} |
- |
-debug("") |
-</script> |
- |
-</body> |
-</html> |