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1 <html> | |
2 <head> | |
3 <script src="../../../resources/js-test.js"></script> | |
4 <script src="resources/webgl-test.js"></script> | |
5 <script src="resources/desktop-gl-constants.js"></script> | |
6 </head> | |
7 <body> | |
8 <div id="description"></div> | |
9 <div id="console"></div> | |
10 | |
11 <script> | |
12 description("Test for invalid passed parameters"); | |
13 | |
14 if (window.internals) | |
15 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
16 | |
17 var context = create3DContext(); | |
18 | |
19 debug(""); | |
20 debug("Test createShader()"); | |
21 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.F
RAGMENT_SHADER)"); | |
22 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.V
ERTEX_SHADER)"); | |
23 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)"); | |
24 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(conte
xt.TRIANGLES)"); | |
25 | |
26 debug(""); | |
27 debug("Test clear()"); | |
28 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['
ACCUM_BUFFER_BIT'])"); | |
29 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['
ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)"); | |
30 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['
ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | conte
xt.STENCIL_BUFFER_BIT)"); | |
31 shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BU
FFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); | |
32 | |
33 debug(""); | |
34 debug("Test bufferData()"); | |
35 var buffer = context.createBuffer(); | |
36 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARR
AY_BUFFER, buffer)"); | |
37 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR
AY_BUFFER, 16, context.STREAM_DRAW)"); | |
38 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR
AY_BUFFER, 16, context.STATIC_DRAW)"); | |
39 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR
AY_BUFFER, 16, context.DYNAMIC_DRAW)"); | |
40 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context
.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])"); | |
41 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context
.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])"); | |
42 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context
.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])"); | |
43 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context
.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])"); | |
44 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context
.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])"); | |
45 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context
.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])"); | |
46 | |
47 debug(""); | |
48 debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height"); | |
49 var tex = context.createTexture(); | |
50 var pixels = new Uint8Array(2 * 2 * 4); | |
51 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TE
XTURE_2D, tex)"); | |
52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(contex
t.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE,
null)"); | |
53 shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEX
TURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"
); | |
54 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(con
text.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)")
; | |
55 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(con
text.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)")
; | |
56 shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.
TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); | |
57 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(co
ntext.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)"); | |
58 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context
.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)"); | |
59 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D
(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)"); | |
60 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D
(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)"); | |
61 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(cont
ext.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)"); | |
62 | |
63 debug(""); | |
64 debug("Test renderbufferStorage() with negative width/height"); | |
65 var renderbuffer = context.createRenderbuffer(); | |
66 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(conte
xt.RENDERBUFFER, renderbuffer)"); | |
67 shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStora
ge(context.RENDERBUFFER, context.RGBA4, -2, -2)"); | |
68 shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(co
ntext.RENDERBUFFER, context.RGBA4, 16, 16)"); | |
69 | |
70 debug(""); | |
71 debug("Test scissor() with negative width/height"); | |
72 shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2,
-2)"); | |
73 shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)"
); | |
74 | |
75 debug(""); | |
76 debug("Test viewport() with negative width/height"); | |
77 shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2
, -2)"); | |
78 shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)
"); | |
79 | |
80 debug(""); | |
81 debug("Set up a program to test invalid characters"); | |
82 var invalidSet = ['"', '$', '`', '@', '\\', "'"]; | |
83 var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_123
4567890"; | |
84 var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234
567890"; | |
85 function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar)
{ | |
86 var invalidIdentifierString = ""; | |
87 var invalidCommentString = ""; | |
88 if (opt_invalidIdentifierChar != undefined) { | |
89 invalidIdentifierString += opt_invalidIdentifierChar; | |
90 } | |
91 if (opt_invalidCommentChar != undefined) { | |
92 invalidCommentString += opt_invalidCommentChar; | |
93 } | |
94 return "uniform float " + validUniformName + invalidIdentifierString + ";\n" | |
95 + "varying float " + validAttribName + ";\n" | |
96 + "void main() {\n" | |
97 + validAttribName + " = " + validUniformName + ";\n" | |
98 + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n"; | |
99 + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentStrin
g; | |
100 } | |
101 var vShader = context.createShader(context.VERTEX_SHADER); | |
102 context.shaderSource(vShader, generateShaderSource()); | |
103 context.compileShader(vShader); | |
104 shouldBe("context.getError()", "context.NO_ERROR"); | |
105 var fShader = context.createShader(context.FRAGMENT_SHADER); | |
106 context.shaderSource(fShader, "precision highp float;\n" | |
107 + "varying float " + validAttribName + ";\n" | |
108 + "void main() {\n" | |
109 + "gl_FragColor = vec4(" + validAttribName + ", 0.
0, 0.0, 1.0); }"); | |
110 context.compileShader(fShader); | |
111 shouldBe("context.getError()", "context.NO_ERROR"); | |
112 var program = context.createProgram(); | |
113 context.attachShader(program, vShader); | |
114 context.attachShader(program, fShader); | |
115 context.linkProgram(program); | |
116 shouldBeTrue("context.getProgramParameter(program, context.LINK_STATUS)"); | |
117 shouldBe("context.getError()", "context.NO_ERROR"); | |
118 context.bindAttribLocation(program, 1, validAttribName); | |
119 shouldBe("context.getError()", "context.NO_ERROR"); | |
120 context.getAttribLocation(program, validAttribName); | |
121 shouldBe("context.getError()", "context.NO_ERROR"); | |
122 context.getUniformLocation(program, validUniformName); | |
123 shouldBe("context.getError()", "context.NO_ERROR"); | |
124 | |
125 debug(""); | |
126 debug("Test shaderSource() with invalid characters"); | |
127 for (var i = 0; i < invalidSet.length; ++i) { | |
128 var validShaderSource = generateShaderSource(undefined, invalidSet[i]); | |
129 context.shaderSource(vShader, validShaderSource); | |
130 shouldBe("context.getError()", "context.NO_ERROR"); | |
131 var invalidShaderSource = generateShaderSource(invalidSet[i], undefined); | |
132 context.shaderSource(vShader, invalidShaderSource); | |
133 shouldBe("context.getError()", "context.INVALID_VALUE"); | |
134 } | |
135 | |
136 debug(""); | |
137 debug("Test bindAttribLocation() with invalid characters"); | |
138 for (var i = 0; i < invalidSet.length; ++i) { | |
139 var invalidName = validAttribName + invalidSet[i]; | |
140 context.bindAttribLocation(program, 1, invalidName); | |
141 shouldBe("context.getError()", "context.INVALID_VALUE"); | |
142 } | |
143 | |
144 debug(""); | |
145 debug("Test getAttribLocation() with invalid characters"); | |
146 for (var i = 0; i < invalidSet.length; ++i) { | |
147 var invalidName = validAttribName + invalidSet[i]; | |
148 context.getAttribLocation(program, invalidName); | |
149 shouldBe("context.getError()", "context.INVALID_VALUE"); | |
150 } | |
151 | |
152 debug(""); | |
153 debug("Test getUniformLocation() with invalid characters"); | |
154 for (var i = 0; i < invalidSet.length; ++i) { | |
155 var invalidName = validUniformName + invalidSet[i]; | |
156 context.getUniformLocation(program, invalidName); | |
157 shouldBe("context.getError()", "context.INVALID_VALUE"); | |
158 } | |
159 | |
160 debug("") | |
161 </script> | |
162 | |
163 </body> | |
164 </html> | |
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